wine/dlls/wined3d
Matteo Bruni a55d384264 wined3d: Don't take the upload path for blits to formats requiring conversion.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
..
arb_program_shader.c wined3d: Return the up-to-date locations from blitters. 2017-09-06 17:31:00 +02:00
ati_fragment_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Factor out context_copy_bo_address() function. 2017-08-08 20:01:49 +09:00
cs.c wined3d: Avoid potential NULL pointer dereference (Coverity). 2017-08-31 18:55:11 +02:00
device.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
directx.c wined3d: Explicitly check for "Radeon" and "FirePro" in wined3d_guess_card_vendor(). 2017-08-18 08:07:06 +09:00
drawprim.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement forceEarlyDepthStencil shader global flag. 2017-07-24 18:58:30 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
palette.c
query.c wined3d: Reduce timeout to avoid GL_TIMEOUT_EXPIRED on macOS. 2017-08-16 11:04:12 +09:00
resource.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
sampler.c
shader.c wined3d: Validate vertex shader input signature register indices (AFL). 2017-07-25 16:10:17 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 nop opcode. 2017-08-16 11:06:28 +09:00
state.c wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func(). 2017-05-31 20:51:44 +02:00
stateblock.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
surface.c wined3d: Don't take the upload path for blits to formats requiring conversion. 2017-09-06 17:31:00 +02:00
swapchain.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
texture.c wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location(). 2017-05-25 20:47:45 +02:00
utils.c wined3d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float(). 2017-07-14 10:52:06 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add support for append/consume structured buffer views. 2017-08-16 11:06:22 +09:00
wined3d.spec wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
wined3d_gl.h wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS. 2017-06-05 19:47:31 +02:00
wined3d_main.c wined3d: Add a trailing newline to an ERR() message. 2017-06-05 19:47:08 +02:00
wined3d_private.h wined3d: Return the up-to-date locations from blitters. 2017-09-06 17:31:00 +02:00