wine/dlls/d3d8
2022-10-11 11:43:39 +02:00
..
tests d3d8/tests: Add test for NULL hDeviceWindow in presentation parameters. 2022-10-11 11:43:39 +02:00
buffer.c d3d8: Introduce a wined3d_usage_from_d3d() helper. 2022-08-16 22:27:53 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Use a separate draw texture for managed resources. 2022-10-10 11:03:57 +02:00
device.c d3d8: Use a separate draw texture for managed resources. 2022-10-10 11:03:57 +02:00
directx.c d3d8: Cache the output mode list. 2022-08-02 21:49:54 +02:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
shader.c
surface.c d3d8: Don't grab wined3d lock in surface AddRef/Release(). 2021-10-19 22:51:38 +02:00
swapchain.c
texture.c d3d8: Use a separate draw texture for managed resources. 2022-10-10 11:03:57 +02:00
version.rc
vertexdeclaration.c d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref(). 2021-10-19 22:51:44 +02:00
volume.c d3d8: Don't grab wined3d lock for wined3d_resource_map/unmap(). 2021-10-19 22:51:29 +02:00