wine/dlls/d2d1
Andrew Eikum 930dd951b3 d2d1: Implement d2d_transformed_geometry_FillContainsPoint().
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-26 15:35:55 +02:00
..
tests d2d1: Initial implementation of bitmap render target. 2016-10-20 06:17:39 -07:00
bitmap.c d2d1: Support shared bitmaps created from dxgi surface. 2016-10-11 16:51:35 +02:00
bitmap_render_target.c d2d1: Initial implementation of bitmap render target. 2016-10-20 06:17:39 -07:00
brush.c d2d1: Initial implementation of bitmap render target. 2016-10-20 06:17:39 -07:00
d2d1.spec
d2d1_private.h d2d1: Initial implementation of bitmap render target. 2016-10-20 06:17:39 -07:00
dc_render_target.c d2d1: Initial implementation of HWND render target. 2016-10-04 13:55:27 +02:00
factory.c d2d1: Implement GetDesktopDpi(). 2016-10-12 16:57:47 +02:00
geometry.c d2d1: Implement d2d_transformed_geometry_FillContainsPoint(). 2016-10-26 15:35:55 +02:00
hwnd_render_target.c d2d1: Initial implementation of HWND render target. 2016-10-04 13:55:27 +02:00
Makefile.in d2d1: Initial implementation of bitmap render target. 2016-10-20 06:17:39 -07:00
mesh.c
render_target.c d2d1: Initial implementation of bitmap render target. 2016-10-20 06:17:39 -07:00
state_block.c
stroke.c
version.rc
wic_render_target.c