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486 lines
20 KiB
Plaintext
486 lines
20 KiB
Plaintext
/*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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namespace Windows.System
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{
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typedef enum DispatcherQueuePriority DispatcherQueuePriority;
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typedef enum ProcessorArchitecture ProcessorArchitecture;
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typedef enum VirtualKey VirtualKey;
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typedef enum VirtualKeyModifiers VirtualKeyModifiers;
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interface IDispatcherQueue;
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interface IDispatcherQueue2;
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interface IDispatcherQueueController;
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interface IDispatcherQueueControllerStatics;
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interface IDispatcherQueueShutdownStartingEventArgs;
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interface IDispatcherQueueStatics;
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interface IDispatcherQueueTimer;
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interface IUser;
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interface IUserStatics;
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interface IUserChangedEventArgs;
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interface IUserChangedEventArgs2;
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runtimeclass DispatcherQueue;
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runtimeclass DispatcherQueueController;
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runtimeclass DispatcherQueueShutdownStartingEventArgs;
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runtimeclass DispatcherQueueTimer;
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runtimeclass User;
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runtimeclass UserChangedEventArgs;
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declare
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{
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interface Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, IInspectable *>;
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interface Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, Windows.System.DispatcherQueueShutdownStartingEventArgs *>;
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interface Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueueTimer *, IInspectable *>;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0)
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]
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enum DispatcherQueuePriority
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{
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Low = -10,
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Normal = 0,
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High = 10,
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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]
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enum ProcessorArchitecture
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{
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X86 = 0,
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Arm = 5,
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X64 = 9,
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Neutral = 11,
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[contract(Windows.Foundation.UniversalApiContract, 8.0)]
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Arm64 = 12,
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[contract(Windows.Foundation.UniversalApiContract, 8.0)]
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X86OnArm64 = 14,
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Unknown = 65535
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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]
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enum VirtualKey
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{
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None = 0,
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LeftButton = 1,
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RightButton = 2,
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Cancel = 3,
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MiddleButton = 4,
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XButton1 = 5,
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XButton2 = 6,
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Back = 8,
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Tab = 9,
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Clear = 12,
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Enter = 13,
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Shift = 16,
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Control = 17,
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Menu = 18,
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Pause = 19,
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CapitalLock = 20,
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Kana = 21,
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Hangul = 21,
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[contract(Windows.Foundation.UniversalApiContract, 10.0)]
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ImeOn = 22,
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Junja = 23,
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Final = 24,
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Hanja = 25,
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Kanji = 25,
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[contract(Windows.Foundation.UniversalApiContract, 10.0)]
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ImeOff = 26,
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Escape = 27,
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Convert = 28,
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NonConvert = 29,
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Accept = 30,
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ModeChange = 31,
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Space = 32,
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PageUp = 33,
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PageDown = 34,
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End = 35,
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Home = 36,
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Left = 37,
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Up = 38,
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Right = 39,
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Down = 40,
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Select = 41,
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Print = 42,
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Execute = 43,
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Snapshot = 44,
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Insert = 45,
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Delete = 46,
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Help = 47,
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Number0 = 48,
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Number1 = 49,
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Number2 = 50,
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Number3 = 51,
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Number4 = 52,
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Number5 = 53,
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Number6 = 54,
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Number7 = 55,
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Number8 = 56,
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Number9 = 57,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LeftWindows = 91,
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RightWindows = 92,
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Application = 93,
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Sleep = 95,
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NumberPad0 = 96,
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NumberPad1 = 97,
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NumberPad2 = 98,
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NumberPad3 = 99,
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NumberPad4 = 100,
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NumberPad5 = 101,
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NumberPad6 = 102,
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NumberPad7 = 103,
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NumberPad8 = 104,
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NumberPad9 = 105,
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Multiply = 106,
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Add = 107,
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Separator = 108,
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Subtract = 109,
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Decimal = 110,
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Divide = 111,
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F1 = 112,
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F2 = 113,
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F3 = 114,
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F4 = 115,
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F5 = 116,
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F6 = 117,
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F7 = 118,
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F8 = 119,
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F9 = 120,
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F10 = 121,
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F11 = 122,
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F12 = 123,
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F13 = 124,
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F14 = 125,
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F15 = 126,
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F16 = 127,
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F17 = 128,
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F18 = 129,
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F19 = 130,
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F20 = 131,
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F21 = 132,
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F22 = 133,
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F23 = 134,
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F24 = 135,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationView = 136,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationMenu = 137,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationUp = 138,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationDown = 139,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationLeft = 140,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationRight = 141,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationAccept = 142,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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NavigationCancel = 143,
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NumberKeyLock = 144,
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Scroll = 145,
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LeftShift = 160,
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RightShift = 161,
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LeftControl = 162,
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RightControl = 163,
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LeftMenu = 164,
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RightMenu = 165,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GoBack = 166,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GoForward = 167,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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Refresh = 168,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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Stop = 169,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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Search = 170,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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Favorites = 171,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GoHome = 172,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadA = 195,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadB = 196,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadX = 197,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadY = 198,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadRightShoulder = 199,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadLeftShoulder = 200,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadLeftTrigger = 201,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadRightTrigger = 202,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadDPadUp = 203,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadDPadDown = 204,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadDPadLeft = 205,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadDPadRight = 206,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadMenu = 207,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadView = 208,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadLeftThumbstickButton = 209,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadRightThumbstickButton = 210,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadLeftThumbstickUp = 211,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadLeftThumbstickDown = 212,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadLeftThumbstickRight = 213,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadLeftThumbstickLeft = 214,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadRightThumbstickUp = 215,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadRightThumbstickDown = 216,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadRightThumbstickRight = 217,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GamepadRightThumbstickLeft = 218
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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flags
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]
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enum VirtualKeyModifiers
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{
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None = 0x0,
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Control = 0x1,
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Menu = 0x2,
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Shift = 0x4,
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Windows = 0x8
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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uuid(dfa2dc9c-1a2d-4917-98f2-939af1d6e0c8)
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]
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delegate HRESULT DispatcherQueueHandler();
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.System.DispatcherQueue),
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uuid(603e88e4-a338-4ffe-a457-a5cfb9ceb899)
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]
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interface IDispatcherQueue : IInspectable
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{
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HRESULT CreateTimer([out, retval] Windows.System.DispatcherQueueTimer **result);
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[overload("TryEnqueue")] HRESULT TryEnqueue([in] Windows.System.DispatcherQueueHandler *callback, [out, retval] boolean *result);
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[overload("TryEnqueue")] HRESULT TryEnqueueWithPriority([in] Windows.System.DispatcherQueuePriority priority, [in] Windows.System.DispatcherQueueHandler *callback,
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[out, retval] boolean *result);
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[eventadd] HRESULT ShutdownStarting([in] Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, Windows.System.DispatcherQueueShutdownStartingEventArgs *> *handler,
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[out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT ShutdownStarting([in] EventRegistrationToken token);
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[eventadd] HRESULT ShutdownCompleted([in] Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT ShutdownCompleted([in] EventRegistrationToken token);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 8.0),
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exclusiveto(Windows.System.DispatcherQueue),
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uuid(c822c647-30ef-506e-bd1e-a647ae6675ff)
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]
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interface IDispatcherQueue2 : IInspectable
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{
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[propget] HRESULT HasThreadAccess([out, retval] boolean *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.System.DispatcherQueueController),
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uuid(22f34e66-50db-4e36-a98d-61c01b384d20)
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]
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interface IDispatcherQueueController : IInspectable
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{
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[propget] HRESULT DispatcherQueue([out, retval] Windows.System.DispatcherQueue **value);
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HRESULT ShutdownQueueAsync([out, retval] Windows.Foundation.IAsyncAction **operation);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.System.DispatcherQueueController),
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uuid(0a6c98e0-5198-49a2-a313-3f70d1f13c27)
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]
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interface IDispatcherQueueControllerStatics : IInspectable
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{
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HRESULT CreateOnDedicatedThread([out, retval] Windows.System.DispatcherQueueController **result);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.System.DispatcherQueueShutdownStartingEventArgs),
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uuid(c4724c4c-ff97-40c0-a226-cc0aaa545e89)
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]
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interface IDispatcherQueueShutdownStartingEventArgs : IInspectable
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{
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HRESULT GetDeferral([out, retval] Windows.Foundation.Deferral **result);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.System.DispatcherQueue),
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uuid(a96d83d7-9371-4517-9245-d0824ac12c74)
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]
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interface IDispatcherQueueStatics : IInspectable
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{
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HRESULT GetForCurrentThread([out, retval] Windows.System.DispatcherQueue **result);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.System.DispatcherQueueTimer),
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uuid(5feabb1d-a31c-4727-b1ac-37454649d56a)
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]
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interface IDispatcherQueueTimer : IInspectable
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{
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[propget] HRESULT Interval([out, retval] Windows.Foundation.TimeSpan *value);
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[propput] HRESULT Interval([in] Windows.Foundation.TimeSpan value);
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[propget] HRESULT IsRunning([out, retval] boolean *value);
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[propget] HRESULT IsRepeating([out, retval] boolean *value);
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[propput] HRESULT IsRepeating([in] boolean value);
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HRESULT Start();
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HRESULT Stop();
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[eventadd] HRESULT Tick([in] Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueueTimer *, IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT Tick([in] EventRegistrationToken token);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.System.UserChangedEventArgs),
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uuid(086459dc-18c6-48db-bc99-724fb9203ccc)
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]
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interface IUserChangedEventArgs : IInspectable
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{
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[propget] HRESULT User([out, retval] Windows.System.User **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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marshaling_behavior(agile),
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static(Windows.System.IDispatcherQueueStatics, Windows.Foundation.UniversalApiContract, 5.0),
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threading(both)
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]
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runtimeclass DispatcherQueue
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{
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[default] interface Windows.System.IDispatcherQueue;
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[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.System.IDispatcherQueue2;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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marshaling_behavior(agile),
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static(Windows.System.IDispatcherQueueControllerStatics, Windows.Foundation.UniversalApiContract, 5.0),
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threading(both)
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]
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runtimeclass DispatcherQueueController
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{
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[default] interface Windows.System.IDispatcherQueueController;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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marshaling_behavior(agile)
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]
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runtimeclass DispatcherQueueShutdownStartingEventArgs
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{
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[default] interface Windows.System.IDispatcherQueueShutdownStartingEventArgs;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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marshaling_behavior(agile)
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]
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runtimeclass DispatcherQueueTimer
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{
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[default] interface Windows.System.IDispatcherQueueTimer;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile),
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static(Windows.System.IUserStatics, Windows.Foundation.UniversalApiContract, 1.0),
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threading(both),
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]
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runtimeclass User
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{
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[default] interface Windows.System.IUser;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile)
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]
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runtimeclass UserChangedEventArgs
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{
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[default] interface Windows.System.IUserChangedEventArgs;
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[contract(Windows.Foundation.UniversalApiContract, 10.0)] interface Windows.System.IUserChangedEventArgs2;
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}
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}
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