wine/dlls/d3d8
2012-04-24 11:29:33 +02:00
..
tests d3d8/tests: Fix a couple of return value checks. 2012-03-13 10:26:44 +01:00
buffer.c d3d8: Get rid of IDirect3DBaseTexture8Impl. 2012-04-19 12:01:47 +02:00
d3d8.spec
d3d8_main.c wined3d: Make D3DRS_ZBIAS work. 2011-07-05 13:46:07 +02:00
d3d8_private.h d3d8: Get rid of IDirect3DBaseTexture8Impl. 2012-04-19 12:01:47 +02:00
device.c d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource(). 2012-04-24 11:29:33 +02:00
directx.c d3d8: Don't return a pointer to the implementation in IDirect3D8Impl_QueryInterface(). 2012-03-26 18:15:06 +02:00
Makefile.in d3d8: Merge volumetexture.c into texture.c. 2012-04-19 12:01:43 +02:00
shader.c d3d8: Remove COM from the pixel shader implementation. 2012-01-25 11:25:40 +01:00
surface.c d3d8: Get rid of IDirect3DBaseTexture8Impl. 2012-04-19 12:01:47 +02:00
swapchain.c d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer(). 2012-04-20 11:57:39 +02:00
texture.c d3d8: Get rid of IDirect3DBaseTexture8Impl. 2012-04-19 12:01:47 +02:00
version.rc
vertexdeclaration.c d3d8: Remove COM from the vertex declaration implementation. 2012-01-25 11:25:27 +01:00
volume.c wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00