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5ff007747f
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0) - added stretching to Blt function
34 lines
467 B
Makefile
34 lines
467 B
Makefile
DEFS = @DLLFLAGS@ -D__WINE__
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TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = graphics
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C_SRCS = \
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bitblt.c \
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cache.c \
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d3dcommon.c \
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d3ddevices.c \
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d3dexecutebuffer.c \
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d3dlight.c \
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d3dmaterial.c \
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d3dtexture.c \
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d3dviewport.c \
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ddraw.c \
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dispdib.c \
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driver.c \
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env.c \
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escape.c \
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fontengine.c \
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mapping.c \
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painting.c \
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path.c \
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vga.c \
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wing.c
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all: $(MODULE).o
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@MAKE_RULES@
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### Dependencies:
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