.. |
arb_program_shader.c
|
wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain.
|
2014-08-20 13:29:52 +02:00 |
ati_fragment_shader.c
|
|
|
buffer.c
|
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
|
2014-08-04 14:23:40 +02:00 |
context.c
|
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
|
2014-08-20 13:29:53 +02:00 |
cs.c
|
wined3d: Add constant buffer support to the GLSL shader backend.
|
2014-08-04 14:23:29 +02:00 |
device.c
|
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
|
2014-08-20 13:29:53 +02:00 |
directx.c
|
wined3d: Replace vendor specific callbacks with generic code that uses vendor specific arrays.
|
2014-08-20 14:07:07 +02:00 |
drawprim.c
|
wined3d: Use the texture draw binding instead of the surface draw binding.
|
2014-08-20 13:29:50 +02:00 |
gl_compat.c
|
|
|
glsl_shader.c
|
wined3d: Add constant buffer support to the GLSL shader backend.
|
2014-08-04 14:23:29 +02:00 |
Makefile.in
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
nvidia_texture_shader.c
|
|
|
palette.c
|
wined3d: Set palettes on the swapchain.
|
2014-06-30 22:04:53 +02:00 |
query.c
|
wined3d: Validate and handle query size parameter.
|
2014-06-16 13:56:35 +02:00 |
resource.c
|
wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain.
|
2014-08-20 13:29:52 +02:00 |
sampler.c
|
|
|
shader.c
|
wined3d: Recognize the SM4 ishl opcode.
|
2014-05-20 09:44:25 +02:00 |
shader_sm1.c
|
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 ishl opcode.
|
2014-05-20 09:44:25 +02:00 |
state.c
|
wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
|
2014-08-04 14:23:49 +02:00 |
stateblock.c
|
wined3d: Clear active lights when cleaning up a D3D stateblock.
|
2014-05-09 20:03:43 +02:00 |
surface.c
|
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
|
2014-08-20 13:29:53 +02:00 |
swapchain.c
|
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
|
2014-08-20 13:29:53 +02:00 |
texture.c
|
wined3d: Use the texture draw binding instead of the surface draw binding.
|
2014-08-20 13:29:50 +02:00 |
utils.c
|
wined3d: Add constant buffer support to the GLSL shader backend.
|
2014-08-04 14:23:29 +02:00 |
version.rc
|
|
|
vertexdeclaration.c
|
|
|
view.c
|
|
|
volume.c
|
wined3d: Explicitly destroy the volume in texture3d_sub_resource_cleanup().
|
2014-08-19 14:49:30 +02:00 |
wined3d.spec
|
d3d10core: Implement d3d10_device_CopyResource().
|
2014-08-04 14:23:36 +02:00 |
wined3d_gl.h
|
wined3d: Add constant buffer support to the GLSL shader backend.
|
2014-08-04 14:23:29 +02:00 |
wined3d_main.c
|
wined3d: Remove the version parameter.
|
2014-03-20 19:04:37 +01:00 |
wined3d_private.h
|
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
|
2014-08-20 13:29:53 +02:00 |