wine/dlls/d2d1
Akihiro Sagawa 9023c5a676 d2d1: Improve bitmap creation DPI handling.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:15:19 +01:00
..
tests d2d1: Improve bitmap creation DPI handling. 2019-10-27 19:15:19 +01:00
bitmap.c d2d1: Improve bitmap creation DPI handling. 2019-10-27 19:15:19 +01:00
bitmap_render_target.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
brush.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
d2d1.spec
d2d1_private.h d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
dc_render_target.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
device.c d2d1: Don't update device context DPI values when changing targets. 2019-10-27 19:15:17 +01:00
effect.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
factory.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
geometry.c d2d1: Make qsort() callback functions cdecl. 2019-08-22 09:56:00 +02:00
hwnd_render_target.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
layer.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
Makefile.in d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
mesh.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
state_block.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
stroke.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00
version.rc
wic_render_target.c d2d1: Build with msvcrt. 2019-05-30 15:04:06 +02:00