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617831054f
I am still deliberately not testing after which message the swapchain state changes from the old state to the new until we find a game that depends on this. ddraw, d3d8 and d3d9 do not catch recursive SetDisplayMode or Reset() calls. They will recurse for about 16 times and then return library specific weird return values like 0xd0000510 (NTSTATUS, but nonexistent facility) or 0x88760868 (non-existent HRESULT facility). I suspect it aborts when the kernel-side message processing stack is exhausted. As such, an application depending on nested calls in those libraries would have to deliberately do it, but limit the amount of nesting to a non-zero amount. |
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.. | ||
tests | ||
adapter.c | ||
device.c | ||
dxgi.spec | ||
dxgi_main.c | ||
dxgi_private.h | ||
factory.c | ||
Makefile.in | ||
output.c | ||
resource.c | ||
swapchain.c | ||
utils.c | ||
version.rc |