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arb_program_shader.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
ati_fragment_shader.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
baseshader.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
basetexture.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
buffer.c
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wined3d: Fix some cast-qual warnings.
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2009-07-09 11:38:07 +02:00 |
clipper.c
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context.c
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wined3d: Avoid redundant FBO binds.
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2009-07-17 11:22:07 +02:00 |
cubetexture.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
device.c
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wined3d: Always use context_bind_fbo() to change the framebuffer binding.
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2009-07-17 11:22:07 +02:00 |
directx.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
drawprim.c
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wined3d: checkGLcall() doesn't need a \n.
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2009-07-07 11:50:22 +02:00 |
gl_compat.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
glsl_shader.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
Makefile.in
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makefiles: Regenerate the source lists using make_makefiles.
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2009-07-03 13:26:38 +02:00 |
nvidia_texture_shader.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
palette.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
pixelshader.c
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wined3d: Make find_gl_pshader backend private.
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2009-05-28 12:44:43 +02:00 |
query.c
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wined3d: checkGLcall() doesn't need a \n.
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2009-07-07 11:50:22 +02:00 |
resource.c
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wined3d: Add device resources from resource_init().
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2009-05-29 11:26:44 +02:00 |
shader_sm1.c
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wined3d: Recognize SM4 arrays.
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2009-07-16 16:03:23 +02:00 |
shader_sm4.c
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wined3d: Recognize the SM4 dp4 opcode.
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2009-07-16 16:03:40 +02:00 |
state.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
stateblock.c
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wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-15 13:42:29 +02:00 |
surface.c
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wined3d: Always use context_bind_fbo() to change the framebuffer binding.
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2009-07-17 11:22:07 +02:00 |
surface_base.c
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wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
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2009-07-08 20:14:21 +02:00 |
surface_gdi.c
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wined3d: Get rid of struct glDescriptor.
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2009-07-10 12:13:24 +02:00 |
swapchain.c
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wined3d: Get rid of struct glDescriptor.
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2009-07-10 12:13:24 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
utils.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
vertexdeclaration.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexshader.c
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wined3d: Use flags for driver quirks.
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2009-07-01 11:41:44 +02:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
volumetexture.c
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-17 11:22:07 +02:00 |
wined3d_main.c
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wined3d: Use FBOs for offscreen rendering by default.
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2009-06-05 15:19:40 +02:00 |
wined3d_private.h
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wined3d: Avoid redundant FBO binds.
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2009-07-17 11:22:07 +02:00 |