wine/dlls/d3d9/directx.c
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00

568 lines
24 KiB
C

/*
* IDirect3D9 implementation
*
* Copyright 2002 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3D9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D9)) {
IDirect3D9Ex_AddRef(iface);
*ppobj = This;
TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
return S_OK;
} else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
if(This->extended) {
*ppobj = This;
TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
} else {
WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
WARN("Returning E_NOINTERFACE\n");
*ppobj = NULL;
return E_NOINTERFACE;
}
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
wined3d_mutex_lock();
IWineD3D_Release(This->WineD3D);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3D9 Interface follow: */
static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%p)\n", This, pInitializeFunction);
wined3d_mutex_lock();
hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterCount(This->WineD3D);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
WINED3DADAPTER_IDENTIFIER adapter_id;
HRESULT hr;
adapter_id.driver = pIdentifier->Driver;
adapter_id.driver_size = sizeof(pIdentifier->Driver);
adapter_id.description = pIdentifier->Description;
adapter_id.description_size = sizeof(pIdentifier->Description);
adapter_id.device_name = pIdentifier->DeviceName;
adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
wined3d_mutex_unlock();
pIdentifier->DriverVersion = adapter_id.driver_version;
pIdentifier->VendorId = adapter_id.vendor_id;
pIdentifier->DeviceId = adapter_id.device_id;
pIdentifier->SubSysId = adapter_id.subsystem_id;
pIdentifier->Revision = adapter_id.revision;
memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
pIdentifier->WHQLLevel = adapter_id.whql_level;
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
return 0;
}
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
It's supposed to fail anyway, so no harm returning failure. */
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
Mode, (WINED3DDISPLAYMODE *) pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed ? "true" : "false");
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
WINED3DRESOURCETYPE WineD3DRType;
TRACE("%p\n", This);
/* This format is nothing special and it is supported perfectly.
* However, ati and nvidia driver on windows do not mark this format as
* supported (tested with the dxCapsViewer) and pretending to
* support this format uncovers a bug in Battlefield 1942 (fonts are missing)
* So do the same as Windows drivers and pretend not to support it on dx8 and 9
*/
if(CheckFormat == D3DFMT_R8G8B8)
{
WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
return D3DERR_NOTAVAILABLE;
}
switch(RType) {
case D3DRTYPE_VERTEXBUFFER:
case D3DRTYPE_INDEXBUFFER:
WineD3DRType = WINED3DRTYPE_BUFFER;
break;
default:
WineD3DRType = RType;
break;
}
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType,
DWORD *pQualityLevels)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
wined3d_mutex_lock();
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
wined3dformat_from_d3dformat(DepthStencilFormat));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
wined3d_mutex_unlock();
return hr;
}
void filter_caps(D3DCAPS9* pCaps)
{
DWORD textureFilterCaps =
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
pCaps->TextureFilterCaps &= textureFilterCaps;
pCaps->CubeTextureFilterCaps &= textureFilterCaps;
pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
pCaps->DevCaps &=
D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
pCaps->ShadeCaps &=
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
pCaps->RasterCaps &=
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
pCaps->DevCaps2 &=
D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
pCaps->Caps2 &=
D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
pCaps->VertexProcessingCaps &=
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
pCaps->TextureCaps &=
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
}
static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
if(pWineCaps == NULL){
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
}
memset(pCaps, 0, sizeof(*pCaps));
wined3d_mutex_lock();
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(pCaps);
TRACE("(%p) returning %p\n", This, pCaps);
return hrc;
}
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HMONITOR ret;
TRACE("%p\n", This);
wined3d_mutex_lock();
ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
wined3d_mutex_unlock();
return ret;
}
ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
IDirect3DSwapChain9Impl* swapChainParent;
TRACE("(%p) call back\n", pSwapChain);
IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
swapChainParent->isImplicit = FALSE;
/* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
}
static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
HWND hFocusWindow, DWORD BehaviourFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
IDirect3DDevice9Impl *object = NULL;
WINED3DPRESENT_PARAMETERS *localParameters;
UINT i, count = 1;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
*ppReturnedDeviceInterface = NULL;
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppReturnedDeviceInterface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DDevice9_Vtbl;
object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
object->ref = 1;
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
/* Allocate an associated WineD3DDevice object */
wined3d_mutex_lock();
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
if (hr != D3D_OK) {
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
wined3d_mutex_unlock();
return hr;
}
TRACE("(%p) : Created Device %p\n", This, object);
if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
{
WINED3DCAPS caps;
IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
count = caps.NumberOfAdaptersInGroup;
}
if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
}
localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
for (i = 0; i < count; ++i)
{
localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
localParameters[i].Windowed = pPresentationParameters[i].Windowed;
localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
localParameters[i].Flags = pPresentationParameters[i].Flags;
localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
localParameters[i].AutoRestoreDisplayMode = TRUE;
}
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
if (hr != D3D_OK) {
FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
}
for (i = 0; i < count; ++i)
{
pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
pPresentationParameters[i].Windowed = localParameters[i].Windowed;
pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
pPresentationParameters[i].Flags = localParameters[i].Flags;
pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
}
HeapFree(GetProcessHeap(), 0, localParameters);
/* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
* can be used without further checking
*/
object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
return D3DERR_DRIVERINTERNALERROR;
}
static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
return D3DERR_DRIVERINTERNALERROR;
}
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
return D3DERR_DRIVERINTERNALERROR;
}
static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
*ppReturnedDeviceInterface = NULL;
return D3DERR_DRIVERINTERNALERROR;
}
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
return D3DERR_DRIVERINTERNALERROR;
}
const IDirect3D9ExVtbl Direct3D9_Vtbl =
{
/* IUnknown */
IDirect3D9Impl_QueryInterface,
IDirect3D9Impl_AddRef,
IDirect3D9Impl_Release,
/* IDirect3D9 */
IDirect3D9Impl_RegisterSoftwareDevice,
IDirect3D9Impl_GetAdapterCount,
IDirect3D9Impl_GetAdapterIdentifier,
IDirect3D9Impl_GetAdapterModeCount,
IDirect3D9Impl_EnumAdapterModes,
IDirect3D9Impl_GetAdapterDisplayMode,
IDirect3D9Impl_CheckDeviceType,
IDirect3D9Impl_CheckDeviceFormat,
IDirect3D9Impl_CheckDeviceMultiSampleType,
IDirect3D9Impl_CheckDepthStencilMatch,
IDirect3D9Impl_CheckDeviceFormatConversion,
IDirect3D9Impl_GetDeviceCaps,
IDirect3D9Impl_GetAdapterMonitor,
IDirect3D9Impl_CreateDevice,
/* IDirect3D9Ex */
IDirect3D9ExImpl_GetAdapterModeCountEx,
IDirect3D9ExImpl_EnumAdapterModesEx,
IDirect3D9ExImpl_GetAdapterDisplayModeEx,
IDirect3D9ExImpl_CreateDeviceEx,
IDirect3D9ExImpl_GetAdapterLUID
};