wine/dlls/wined3d
2014-08-20 14:07:07 +02:00
..
arb_program_shader.c wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain. 2014-08-20 13:29:52 +02:00
ati_fragment_shader.c
buffer.c wined3d: Make the "desc" parameter to wined3d_buffer_create() const. 2014-08-04 14:23:40 +02:00
context.c wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain. 2014-08-20 13:29:53 +02:00
cs.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
device.c wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain. 2014-08-20 13:29:53 +02:00
directx.c wined3d: Replace vendor specific callbacks with generic code that uses vendor specific arrays. 2014-08-20 14:07:07 +02:00
drawprim.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
gl_compat.c
glsl_shader.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
nvidia_texture_shader.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
resource.c wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain. 2014-08-20 13:29:52 +02:00
sampler.c
shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
state.c wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface. 2014-08-04 14:23:49 +02:00
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain. 2014-08-20 13:29:53 +02:00
swapchain.c wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain. 2014-08-20 13:29:53 +02:00
texture.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
utils.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Explicitly destroy the volume in texture3d_sub_resource_cleanup(). 2014-08-19 14:49:30 +02:00
wined3d.spec d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00
wined3d_gl.h wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
wined3d_main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
wined3d_private.h wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain. 2014-08-20 13:29:53 +02:00