wine/dlls/dinput
Rémi Bernon b7f51783bb windows.gaming.input: Implement IForceFeedbackEffect_get_State.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-19 18:30:45 +02:00
..
tests windows.gaming.input: Implement IForceFeedbackEffect_get_State. 2022-05-19 18:30:45 +02:00
ansi.c
config.c
data_formats.c
device.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
device_private.h dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
dinput.rc
dinput.spec
dinput_classes.idl
dinput_main.c dinput: Rename dinput_device_init() to dinput_device_init_device_format(). 2022-05-16 22:10:15 +02:00
dinput_private.h
joystick_hid.c dinput: Make sure converted direction values are always positive. 2022-05-18 21:46:35 +02:00
keyboard.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
Makefile.in
mouse.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
resource.h
version.rc