wine/dlls/d3d8
Stefan Dösinger 8daf3fb5e0 d3d8/tests: Use a borderless window for test_cursor_pos.
The mouse positions are wrong on KDE otherwise, even for the initial
SetCursorPos call that doesn't go through d3d8/9.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-16 15:26:33 +02:00
..
tests d3d8/tests: Use a borderless window for test_cursor_pos. 2017-10-16 15:26:33 +02:00
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h
device.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
directx.c d3d8: Validate adapter format in CheckDeviceFormat(). 2017-05-31 20:51:45 +02:00
Makefile.in
shader.c
surface.c
swapchain.c
texture.c
version.rc
vertexdeclaration.c
volume.c