wine/dlls/d2d1
Nikolay Sivov a2935a518b d2d1/effect: Move effect instance creation to the device context.
Creating new effects from effect context does not reuse calling context.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-20 10:38:26 +02:00
..
tests d2d1: Implement UnregisterEffect(). 2022-06-20 10:38:20 +02:00
bitmap.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
brush.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
d2d1.spec
d2d1_private.h d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
dc_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
device.c d2d1/effect: Move effect instance creation to the device context. 2022-06-20 10:38:26 +02:00
effect.c d2d1/effect: Move effect instance creation to the device context. 2022-06-20 10:38:26 +02:00
factory.c d2d1: Implement UnregisterEffect(). 2022-06-20 10:38:20 +02:00
geometry.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
hwnd_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in d2d1: Partially implement RegisterEffectFromStream(). 2022-06-20 10:38:19 +02:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
stroke.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
version.rc
wic_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00