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935e3df35c
separate files. Split primary buffer and secondary buffer interfaces into separate implementations. Made the primary buffer state part of the dsound object, so primary buffer objects can be created and refcounted independently. Made the interfaces follow COM aggregation rules more closely. Converted the dsound critical section to a R/W lock to improve potential remixing concurrency. Fixed various bugs and refcounting issues.
1035 lines
32 KiB
C
1035 lines
32 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2002 TransGaming Technologies, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/fcntl.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h> /* Insomnia - pow() function */
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "mmsystem.h"
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#include "ntddk.h"
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#include "mmddk.h"
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#include "wine/windef16.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsdriver.h"
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#include "dsound_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
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{
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double temp;
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/* the AmpFactors are expressed in 16.16 fixed point */
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volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
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/* FIXME: dwPan{Left|Right}AmpFactor */
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/* FIXME: use calculated vol and pan ampfactors */
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temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
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volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
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temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
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volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
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TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
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}
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void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
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{
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DWORD sw;
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sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
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/* calculate the 10ms write lead */
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dsb->writelead = (dsb->freq / 100) * sw;
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}
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void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
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{
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int i;
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DWORD offset;
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LPDSBPOSITIONNOTIFY event;
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if (dsb->nrofnotifies == 0)
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return;
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TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
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dsb, dsb->buflen, dsb->playpos, len);
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for (i = 0; i < dsb->nrofnotifies ; i++) {
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event = dsb->notifies + i;
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offset = event->dwOffset;
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TRACE("checking %d, position %ld, event = %d\n",
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i, offset, event->hEventNotify);
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/* DSBPN_OFFSETSTOP has to be the last element. So this is */
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/* OK. [Inside DirectX, p274] */
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/* */
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/* This also means we can't sort the entries by offset, */
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/* because DSBPN_OFFSETSTOP == -1 */
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if (offset == DSBPN_OFFSETSTOP) {
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if (dsb->state == STATE_STOPPED) {
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SetEvent(event->hEventNotify);
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TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
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return;
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} else
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return;
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}
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if ((dsb->playpos + len) >= dsb->buflen) {
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if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
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(offset >= dsb->playpos)) {
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TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
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SetEvent(event->hEventNotify);
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}
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} else {
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if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
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TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
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SetEvent(event->hEventNotify);
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}
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}
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}
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}
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/* WAV format info can be found at: */
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/* */
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/* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
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/* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
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/* */
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/* Import points to remember: */
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/* */
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/* 8-bit WAV is unsigned */
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/* 16-bit WAV is signed */
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static inline INT16 cvtU8toS16(BYTE byte)
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{
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INT16 s = (byte - 128) << 8;
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return s;
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}
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static inline BYTE cvtS16toU8(INT16 word)
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{
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BYTE b = (word + 32768) >> 8;
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return b;
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}
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static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
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{
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INT fl = 0, fr = 0;
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if (dsb->wfx.nChannels == 2) {
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if (dsb->wfx.wBitsPerSample == 8) {
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/* avoid needless 8->16->8 conversion */
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if ( (dsound->wfx.wBitsPerSample == 8) && (dsound->wfx.nChannels == 2) ) {
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*obuf=*ibuf;
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*(obuf+1)=*(ibuf+1);
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return;
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}
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fl = cvtU8toS16(*ibuf);
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fr = cvtU8toS16(*(ibuf + 1));
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} else if (dsb->wfx.wBitsPerSample == 16) {
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fl = *((INT16 *)ibuf);
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fr = *(((INT16 *)ibuf) + 1);
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}
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} else if (dsb->wfx.nChannels == 1) {
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if (dsb->wfx.wBitsPerSample == 8) {
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/* avoid needless 8->16->8 conversion */
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if ( (dsound->wfx.wBitsPerSample == 8) && (dsound->wfx.nChannels == 1) ) {
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*obuf=*ibuf;
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return;
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}
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fl = cvtU8toS16(*ibuf);
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fr = fl;
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} else if (dsb->wfx.wBitsPerSample == 16) {
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fl = *((INT16 *)ibuf);
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fr = fl;
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}
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}
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if (dsound->wfx.nChannels == 2) {
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if (dsound->wfx.wBitsPerSample == 8) {
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*obuf = cvtS16toU8(fl);
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*(obuf + 1) = cvtS16toU8(fr);
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return;
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}
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if (dsound->wfx.wBitsPerSample == 16) {
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*((INT16 *)obuf) = fl;
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*(((INT16 *)obuf) + 1) = fr;
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return;
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}
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}
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if (dsound->wfx.nChannels == 1) {
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fl = (fl + fr) >> 1;
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if (dsound->wfx.wBitsPerSample == 8) {
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*obuf = cvtS16toU8(fl);
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return;
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}
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if (dsound->wfx.wBitsPerSample == 16) {
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*((INT16 *)obuf) = fl;
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return;
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}
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}
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}
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/* Now with PerfectPitch (tm) technology */
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static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
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{
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INT i, size, ipos, ilen;
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BYTE *ibp, *obp;
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INT iAdvance = dsb->wfx.nBlockAlign;
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INT oAdvance = dsb->dsound->wfx.nBlockAlign;
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ibp = dsb->buffer + dsb->buf_mixpos;
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obp = buf;
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TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
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/* Check for the best case */
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if ((dsb->freq == dsb->dsound->wfx.nSamplesPerSec) &&
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(dsb->wfx.wBitsPerSample == dsb->dsound->wfx.wBitsPerSample) &&
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(dsb->wfx.nChannels == dsb->dsound->wfx.nChannels)) {
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DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
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TRACE("(%p) Best case\n", dsb);
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if (len <= bytesleft )
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memcpy(obp, ibp, len);
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else { /* wrap */
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memcpy(obp, ibp, bytesleft );
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memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
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}
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return len;
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}
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/* Check for same sample rate */
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if (dsb->freq == dsb->dsound->wfx.nSamplesPerSec) {
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TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
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dsb->freq, dsb->dsound->wfx.nSamplesPerSec);
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ilen = 0;
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for (i = 0; i < len; i += oAdvance) {
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cp_fields(dsb, ibp, obp );
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ibp += iAdvance;
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ilen += iAdvance;
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obp += oAdvance;
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if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
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ibp = dsb->buffer; /* wrap */
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}
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return (ilen);
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}
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/* Mix in different sample rates */
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/* */
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/* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
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/* Patent Pending :-] */
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/* Patent enhancements (c) 2000 Ove K<>ven,
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* TransGaming Technologies Inc. */
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/* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
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dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
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size = len / oAdvance;
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ilen = 0;
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ipos = dsb->buf_mixpos;
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for (i = 0; i < size; i++) {
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cp_fields(dsb, (dsb->buffer + ipos), obp);
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obp += oAdvance;
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dsb->freqAcc += dsb->freqAdjust;
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if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
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ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
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dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
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ipos += adv; ilen += adv;
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while (ipos >= dsb->buflen)
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ipos -= dsb->buflen;
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}
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}
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return ilen;
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}
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static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
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{
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INT i, inc = dsb->dsound->wfx.wBitsPerSample >> 3;
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BYTE *bpc = buf;
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INT16 *bps = (INT16 *) buf;
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TRACE("(%p) left = %lx, right = %lx\n", dsb,
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dsb->cvolpan.dwTotalLeftAmpFactor, dsb->cvolpan.dwTotalRightAmpFactor);
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if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
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(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
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!(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
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return; /* Nothing to do */
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/* If we end up with some bozo coder using panning or 3D sound */
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/* with a mono primary buffer, it could sound very weird using */
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/* this method. Oh well, tough patooties. */
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for (i = 0; i < len; i += inc) {
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INT val;
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switch (inc) {
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case 1:
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/* 8-bit WAV is unsigned, but we need to operate */
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/* on signed data for this to work properly */
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val = *bpc - 128;
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val = ((val * (i & inc ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
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*bpc = val + 128;
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bpc++;
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break;
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case 2:
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/* 16-bit WAV is signed -- much better */
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val = *bps;
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val = ((val * ((i & inc) ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
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*bps = val;
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bps++;
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break;
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default:
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/* Very ugly! */
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FIXME("MixerVol had a nasty error\n");
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}
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}
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}
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static void *tmp_buffer;
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static size_t tmp_buffer_len = 0;
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static void *DSOUND_tmpbuffer(size_t len)
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{
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if (len>tmp_buffer_len) {
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void *new_buffer = realloc(tmp_buffer, len);
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if (new_buffer) {
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tmp_buffer = new_buffer;
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tmp_buffer_len = len;
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}
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return new_buffer;
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}
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return tmp_buffer;
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}
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static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
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{
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INT i, len, ilen, temp, field;
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INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
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BYTE *buf, *ibuf, *obuf;
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INT16 *ibufs, *obufs;
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len = fraglen;
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if (!(dsb->playflags & DSBPLAY_LOOPING)) {
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temp = MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buflen,
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dsb->nAvgBytesPerSec) -
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MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
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dsb->nAvgBytesPerSec);
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len = (len > temp) ? temp : len;
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}
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len &= ~3; /* 4 byte alignment */
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if (len == 0) {
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/* This should only happen if we aren't looping and temp < 4 */
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/* We skip the remainder, so check for possible events */
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DSOUND_CheckEvent(dsb, dsb->buflen - dsb->buf_mixpos);
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/* Stop */
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dsb->state = STATE_STOPPED;
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dsb->playpos = 0;
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dsb->last_playpos = 0;
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dsb->buf_mixpos = 0;
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dsb->leadin = FALSE;
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/* Check for DSBPN_OFFSETSTOP */
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DSOUND_CheckEvent(dsb, 0);
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return 0;
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}
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/* Been seeing segfaults in malloc() for some reason... */
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TRACE("allocating buffer (size = %d)\n", len);
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if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
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return 0;
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TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
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ilen = DSOUND_MixerNorm(dsb, ibuf, len);
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if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
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(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
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DSOUND_MixerVol(dsb, ibuf, len);
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obuf = dsb->dsound->buffer + writepos;
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for (i = 0; i < len; i += advance) {
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obufs = (INT16 *) obuf;
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ibufs = (INT16 *) ibuf;
|
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if (dsb->dsound->wfx.wBitsPerSample == 8) {
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/* 8-bit WAV is unsigned */
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field = (*ibuf - 128);
|
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field += (*obuf - 128);
|
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field = field > 127 ? 127 : field;
|
||
field = field < -128 ? -128 : field;
|
||
*obuf = field + 128;
|
||
} else {
|
||
/* 16-bit WAV is signed */
|
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field = *ibufs;
|
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field += *obufs;
|
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field = field > 32767 ? 32767 : field;
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field = field < -32768 ? -32768 : field;
|
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*obufs = field;
|
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}
|
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ibuf += advance;
|
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obuf += advance;
|
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if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
|
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obuf = dsb->dsound->buffer;
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}
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/* free(buf); */
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||
|
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if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
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DSOUND_CheckEvent(dsb, ilen);
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|
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if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
|
||
/* HACK... leadin should be reset when the PLAY position reaches the startpos,
|
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* not the MIX position... but if the sound buffer is bigger than our prebuffering
|
||
* (which must be the case for the streaming buffers that need this hack anyway)
|
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* plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
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dsb->leadin = FALSE;
|
||
}
|
||
|
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dsb->buf_mixpos += ilen;
|
||
|
||
if (dsb->buf_mixpos >= dsb->buflen) {
|
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if (!(dsb->playflags & DSBPLAY_LOOPING)) {
|
||
dsb->state = STATE_STOPPED;
|
||
dsb->playpos = 0;
|
||
dsb->last_playpos = 0;
|
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dsb->buf_mixpos = 0;
|
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dsb->leadin = FALSE;
|
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DSOUND_CheckEvent(dsb, 0); /* For DSBPN_OFFSETSTOP */
|
||
} else {
|
||
/* wrap */
|
||
while (dsb->buf_mixpos >= dsb->buflen)
|
||
dsb->buf_mixpos -= dsb->buflen;
|
||
if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
|
||
dsb->leadin = FALSE; /* HACK: see above */
|
||
}
|
||
}
|
||
|
||
return len;
|
||
}
|
||
|
||
static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
|
||
{
|
||
INT i, ilen, field;
|
||
INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
|
||
BYTE *buf, *ibuf, *obuf;
|
||
INT16 *ibufs, *obufs;
|
||
|
||
len &= ~3; /* 4 byte alignment */
|
||
|
||
TRACE("allocating buffer (size = %ld)\n", len);
|
||
if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
|
||
return;
|
||
|
||
TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
|
||
|
||
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
|
||
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
|
||
DSOUND_MixerVol(dsb, ibuf, len);
|
||
|
||
/* subtract instead of add, to phase out premixed data */
|
||
obuf = dsb->dsound->buffer + writepos;
|
||
for (i = 0; i < len; i += advance) {
|
||
obufs = (INT16 *) obuf;
|
||
ibufs = (INT16 *) ibuf;
|
||
if (dsb->dsound->wfx.wBitsPerSample == 8) {
|
||
/* 8-bit WAV is unsigned */
|
||
field = (*ibuf - 128);
|
||
field -= (*obuf - 128);
|
||
field = field > 127 ? 127 : field;
|
||
field = field < -128 ? -128 : field;
|
||
*obuf = field + 128;
|
||
} else {
|
||
/* 16-bit WAV is signed */
|
||
field = *ibufs;
|
||
field -= *obufs;
|
||
field = field > 32767 ? 32767 : field;
|
||
field = field < -32768 ? -32768 : field;
|
||
*obufs = field;
|
||
}
|
||
ibuf += advance;
|
||
obuf += advance;
|
||
if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
|
||
obuf = dsb->dsound->buffer;
|
||
}
|
||
/* free(buf); */
|
||
}
|
||
|
||
static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
|
||
{
|
||
DWORD size, flen, len, npos, nlen;
|
||
INT iAdvance = dsb->wfx.nBlockAlign;
|
||
INT oAdvance = dsb->dsound->wfx.nBlockAlign;
|
||
/* determine amount of premixed data to cancel */
|
||
DWORD primary_done =
|
||
((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
|
||
dsb->primary_mixpos - writepos;
|
||
|
||
TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
|
||
|
||
/* backtrack the mix position */
|
||
size = primary_done / oAdvance;
|
||
flen = size * dsb->freqAdjust;
|
||
len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
|
||
flen &= (1<<DSOUND_FREQSHIFT)-1;
|
||
while (dsb->freqAcc < flen) {
|
||
len += iAdvance;
|
||
dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
|
||
}
|
||
len %= dsb->buflen;
|
||
npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - len;
|
||
if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
|
||
/* stop backtracking at startpos */
|
||
npos = dsb->startpos;
|
||
len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - npos;
|
||
flen = dsb->freqAcc;
|
||
nlen = len / dsb->wfx.nBlockAlign;
|
||
nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
|
||
nlen *= dsb->dsound->wfx.nBlockAlign;
|
||
writepos =
|
||
((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
|
||
dsb->primary_mixpos - nlen;
|
||
}
|
||
|
||
dsb->freqAcc -= flen;
|
||
dsb->buf_mixpos = npos;
|
||
dsb->primary_mixpos = writepos;
|
||
|
||
TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
|
||
dsb->buf_mixpos, dsb->primary_mixpos, len);
|
||
|
||
if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
|
||
}
|
||
|
||
void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
|
||
{
|
||
#if 0
|
||
DWORD i, size, flen, len, npos, nlen;
|
||
INT iAdvance = dsb->wfx.nBlockAlign;
|
||
INT oAdvance = dsb->dsound->wfx.nBlockAlign;
|
||
/* determine amount of premixed data to cancel */
|
||
DWORD buf_done =
|
||
((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - buf_writepos;
|
||
#endif
|
||
|
||
WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
|
||
/* since this is not implemented yet, just cancel *ALL* prebuffering for now
|
||
* (which is faster anyway when there's only a single secondary buffer) */
|
||
dsb->dsound->need_remix = TRUE;
|
||
}
|
||
|
||
void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
|
||
{
|
||
EnterCriticalSection(&dsb->lock);
|
||
if (dsb->state == STATE_PLAYING) {
|
||
#if 0 /* this may not be quite reliable yet */
|
||
dsb->need_remix = TRUE;
|
||
#else
|
||
dsb->dsound->need_remix = TRUE;
|
||
#endif
|
||
}
|
||
LeaveCriticalSection(&dsb->lock);
|
||
}
|
||
|
||
static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
|
||
{
|
||
DWORD len, slen;
|
||
/* determine this buffer's write position */
|
||
DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
|
||
writepos, dsb->primary_mixpos, dsb->buf_mixpos);
|
||
/* determine how much already-mixed data exists */
|
||
DWORD buf_done =
|
||
((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - buf_writepos;
|
||
DWORD primary_done =
|
||
((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
|
||
dsb->primary_mixpos - writepos;
|
||
DWORD adv_done =
|
||
((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
|
||
dsb->dsound->mixpos - writepos;
|
||
int still_behind;
|
||
|
||
TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
|
||
TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
|
||
TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
|
||
mixlen);
|
||
TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
|
||
|
||
/* save write position for non-GETCURRENTPOSITION2... */
|
||
dsb->playpos = buf_writepos;
|
||
|
||
/* check whether CalcPlayPosition detected a mixing underrun */
|
||
if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
|
||
/* it did, but did we have more to play? */
|
||
if ((dsb->playflags & DSBPLAY_LOOPING) ||
|
||
(dsb->buf_mixpos < dsb->buflen)) {
|
||
/* yes, have to recover */
|
||
ERR("underrun on sound buffer %p\n", dsb);
|
||
TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
|
||
}
|
||
dsb->primary_mixpos = writepos;
|
||
primary_done = 0;
|
||
}
|
||
/* determine how far ahead we should mix */
|
||
if (((dsb->playflags & DSBPLAY_LOOPING) ||
|
||
(dsb->leadin && (dsb->probably_valid_to != 0))) &&
|
||
!(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
|
||
/* if this is a streaming buffer, it typically means that
|
||
* we should defer mixing past probably_valid_to as long
|
||
* as we can, to avoid unnecessary remixing */
|
||
/* the heavy-looking calculations shouldn't be that bad,
|
||
* as any game isn't likely to be have more than 1 or 2
|
||
* streaming buffers in use at any time anyway... */
|
||
DWORD probably_valid_left =
|
||
(dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
|
||
((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->probably_valid_to - buf_writepos;
|
||
/* check for leadin condition */
|
||
if ((probably_valid_left == 0) &&
|
||
(dsb->probably_valid_to == dsb->startpos) &&
|
||
dsb->leadin)
|
||
probably_valid_left = dsb->buflen;
|
||
TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
|
||
dsb->probably_valid_to, probably_valid_left);
|
||
/* check whether the app's time is already up */
|
||
if (probably_valid_left < dsb->writelead) {
|
||
WARN("probably_valid_to now within writelead, possible streaming underrun\n");
|
||
/* once we pass the point of no return,
|
||
* no reason to hold back anymore */
|
||
dsb->probably_valid_to = (DWORD)-1;
|
||
/* we just have to go ahead and mix what we have,
|
||
* there's no telling what the app is thinking anyway */
|
||
} else {
|
||
/* adjust for our frequency and our sample size */
|
||
probably_valid_left = MulDiv(probably_valid_left,
|
||
1 << DSOUND_FREQSHIFT,
|
||
dsb->wfx.nBlockAlign * dsb->freqAdjust) *
|
||
dsb->dsound->wfx.nBlockAlign;
|
||
/* check whether to clip mix_len */
|
||
if (probably_valid_left < mixlen) {
|
||
TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
|
||
mixlen = probably_valid_left;
|
||
}
|
||
}
|
||
}
|
||
/* cut mixlen with what's already been mixed */
|
||
if (mixlen < primary_done) {
|
||
/* huh? and still CalcPlayPosition didn't
|
||
* detect an underrun? */
|
||
FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
|
||
return 0;
|
||
}
|
||
len = mixlen - primary_done;
|
||
TRACE("remaining mixlen=%ld\n", len);
|
||
|
||
if (len < dsb->dsound->fraglen) {
|
||
/* smaller than a fragment, wait until it gets larger
|
||
* before we take the mixing overhead */
|
||
TRACE("mixlen not worth it, deferring mixing\n");
|
||
return 0;
|
||
}
|
||
|
||
/* ok, we know how much to mix, let's go */
|
||
still_behind = (adv_done > primary_done);
|
||
while (len) {
|
||
slen = dsb->dsound->buflen - dsb->primary_mixpos;
|
||
if (slen > len) slen = len;
|
||
slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
|
||
|
||
if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
|
||
(dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
|
||
still_behind = FALSE;
|
||
|
||
dsb->primary_mixpos += slen; len -= slen;
|
||
while (dsb->primary_mixpos >= dsb->dsound->buflen)
|
||
dsb->primary_mixpos -= dsb->dsound->buflen;
|
||
|
||
if ((dsb->state == STATE_STOPPED) || !slen) break;
|
||
}
|
||
TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
|
||
TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
|
||
/* return how far we think the primary buffer can
|
||
* advance its underrun detector...*/
|
||
if (still_behind) return 0;
|
||
if ((mixlen - len) < primary_done) return 0;
|
||
slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
|
||
dsb->dsound->buflen : 0) + dsb->primary_mixpos -
|
||
dsb->dsound->mixpos;
|
||
if (slen > mixlen) {
|
||
/* the primary_done and still_behind checks above should have worked */
|
||
FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
|
||
slen = 0;
|
||
}
|
||
return slen;
|
||
}
|
||
|
||
static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
|
||
{
|
||
INT i, len, maxlen = 0;
|
||
IDirectSoundBufferImpl *dsb;
|
||
|
||
TRACE("(%ld,%ld,%ld)\n", playpos, writepos, mixlen);
|
||
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
|
||
dsb = dsound->buffers[i];
|
||
|
||
if (!dsb || !(ICOM_VTBL(dsb)))
|
||
continue;
|
||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||
TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
|
||
EnterCriticalSection(&(dsb->lock));
|
||
if (dsb->state == STATE_STOPPING) {
|
||
DSOUND_MixCancel(dsb, writepos, TRUE);
|
||
dsb->state = STATE_STOPPED;
|
||
} else {
|
||
if ((dsb->state == STATE_STARTING) || recover) {
|
||
dsb->primary_mixpos = writepos;
|
||
memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
|
||
dsb->need_remix = FALSE;
|
||
}
|
||
else if (dsb->need_remix) {
|
||
DSOUND_MixCancel(dsb, writepos, TRUE);
|
||
memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
|
||
dsb->need_remix = FALSE;
|
||
}
|
||
len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
|
||
if (dsb->state == STATE_STARTING)
|
||
dsb->state = STATE_PLAYING;
|
||
maxlen = (len > maxlen) ? len : maxlen;
|
||
}
|
||
LeaveCriticalSection(&(dsb->lock));
|
||
}
|
||
}
|
||
|
||
return maxlen;
|
||
}
|
||
|
||
static void DSOUND_MixReset(DWORD writepos)
|
||
{
|
||
INT i;
|
||
IDirectSoundBufferImpl *dsb;
|
||
int nfiller;
|
||
|
||
TRACE("(%ld)\n", writepos);
|
||
|
||
/* the sound of silence */
|
||
nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
|
||
|
||
/* reset all buffer mix positions */
|
||
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
|
||
dsb = dsound->buffers[i];
|
||
|
||
if (!dsb || !(ICOM_VTBL(dsb)))
|
||
continue;
|
||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||
TRACE("Resetting %p\n", dsb);
|
||
EnterCriticalSection(&(dsb->lock));
|
||
if (dsb->state == STATE_STOPPING) {
|
||
dsb->state = STATE_STOPPED;
|
||
}
|
||
else if (dsb->state == STATE_STARTING) {
|
||
/* nothing */
|
||
} else {
|
||
DSOUND_MixCancel(dsb, writepos, FALSE);
|
||
memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
|
||
dsb->need_remix = FALSE;
|
||
}
|
||
LeaveCriticalSection(&(dsb->lock));
|
||
}
|
||
}
|
||
|
||
/* wipe out premixed data */
|
||
if (dsound->mixpos < writepos) {
|
||
memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
|
||
memset(dsound->buffer, nfiller, dsound->mixpos);
|
||
} else {
|
||
memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
|
||
}
|
||
|
||
/* reset primary mix position */
|
||
dsound->mixpos = writepos;
|
||
}
|
||
|
||
static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
|
||
{
|
||
if (dsound->need_remix) {
|
||
DSOUND_MixReset(writepos);
|
||
dsound->need_remix = FALSE;
|
||
/* maximize Half-Life performance */
|
||
dsound->prebuf = ds_snd_queue_min;
|
||
dsound->precount = 0;
|
||
} else {
|
||
dsound->precount++;
|
||
if (dsound->precount >= 4) {
|
||
if (dsound->prebuf < ds_snd_queue_max)
|
||
dsound->prebuf++;
|
||
dsound->precount = 0;
|
||
}
|
||
}
|
||
TRACE("premix adjust: %d\n", dsound->prebuf);
|
||
}
|
||
|
||
void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
|
||
{
|
||
if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
|
||
TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
|
||
for (; mixq; mixq--) {
|
||
waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
|
||
dsound->pwwrite++;
|
||
if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
|
||
dsound->pwqueue++;
|
||
}
|
||
}
|
||
|
||
/* #define SYNC_CALLBACK */
|
||
|
||
void DSOUND_PerformMix(void)
|
||
{
|
||
int nfiller;
|
||
BOOL forced;
|
||
HRESULT hres;
|
||
|
||
RtlAcquireResourceShared(&(dsound->lock), TRUE);
|
||
|
||
if (!dsound || !dsound->ref) {
|
||
/* seems the dsound object is currently being released */
|
||
RtlReleaseResource(&(dsound->lock));
|
||
return;
|
||
}
|
||
|
||
/* the sound of silence */
|
||
nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
|
||
|
||
/* whether the primary is forced to play even without secondary buffers */
|
||
forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
|
||
|
||
TRACE("entering at %ld\n", GetTickCount());
|
||
if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
|
||
BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
|
||
/* FIXME: document variables */
|
||
DWORD playpos, writepos, inq, maxq, frag;
|
||
if (dsound->hwbuf) {
|
||
hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
|
||
if (hres) {
|
||
RtlReleaseResource(&(dsound->lock));
|
||
return;
|
||
}
|
||
/* Well, we *could* do Just-In-Time mixing using the writepos,
|
||
* but that's a little bit ambitious and unnecessary... */
|
||
/* rather add our safety margin to the writepos, if we're playing */
|
||
if (!paused) {
|
||
writepos += dsound->writelead;
|
||
while (writepos >= dsound->buflen)
|
||
writepos -= dsound->buflen;
|
||
} else writepos = playpos;
|
||
}
|
||
else {
|
||
playpos = dsound->pwplay * dsound->fraglen;
|
||
writepos = playpos;
|
||
if (!paused) {
|
||
writepos += ds_hel_margin * dsound->fraglen;
|
||
while (writepos >= dsound->buflen)
|
||
writepos -= dsound->buflen;
|
||
}
|
||
}
|
||
TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
|
||
playpos,writepos,dsound->playpos,dsound->mixpos);
|
||
/* wipe out just-played sound data */
|
||
if (playpos < dsound->playpos) {
|
||
memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
|
||
memset(dsound->buffer, nfiller, playpos);
|
||
} else {
|
||
memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
|
||
}
|
||
dsound->playpos = playpos;
|
||
|
||
EnterCriticalSection(&(dsound->mixlock));
|
||
|
||
/* reset mixing if necessary */
|
||
DSOUND_CheckReset(dsound, writepos);
|
||
|
||
/* check how much prebuffering is left */
|
||
inq = dsound->mixpos;
|
||
if (inq < writepos)
|
||
inq += dsound->buflen;
|
||
inq -= writepos;
|
||
|
||
/* find the maximum we can prebuffer */
|
||
if (!paused) {
|
||
maxq = playpos;
|
||
if (maxq < writepos)
|
||
maxq += dsound->buflen;
|
||
maxq -= writepos;
|
||
} else maxq = dsound->buflen;
|
||
|
||
/* clip maxq to dsound->prebuf */
|
||
frag = dsound->prebuf * dsound->fraglen;
|
||
if (maxq > frag) maxq = frag;
|
||
|
||
/* check for consistency */
|
||
if (inq > maxq) {
|
||
/* the playback position must have passed our last
|
||
* mixed position, i.e. it's an underrun, or we have
|
||
* nothing more to play */
|
||
TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
|
||
inq = 0;
|
||
/* stop the playback now, to allow buffers to refill */
|
||
if (dsound->state == STATE_PLAYING) {
|
||
dsound->state = STATE_STARTING;
|
||
}
|
||
else if (dsound->state == STATE_STOPPING) {
|
||
dsound->state = STATE_STOPPED;
|
||
}
|
||
else {
|
||
/* how can we have an underrun if we aren't playing? */
|
||
WARN("unexpected primary state (%ld)\n", dsound->state);
|
||
}
|
||
#ifdef SYNC_CALLBACK
|
||
/* DSOUND_callback may need this lock */
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
#endif
|
||
DSOUND_PrimaryStop(dsound);
|
||
#ifdef SYNC_CALLBACK
|
||
EnterCriticalSection(&(dsound->mixlock));
|
||
#endif
|
||
if (dsound->hwbuf) {
|
||
/* the Stop is supposed to reset play position to beginning of buffer */
|
||
/* unfortunately, OSS is not able to do so, so get current pointer */
|
||
hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
|
||
if (hres) {
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
RtlReleaseResource(&(dsound->lock));
|
||
return;
|
||
}
|
||
} else {
|
||
playpos = dsound->pwplay * dsound->fraglen;
|
||
}
|
||
writepos = playpos;
|
||
dsound->playpos = playpos;
|
||
dsound->mixpos = writepos;
|
||
inq = 0;
|
||
maxq = dsound->buflen;
|
||
if (maxq > frag) maxq = frag;
|
||
memset(dsound->buffer, nfiller, dsound->buflen);
|
||
paused = TRUE;
|
||
}
|
||
|
||
/* do the mixing */
|
||
frag = DSOUND_MixToPrimary(playpos, writepos, maxq, paused);
|
||
if (forced) frag = maxq - inq;
|
||
dsound->mixpos += frag;
|
||
while (dsound->mixpos >= dsound->buflen)
|
||
dsound->mixpos -= dsound->buflen;
|
||
|
||
if (frag) {
|
||
/* buffers have been filled, restart playback */
|
||
if (dsound->state == STATE_STARTING) {
|
||
dsound->state = STATE_PLAYING;
|
||
}
|
||
else if (dsound->state == STATE_STOPPED) {
|
||
/* the dsound is supposed to play if there's something to play
|
||
* even if it is reported as stopped, so don't let this confuse you */
|
||
dsound->state = STATE_STOPPING;
|
||
}
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
if (paused) {
|
||
DSOUND_PrimaryPlay(dsound);
|
||
TRACE("starting playback\n");
|
||
}
|
||
}
|
||
else
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
} else {
|
||
/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
|
||
if (dsound->state == STATE_STARTING) {
|
||
DSOUND_PrimaryPlay(dsound);
|
||
dsound->state = STATE_PLAYING;
|
||
}
|
||
else if (dsound->state == STATE_STOPPING) {
|
||
DSOUND_PrimaryStop(dsound);
|
||
dsound->state = STATE_STOPPED;
|
||
}
|
||
}
|
||
TRACE("completed processing at %ld\n", GetTickCount());
|
||
RtlReleaseResource(&(dsound->lock));
|
||
}
|
||
|
||
void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
|
||
{
|
||
if (!dsound) {
|
||
ERR("dsound died without killing us?\n");
|
||
timeKillEvent(timerID);
|
||
timeEndPeriod(DS_TIME_RES);
|
||
return;
|
||
}
|
||
|
||
TRACE("entered\n");
|
||
DSOUND_PerformMix();
|
||
}
|
||
|
||
void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
|
||
{
|
||
IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
|
||
TRACE("entering at %ld, msg=%08x\n", GetTickCount(), msg);
|
||
if (msg == MM_WOM_DONE) {
|
||
DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
|
||
if (This->pwqueue == (DWORD)-1) {
|
||
TRACE("completed due to reset\n");
|
||
return;
|
||
}
|
||
/* it could be a bad idea to enter critical section here... if there's lock contention,
|
||
* the resulting scheduling delays might obstruct the winmm player thread */
|
||
#ifdef SYNC_CALLBACK
|
||
EnterCriticalSection(&(This->mixlock));
|
||
#endif
|
||
/* retrieve current values */
|
||
fraglen = dsound->fraglen;
|
||
buflen = dsound->buflen;
|
||
pwplay = dsound->pwplay;
|
||
playpos = pwplay * fraglen;
|
||
mixpos = dsound->mixpos;
|
||
/* check remaining mixed data */
|
||
inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
|
||
mixq = inq / fraglen;
|
||
if ((inq - (mixq * fraglen)) > 0) mixq++;
|
||
/* complete the playing buffer */
|
||
TRACE("done playing primary pos=%ld\n", playpos);
|
||
pwplay++;
|
||
if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
|
||
/* write new values */
|
||
dsound->pwplay = pwplay;
|
||
dsound->pwqueue--;
|
||
/* queue new buffer if we have data for it */
|
||
if (inq>1) DSOUND_WaveQueue(This, inq-1);
|
||
#ifdef SYNC_CALLBACK
|
||
LeaveCriticalSection(&(This->lock));
|
||
#endif
|
||
}
|
||
TRACE("completed\n");
|
||
}
|