wine/dlls/ddraw
2023-10-10 23:15:05 +02:00
..
tests ddraw/tests: Use nameless unions/structs. 2023-08-15 18:56:45 +02:00
clipper.c
ddraw.c ddraw: Use nameless unions/structs. 2023-07-13 11:56:15 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Remove DECLSPEC_HIDDEN usage. 2023-07-20 21:48:39 +02:00
device.c wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device(). 2023-09-20 22:15:29 +02:00
executebuffer.c ddraw: Use nameless unions/structs. 2023-07-13 11:56:15 +02:00
light.c
main.c
Makefile.in
material.c ddraw: Use nameless unions/structs. 2023-07-13 11:56:15 +02:00
palette.c
surface.c ddraw: Always create surfaces with WINED3D_BIND_SHADER_RESOURCE if possible. 2023-10-10 23:15:05 +02:00
utils.c ddraw: Use the debugstr_fourcc function instead of reimplementing it. 2023-10-06 20:49:53 +02:00
version.rc
vertexbuffer.c wined3d: Make video memory accounting a per-resource flag. 2023-03-28 11:43:38 +02:00
viewport.c ddraw: Use nameless unions/structs. 2023-07-13 11:56:15 +02:00