wine/server/async.c
Jacek Caban 8ef4f9a0c8 server: Create async objects in read and write request handlers.
async_get_data allows splitting patches, but will be removed later in
the series.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 14:22:46 +01:00

526 lines
16 KiB
C

/*
* Server-side async I/O support
*
* Copyright (C) 2007 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winternl.h"
#include "object.h"
#include "file.h"
#include "request.h"
#include "process.h"
#include "handle.h"
struct async
{
struct object obj; /* object header */
struct thread *thread; /* owning thread */
struct list queue_entry; /* entry in async queue list */
struct list process_entry; /* entry in process list */
struct async_queue *queue; /* queue containing this async */
unsigned int status; /* current status */
struct timeout_user *timeout;
unsigned int timeout_status; /* status to report upon timeout */
int signaled;
struct event *event;
async_data_t data; /* data for async I/O call */
struct iosb *iosb; /* I/O status block */
};
static void async_dump( struct object *obj, int verbose );
static int async_signaled( struct object *obj, struct wait_queue_entry *entry );
static void async_destroy( struct object *obj );
static const struct object_ops async_ops =
{
sizeof(struct async), /* size */
async_dump, /* dump */
no_get_type, /* get_type */
add_queue, /* add_queue */
remove_queue, /* remove_queue */
async_signaled, /* signaled */
no_satisfied, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
no_map_access, /* map_access */
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_lookup_name, /* lookup_name */
no_link_name, /* link_name */
NULL, /* unlink_name */
no_open_file, /* open_file */
no_close_handle, /* close_handle */
async_destroy /* destroy */
};
struct async_queue
{
struct object obj; /* object header */
struct fd *fd; /* file descriptor owning this queue */
struct completion *completion; /* completion associated with a recently closed file descriptor */
apc_param_t comp_key; /* completion key associated with a recently closed file descriptor */
struct list queue; /* queue of async objects */
};
static void async_queue_dump( struct object *obj, int verbose );
static void async_queue_destroy( struct object *obj );
static const struct object_ops async_queue_ops =
{
sizeof(struct async_queue), /* size */
async_queue_dump, /* dump */
no_get_type, /* get_type */
no_add_queue, /* add_queue */
NULL, /* remove_queue */
NULL, /* signaled */
NULL, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
no_map_access, /* map_access */
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_lookup_name, /* lookup_name */
no_link_name, /* link_name */
NULL, /* unlink_name */
no_open_file, /* open_file */
no_close_handle, /* close_handle */
async_queue_destroy /* destroy */
};
static inline void async_reselect( struct async *async )
{
if (async->queue && async->queue->fd) fd_reselect_async( async->queue->fd, async->queue );
}
static void async_dump( struct object *obj, int verbose )
{
struct async *async = (struct async *)obj;
assert( obj->ops == &async_ops );
fprintf( stderr, "Async thread=%p\n", async->thread );
}
static int async_signaled( struct object *obj, struct wait_queue_entry *entry )
{
struct async *async = (struct async *)obj;
assert( obj->ops == &async_ops );
return async->signaled;
}
static void async_destroy( struct object *obj )
{
struct async *async = (struct async *)obj;
assert( obj->ops == &async_ops );
list_remove( &async->process_entry );
if (async->queue)
{
list_remove( &async->queue_entry );
async_reselect( async );
release_object( async->queue );
}
if (async->timeout) remove_timeout_user( async->timeout );
if (async->event) release_object( async->event );
if (async->iosb) release_object( async->iosb );
release_object( async->thread );
}
static void async_queue_dump( struct object *obj, int verbose )
{
struct async_queue *async_queue = (struct async_queue *)obj;
assert( obj->ops == &async_queue_ops );
fprintf( stderr, "Async queue fd=%p\n", async_queue->fd );
}
static void async_queue_destroy( struct object *obj )
{
struct async_queue *async_queue = (struct async_queue *)obj;
assert( obj->ops == &async_queue_ops );
if (async_queue->completion) release_object( async_queue->completion );
}
/* notifies client thread of new status of its async request */
void async_terminate( struct async *async, unsigned int status )
{
assert( status != STATUS_PENDING );
if (async->status != STATUS_PENDING)
{
/* already terminated, just update status */
async->status = status;
return;
}
async->status = status;
if (async->iosb && async->iosb->status == STATUS_PENDING) async->iosb->status = status;
if (async->data.callback)
{
apc_call_t data;
memset( &data, 0, sizeof(data) );
data.type = APC_ASYNC_IO;
data.async_io.func = async->data.callback;
data.async_io.user = async->data.arg;
data.async_io.sb = async->data.iosb;
data.async_io.status = status;
thread_queue_apc( async->thread, &async->obj, &data );
}
else async_set_result( &async->obj, STATUS_SUCCESS, 0, 0, 0 );
async_reselect( async );
if (async->queue) release_object( async ); /* so that it gets destroyed when the async is done */
}
/* callback for timeout on an async request */
static void async_timeout( void *private )
{
struct async *async = private;
async->timeout = NULL;
async_terminate( async, async->timeout_status );
}
/* create a new async queue for a given fd */
struct async_queue *create_async_queue( struct fd *fd )
{
struct async_queue *queue = alloc_object( &async_queue_ops );
if (queue)
{
queue->fd = fd;
queue->completion = NULL;
list_init( &queue->queue );
}
return queue;
}
/* free an async queue, cancelling all async operations */
void free_async_queue( struct async_queue *queue )
{
if (!queue) return;
if (queue->fd) queue->completion = fd_get_completion( queue->fd, &queue->comp_key );
queue->fd = NULL;
async_wake_up( queue, STATUS_HANDLES_CLOSED );
release_object( queue );
}
void queue_async( struct async_queue *queue, struct async *async )
{
async->queue = (struct async_queue *)grab_object( queue );
grab_object( async );
list_add_tail( &queue->queue, &async->queue_entry );
if (queue->fd) set_fd_signaled( queue->fd, 0 );
}
/* create an async on a given queue of a fd */
struct async *create_async( struct thread *thread, const async_data_t *data, struct iosb *iosb )
{
struct event *event = NULL;
struct async *async;
if (data->event && !(event = get_event_obj( thread->process, data->event, EVENT_MODIFY_STATE )))
return NULL;
if (!(async = alloc_object( &async_ops )))
{
if (event) release_object( event );
return NULL;
}
async->thread = (struct thread *)grab_object( thread );
async->event = event;
async->status = STATUS_PENDING;
async->data = *data;
async->timeout = NULL;
async->queue = NULL;
async->signaled = 0;
if (iosb) async->iosb = (struct iosb *)grab_object( iosb );
else async->iosb = NULL;
list_add_head( &thread->process->asyncs, &async->process_entry );
if (event) reset_event( event );
return async;
}
/* set the timeout of an async operation */
void async_set_timeout( struct async *async, timeout_t timeout, unsigned int status )
{
if (async->timeout) remove_timeout_user( async->timeout );
if (timeout != TIMEOUT_INFINITE) async->timeout = add_timeout_user( timeout, async_timeout, async );
else async->timeout = NULL;
async->timeout_status = status;
}
static void add_async_completion( struct async_queue *queue, apc_param_t cvalue, unsigned int status,
apc_param_t information )
{
if (queue->fd)
{
apc_param_t ckey;
struct completion *completion = fd_get_completion( queue->fd, &ckey );
if (completion)
{
add_completion( completion, ckey, cvalue, status, information );
release_object( completion );
}
}
else if (queue->completion) add_completion( queue->completion, queue->comp_key,
cvalue, status, information );
}
/* store the result of the client-side async callback */
void async_set_result( struct object *obj, unsigned int status, apc_param_t total,
client_ptr_t apc, client_ptr_t apc_arg )
{
struct async *async = (struct async *)obj;
if (obj->ops != &async_ops) return; /* in case the client messed up the APC results */
assert( async->status != STATUS_PENDING ); /* it must have been woken up if we get a result */
if (status == STATUS_PENDING) /* restart it */
{
status = async->status;
async->status = STATUS_PENDING;
grab_object( async );
if (status != STATUS_ALERTED) /* it was terminated in the meantime */
async_terminate( async, status );
else
async_reselect( async );
}
else
{
if (async->timeout) remove_timeout_user( async->timeout );
async->timeout = NULL;
async->status = status;
if (status == STATUS_MORE_PROCESSING_REQUIRED) return; /* don't report the completion */
if (async->queue && async->data.cvalue)
add_async_completion( async->queue, async->data.cvalue, status, total );
if (apc)
{
apc_call_t data;
memset( &data, 0, sizeof(data) );
data.type = APC_USER;
data.user.func = apc;
data.user.args[0] = apc_arg;
data.user.args[1] = async->data.iosb;
data.user.args[2] = 0;
thread_queue_apc( async->thread, NULL, &data );
}
if (async->event) set_event( async->event );
else if (async->queue && async->queue->fd) set_fd_signaled( async->queue->fd, 1 );
async->signaled = 1;
wake_up( &async->obj, 0 );
}
}
/* check if there are any queued async operations */
int async_queued( struct async_queue *queue )
{
return queue && list_head( &queue->queue );
}
/* check if an async operation is waiting to be alerted */
int async_waiting( struct async_queue *queue )
{
struct list *ptr;
struct async *async;
if (!queue) return 0;
if (!(ptr = list_head( &queue->queue ))) return 0;
async = LIST_ENTRY( ptr, struct async, queue_entry );
return async->status == STATUS_PENDING;
}
static int cancel_async( struct process *process, struct object *obj, struct thread *thread, client_ptr_t iosb )
{
struct async *async;
int woken = 0;
restart:
LIST_FOR_EACH_ENTRY( async, &process->asyncs, struct async, process_entry )
{
if (async->status == STATUS_CANCELLED) continue;
if ((!obj || (async->queue && async->queue->fd && get_fd_user( async->queue->fd ) == obj)) &&
(!thread || async->thread == thread) &&
(!iosb || async->data.iosb == iosb))
{
async_terminate( async, STATUS_CANCELLED );
woken++;
goto restart;
}
}
return woken;
}
void cancel_process_asyncs( struct process *process )
{
cancel_async( process, NULL, NULL, 0 );
}
/* wake up async operations on the queue */
void async_wake_up( struct async_queue *queue, unsigned int status )
{
struct list *ptr, *next;
if (!queue) return;
LIST_FOR_EACH_SAFE( ptr, next, &queue->queue )
{
struct async *async = LIST_ENTRY( ptr, struct async, queue_entry );
async_terminate( async, status );
if (status == STATUS_ALERTED) break; /* only wake up the first one */
}
}
static void iosb_dump( struct object *obj, int verbose );
static void iosb_destroy( struct object *obj );
static const struct object_ops iosb_ops =
{
sizeof(struct iosb), /* size */
iosb_dump, /* dump */
no_get_type, /* get_type */
no_add_queue, /* add_queue */
NULL, /* remove_queue */
NULL, /* signaled */
NULL, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
no_map_access, /* map_access */
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_lookup_name, /* lookup_name */
no_link_name, /* link_name */
NULL, /* unlink_name */
no_open_file, /* open_file */
no_close_handle, /* close_handle */
iosb_destroy /* destroy */
};
static void iosb_dump( struct object *obj, int verbose )
{
assert( obj->ops == &iosb_ops );
fprintf( stderr, "I/O status block\n" );
}
static void iosb_destroy( struct object *obj )
{
struct iosb *iosb = (struct iosb *)obj;
free( iosb->in_data );
free( iosb->out_data );
}
/* allocate iosb struct */
struct iosb *create_iosb( const void *in_data, data_size_t in_size, data_size_t out_size )
{
struct iosb *iosb;
if (!(iosb = alloc_object( &iosb_ops ))) return NULL;
iosb->status = STATUS_PENDING;
iosb->result = 0;
iosb->in_size = in_size;
iosb->in_data = NULL;
iosb->out_size = out_size;
iosb->out_data = NULL;
if (in_size && !(iosb->in_data = memdup( in_data, in_size )))
{
release_object( iosb );
iosb = NULL;
}
return iosb;
}
struct iosb *async_get_iosb( struct async *async )
{
return async->iosb ? (struct iosb *)grab_object( async->iosb ) : NULL;
}
const async_data_t *async_get_data( struct async *async )
{
return &async->data;
}
/* cancels all async I/O */
DECL_HANDLER(cancel_async)
{
struct object *obj = get_handle_obj( current->process, req->handle, 0, NULL );
struct thread *thread = req->only_thread ? current : NULL;
if (obj)
{
int count = cancel_async( current->process, obj, thread, req->iosb );
if (!count && req->iosb) set_error( STATUS_NOT_FOUND );
release_object( obj );
}
}
/* get async result from associated iosb */
DECL_HANDLER(get_async_result)
{
struct iosb *iosb = NULL;
struct async *async;
LIST_FOR_EACH_ENTRY( async, &current->process->asyncs, struct async, process_entry )
if (async->data.arg == req->user_arg)
{
iosb = async->iosb;
break;
}
if (!iosb)
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
if (iosb->out_data)
{
data_size_t size = min( iosb->out_size, get_reply_max_size() );
if (size)
{
set_reply_data_ptr( iosb->out_data, size );
iosb->out_data = NULL;
}
}
reply->size = iosb->result;
set_error( iosb->status );
}