wine/dlls/wined3d
Henri Verbeet 949cd089d5 wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
It's quite useful to know to which D3D shader a GLSL shader corresponds.
2009-07-08 20:14:32 +02:00
..
arb_program_shader.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
ati_fragment_shader.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
baseshader.c wined3d: Replace some shader_is_pshader_version() calls with plain type checks. 2009-07-07 11:50:35 +02:00
basetexture.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
buffer.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
clipper.c
context.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
cubetexture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
device.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
directx.c wined3d: Fix Nvidia GTX series misdetection. 2009-07-08 20:13:25 +02:00
drawprim.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
gl_compat.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
glsl_shader.c wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader(). 2009-07-08 20:14:32 +02:00
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
nvidia_texture_shader.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Only update the screen when the frontbuffer was changed. 2009-06-29 12:27:55 +02:00
swapchain.c wined3d: Avoid destroying the currently active context for non-implicit swapchains. 2009-07-08 20:14:25 +02:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
utils.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
volumetexture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
wined3d.spec
wined3d_gl.h wined3d: Avoid an unnecessary strcpy(). 2009-07-07 11:49:54 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00