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2ad52a5894
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
91 lines
2.4 KiB
Text
91 lines
2.4 KiB
Text
/*
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* Copyright 2018 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d2d1_1.idl";
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import "d2d1effects_1.idl";
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typedef enum D2D1_RENDERING_PRIORITY
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{
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D2D1_RENDERING_PRIORITY_NORMAL = 0,
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D2D1_RENDERING_PRIORITY_LOW = 1,
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D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
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} D2D1_RENDERING_PRIORITY;
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[
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object,
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uuid(a16907d7-bc02-4801-99e8-8cf7f485f774),
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local,
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]
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interface ID2D1GeometryRealization : ID2D1Resource
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{
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}
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[
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object,
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uuid(d37f57e4-6908-459f-a199-e72f24f79987),
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local,
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]
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interface ID2D1DeviceContext1 : ID2D1DeviceContext
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{
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HRESULT CreateFilledGeometryRealization(
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[in] ID2D1Geometry *geometry,
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[in] float tolerance,
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[out] ID2D1GeometryRealization **realization
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);
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HRESULT CreateStrokedGeometryRealization(
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[in] ID2D1Geometry *geometry,
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[in] float tolerance,
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[in] float stroke_width,
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[in] ID2D1StrokeStyle *stroke_style,
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[out] ID2D1GeometryRealization **realization
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);
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void DrawGeometryRealization(
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[in] ID2D1GeometryRealization *realization,
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[in] ID2D1Brush *brush
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);
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}
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[
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object,
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uuid(d21768e1-23a4-4823-a14b-7c3eba85d658),
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local,
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]
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interface ID2D1Device1 : ID2D1Device
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{
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D2D1_RENDERING_PRIORITY GetRenderingPriority();
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void SetRenderingPriority(
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[in] D2D1_RENDERING_PRIORITY priority
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);
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HRESULT CreateDeviceContext(
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[in] D2D1_DEVICE_CONTEXT_OPTIONS options,
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[out] ID2D1DeviceContext1 **device_context
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);
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}
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[
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object,
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uuid(94f81a73-9212-4376-9c58-b16a3a0d3992),
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local,
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]
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interface ID2D1Factory2 : ID2D1Factory1
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{
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HRESULT CreateDevice(
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[in] IDXGIDevice *dxgi_device,
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[out] ID2D1Device1 **device
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);
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}
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