wine/dlls/d2d1/Makefile.in
Eric Pouech 0201606bac d2d1: Build without -DWINE_NO_LONG_TYPES.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:36:16 +01:00

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414 B
Makefile

MODULE = d2d1.dll
IMPORTLIB = d2d1
IMPORTS = d3d10_1 dxguid uuid gdi32 user32 advapi32
DELAYIMPORTS = dwrite
C_SRCS = \
bitmap.c \
bitmap_render_target.c \
brush.c \
dc_render_target.c \
device.c \
effect.c \
factory.c \
geometry.c \
hwnd_render_target.c \
layer.c \
mesh.c \
state_block.c \
stroke.c \
wic_render_target.c
RC_SRCS = version.rc
geometry_EXTRADEFS = $(EXCESS_PRECISION_CFLAGS)