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d9fef10b71
Cards at DirectX7 times did not support non power of 2 textures, and some games check the capatiblity flags incorrectly. Rollcage expects the D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference rasterizer which support NP2 textures and doesn't have the cap set. |
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.. | ||
d3d.c | ||
ddrawmodes.c | ||
dsurface.c | ||
Makefile.in | ||
refcount.c | ||
visual.c |