wine/libs/faudio/include/F3DAudio.h
Alexandre Julliard acf815fd8a faudio: Import upstream release 22.06.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 08:17:41 +02:00

262 lines
6.7 KiB
C

/* FAudio - XAudio Reimplementation for FNA
*
* Copyright (c) 2011-2022 Ethan Lee, Luigi Auriemma, and the MonoGame Team
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
/* This file has no documentation since the MSDN docs are still perfectly fine:
* https://docs.microsoft.com/en-us/windows/desktop/api/x3daudio/
*/
#ifndef F3DAUDIO_H
#define F3DAUDIO_H
#ifdef _WIN32
#define F3DAUDIOAPI
#else
#define F3DAUDIOAPI
#endif
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Constants */
#ifndef _SPEAKER_POSITIONS_
#define SPEAKER_FRONT_LEFT 0x00000001
#define SPEAKER_FRONT_RIGHT 0x00000002
#define SPEAKER_FRONT_CENTER 0x00000004
#define SPEAKER_LOW_FREQUENCY 0x00000008
#define SPEAKER_BACK_LEFT 0x00000010
#define SPEAKER_BACK_RIGHT 0x00000020
#define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040
#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080
#define SPEAKER_BACK_CENTER 0x00000100
#define SPEAKER_SIDE_LEFT 0x00000200
#define SPEAKER_SIDE_RIGHT 0x00000400
#define SPEAKER_TOP_CENTER 0x00000800
#define SPEAKER_TOP_FRONT_LEFT 0x00001000
#define SPEAKER_TOP_FRONT_CENTER 0x00002000
#define SPEAKER_TOP_FRONT_RIGHT 0x00004000
#define SPEAKER_TOP_BACK_LEFT 0x00008000
#define SPEAKER_TOP_BACK_CENTER 0x00010000
#define SPEAKER_TOP_BACK_RIGHT 0x00020000
#define _SPEAKER_POSITIONS_
#endif
#ifndef SPEAKER_MONO
#define SPEAKER_MONO SPEAKER_FRONT_CENTER
#define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
#define SPEAKER_2POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_LOW_FREQUENCY )
#define SPEAKER_SURROUND \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_BACK_CENTER )
#define SPEAKER_QUAD \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT )
#define SPEAKER_4POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT )
#define SPEAKER_5POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT )
#define SPEAKER_7POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT | \
SPEAKER_FRONT_LEFT_OF_CENTER | \
SPEAKER_FRONT_RIGHT_OF_CENTER )
#define SPEAKER_5POINT1_SURROUND \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_SIDE_LEFT | \
SPEAKER_SIDE_RIGHT )
#define SPEAKER_7POINT1_SURROUND \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT | \
SPEAKER_SIDE_LEFT | \
SPEAKER_SIDE_RIGHT )
#define SPEAKER_XBOX SPEAKER_5POINT1
#endif
#define F3DAUDIO_PI 3.141592654f
#define F3DAUDIO_2PI 6.283185307f
#define F3DAUDIO_CALCULATE_MATRIX 0x00000001
#define F3DAUDIO_CALCULATE_DELAY 0x00000002
#define F3DAUDIO_CALCULATE_LPF_DIRECT 0x00000004
#define F3DAUDIO_CALCULATE_LPF_REVERB 0x00000008
#define F3DAUDIO_CALCULATE_REVERB 0x00000010
#define F3DAUDIO_CALCULATE_DOPPLER 0x00000020
#define F3DAUDIO_CALCULATE_EMITTER_ANGLE 0x00000040
#define F3DAUDIO_CALCULATE_ZEROCENTER 0x00010000
#define F3DAUDIO_CALCULATE_REDIRECT_TO_LFE 0x00020000
/* Type Declarations */
#define F3DAUDIO_HANDLE_BYTESIZE 20
typedef uint8_t F3DAUDIO_HANDLE[F3DAUDIO_HANDLE_BYTESIZE];
/* Structures */
#pragma pack(push, 1)
typedef struct F3DAUDIO_VECTOR
{
float x;
float y;
float z;
} F3DAUDIO_VECTOR;
typedef struct F3DAUDIO_DISTANCE_CURVE_POINT
{
float Distance;
float DSPSetting;
} F3DAUDIO_DISTANCE_CURVE_POINT;
typedef struct F3DAUDIO_DISTANCE_CURVE
{
F3DAUDIO_DISTANCE_CURVE_POINT *pPoints;
uint32_t PointCount;
} F3DAUDIO_DISTANCE_CURVE;
typedef struct F3DAUDIO_CONE
{
float InnerAngle;
float OuterAngle;
float InnerVolume;
float OuterVolume;
float InnerLPF;
float OuterLPF;
float InnerReverb;
float OuterReverb;
} F3DAUDIO_CONE;
typedef struct F3DAUDIO_LISTENER
{
F3DAUDIO_VECTOR OrientFront;
F3DAUDIO_VECTOR OrientTop;
F3DAUDIO_VECTOR Position;
F3DAUDIO_VECTOR Velocity;
F3DAUDIO_CONE *pCone;
} F3DAUDIO_LISTENER;
typedef struct F3DAUDIO_EMITTER
{
F3DAUDIO_CONE *pCone;
F3DAUDIO_VECTOR OrientFront;
F3DAUDIO_VECTOR OrientTop;
F3DAUDIO_VECTOR Position;
F3DAUDIO_VECTOR Velocity;
float InnerRadius;
float InnerRadiusAngle;
uint32_t ChannelCount;
float ChannelRadius;
float *pChannelAzimuths;
F3DAUDIO_DISTANCE_CURVE *pVolumeCurve;
F3DAUDIO_DISTANCE_CURVE *pLFECurve;
F3DAUDIO_DISTANCE_CURVE *pLPFDirectCurve;
F3DAUDIO_DISTANCE_CURVE *pLPFReverbCurve;
F3DAUDIO_DISTANCE_CURVE *pReverbCurve;
float CurveDistanceScaler;
float DopplerScaler;
} F3DAUDIO_EMITTER;
#ifndef F3DAUDIO_DSP_SETTINGS_DECL
#define F3DAUDIO_DSP_SETTINGS_DECL
typedef struct F3DAUDIO_DSP_SETTINGS F3DAUDIO_DSP_SETTINGS;
#endif /* F3DAUDIO_DSP_SETTINGS_DECL */
struct F3DAUDIO_DSP_SETTINGS
{
float *pMatrixCoefficients;
float *pDelayTimes;
uint32_t SrcChannelCount;
uint32_t DstChannelCount;
float LPFDirectCoefficient;
float LPFReverbCoefficient;
float ReverbLevel;
float DopplerFactor;
float EmitterToListenerAngle;
float EmitterToListenerDistance;
float EmitterVelocityComponent;
float ListenerVelocityComponent;
};
#pragma pack(pop)
/* Functions */
F3DAUDIOAPI void F3DAudioInitialize(
uint32_t SpeakerChannelMask,
float SpeedOfSound,
F3DAUDIO_HANDLE Instance
);
F3DAUDIOAPI uint32_t F3DAudioInitialize8(
uint32_t SpeakerChannelMask,
float SpeedOfSound,
F3DAUDIO_HANDLE Instance
);
F3DAUDIOAPI void F3DAudioCalculate(
const F3DAUDIO_HANDLE Instance,
const F3DAUDIO_LISTENER *pListener,
const F3DAUDIO_EMITTER *pEmitter,
uint32_t Flags,
F3DAUDIO_DSP_SETTINGS *pDSPSettings
);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* F3DAUDIO_H */
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */