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e48fccf76c
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
/*
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* Copyright (C) 2016 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx10.h"
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/* This guard is the same as D3DX9 to prevent double-inclusion */
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#ifndef __D3DX9MATH_H__
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#define __D3DX9MATH_H__
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#include <math.h>
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typedef enum _D3DX_CPU_OPTIMIZATION
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{
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D3DX_NOT_OPTIMIZED,
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D3DX_3DNOW_OPTIMIZED,
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D3DX_SSE2_OPTIMIZED,
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D3DX_SSE_OPTIMIZED
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} D3DX_CPU_OPTIMIZATION;
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typedef struct D3DXFLOAT16
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{
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#ifdef __cplusplus
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D3DXFLOAT16();
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D3DXFLOAT16(float f);
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D3DXFLOAT16(const D3DXFLOAT16 &f);
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operator float();
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BOOL operator==(const D3DXFLOAT16 &f) const;
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BOOL operator!=(const D3DXFLOAT16 &f) const;
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#endif
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WORD value;
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} D3DXFLOAT16, *LPD3DXFLOAT16;
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typedef struct D3DXCOLOR
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{
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#ifdef __cplusplus
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public:
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D3DXCOLOR(){};
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D3DXCOLOR(UINT color);
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D3DXCOLOR(const float *color);
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D3DXCOLOR(const D3DXFLOAT16 *color);
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D3DXCOLOR(float r, float g, float b, float a);
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operator UINT() const;
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operator float *();
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operator const float *() const;
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D3DXCOLOR & operator+=(const D3DXCOLOR &color);
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D3DXCOLOR & operator-=(const D3DXCOLOR &color);
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D3DXCOLOR & operator*=(float n);
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D3DXCOLOR & operator/=(float n);
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D3DXCOLOR operator+() const;
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D3DXCOLOR operator-() const;
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D3DXCOLOR operator+(const D3DXCOLOR &color) const;
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D3DXCOLOR operator-(const D3DXCOLOR &color) const;
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D3DXCOLOR operator*(float n) const;
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D3DXCOLOR operator/(float n) const;
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friend D3DXCOLOR operator*(float n, const D3DXCOLOR &color);
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BOOL operator==(const D3DXCOLOR &color) const;
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BOOL operator!=(const D3DXCOLOR &color) const;
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#endif
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float r, g, b, a;
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} D3DXCOLOR, *LPD3DXCOLOR;
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#ifdef __cplusplus
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extern "C" {
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#endif
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D3DXCOLOR *D3DXColorAdd(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
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D3DXCOLOR *D3DXColorLerp(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2, float s);
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D3DXCOLOR *D3DXColorModulate(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
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D3DXCOLOR *D3DXColorScale(D3DXCOLOR *out, D3DXCOLOR c, float s);
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D3DXCOLOR *D3DXColorSubtract(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
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D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __D3DX9MATH_H__ */
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