wine/dlls/wined3d
2013-08-26 10:50:48 +02:00
..
arb_program_shader.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
ati_fragment_shader.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
buffer.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
context.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
device.c wined3d: Make stateblock_unbind_resources() work with a wined3d_state structure instead. 2013-08-26 10:50:46 +02:00
directx.c wined3d: Recognize Nvidia GeForce GTX 770. 2013-08-23 18:28:47 +02:00
drawprim.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
gl_compat.c
glsl_shader.c wined3d: Keep track of contained indices in struct constant_heap itself. 2013-08-23 10:41:32 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Remove WINED3D_RESOURCE_ACCESS_SCRATCH. 2013-08-22 20:15:45 +02:00
sampler.c
shader.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
stateblock.c wined3d: Introduce a separate function for cleaning up a wined3d_state structure. 2013-08-26 10:50:48 +02:00
surface.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
swapchain.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
texture.c wined3d: Remove locked and dirty boxes from volumes. 2013-08-22 20:15:39 +02:00
utils.c wined3d: Implement basic volume location management. 2013-08-22 20:16:01 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Don't lock the dst volume in device_update_volume. 2013-08-23 19:26:43 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Make stateblock_unbind_resources() work with a wined3d_state structure instead. 2013-08-26 10:50:46 +02:00