wine/dlls/wined3d
Zhiyi Zhang 6ebfc35fc4 wined3d: Fill fake adapter video memory usage.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-20 10:23:04 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Don't do a full cleanup when waiting for a command buffer. 2022-05-13 22:11:41 +02:00
cs.c
device.c wined3d: Prepare wined3d_format_convert_from_float for > 32bpp formats. 2022-05-16 22:10:15 +02:00
directx.c wined3d: Fill fake adapter video memory usage. 2022-05-20 10:23:04 +02:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Add support for sysmem-clearing float32 formats. 2022-05-16 22:10:15 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c wined3d: Support CPU clear of float16 formats. 2022-05-16 22:10:15 +02:00
swapchain.c
texture.c
utils.c wined3d: Make normalized format handling more generic in wined3d_format_convert_from_float. 2022-05-16 22:10:15 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move clear box clipping to cpu_blitter_clear. 2022-05-13 22:11:41 +02:00
wined3d.spec dxgi: Implement dxgi_adapter_QueryVideoMemoryInfo() with D3DKMTQueryVideoMemoryInfo(). 2022-05-20 10:22:59 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move kernel mode adapter handle from wined3d_output to wined3d_adapter. 2022-05-20 10:22:55 +02:00
wined3d_shaders.h
wined3d_vk.h