wine/dlls/d3d8
Zebediah Figura 3e51b67e31 wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
Revert the use of wined3d_state_uses_depth_buffer() in this function to the
version before 8b4e07d5f3.
2023-09-20 22:15:29 +02:00
..
tests d3d8/tests: Mark the hidden test WM_WINDOWPOSCHANGED test flaky. 2023-09-14 11:13:50 +02:00
buffer.c d3d8: Filter out redundant buffer discards. 2023-01-06 13:39:45 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h Remove unused NONAMELESS defines. 2023-08-15 18:56:45 +02:00
device.c wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device(). 2023-09-20 22:15:29 +02:00
directx.c wined3d: Make video memory accounting a per-resource flag. 2023-03-28 11:43:38 +02:00
Makefile.in
shader.c
surface.c d3d8: Hold a reference to the wined3d swapchain from d3d8 swapchain surfaces. 2023-05-10 17:08:48 +02:00
swapchain.c d3d8: Pass the container to d3d8_surface_create(). 2023-05-04 18:44:48 +02:00
texture.c
version.rc
vertexdeclaration.c
volume.c