mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-02 22:55:43 +00:00
449 lines
23 KiB
Plaintext
449 lines
23 KiB
Plaintext
The Wine development release 4.18 is now available.
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What's new in this release (see below for details):
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- Many new VBScript functions.
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- A number of cleanups and improvements in Quartz.
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- Fixes for several test failures.
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- Various bug fixes.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/4.x/wine-4.18.tar.xz
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http://mirrors.ibiblio.org/wine/source/4.x/wine-4.18.tar.xz
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Binary packages for various distributions will be available from:
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https://www.winehq.org/download
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You will find documentation on https://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check https://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 4.18 (total 38):
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10440 Lego Island 2 has black screen at start (audio but no video, application window loses focus to quartz video window)
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24983 Multiple applications need support for DXTn texture compression in D3DXLoadSurfaceFromMemory() (Space Rangers 2, Memento Mori, fr-043)
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25486 Lego Stunt Rally: 3d scene is black
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32174 Applicaton crashes after paste of the clipboard
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33848 InstallShield fails to install any files on NTFS / FAT32 partitions, while others can...
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35223 King's Bounty Crossworlds crashes in the new campaign when entering the sea tower on the first island
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35585 Castlevania: Lords of Shadow 2 demo endless loading screen without native d3dx9_36 (support for scaling of DXTn textures in d3dx9 missing)
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37883 RebelBetting (.NET 4.5 app) fails to load with Wine-Mono
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38940 RebelBetting 6.x (.NET 4.5 app) crashes on exit (ole32.Context_CC_ContextCallback too stubby)
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40740 Broken Sword: The Angel of Death demo needs IDirectSoundFXI3DL2Reverb interface
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41936 The Witcher 2: Assassins of Kings - menus and subtitles rendered incorrectly (with built-in d3dx9)
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42979 Age of Empires hangs for several seconds between screens when CSMT is enabled
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43497 Grandia II Anniversary Edition - Black screen
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44540 Imperium GBR close unexpectly with native quartz.dll (DirectX9 Feb 2010 redist) and dsound.dll
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46279 Multiple applications need msvcr120.dll.?_Yield@_Context@details@Concurrency@@SAXXZ (Darkest Dungeon, Noita, Amazon Kindle for PC)
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46560 Smoke not rendering properly in Castlevania: Lords of Shadow 2
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47192 Halo 2: PS4 controller no longer registers inputs
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47234 Wine fails to properly parse and import some of the standard root certificates
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47295 Halo 2: Game freezes during startup
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47309 Multiple WinML tools from Windows 10 SDK ( 10.0.17763.x) crash on startup, requiring several api-ms-win-crt-private-l1-1-0.dll._o_* API functions (mlgen, winmdidl)
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47395 Wolf RPG Editor hangs on exit
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47615 _putws outputs NULs, other wchar.h functions don't
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47676 Logos Bible Softare no longer loads due to crash
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47751 x64dbg crashes in get_current_context / InterlockedCompareExchange
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47755 Installation of Atmel Studio 7 crashes with a Program Error
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47764 World of Warcraft - Keyboard troubles
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47782 Segmentation fault and exceptions using ManagementClass
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47813 Itch.io: Warning or error when launching a game (GetFileInformationByHandleEx for FileAttributeTagInfo unimplemented)
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47822 Transcendence crashes on exit
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47833 FindFirstFileExW seems to be missing FILE_OPEN_FOR_BACKUP_INTENT flag to NtOpenFile
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47862 Art of Murder - Cards of Destiny main character and NPCs have texture corruption
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47868 test_notify() dsound:dsound test is unreliable
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47870 dwrite:layout fails in the Arabic locale
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47880 Need for Speed: Carbon - Autosculpt causes geometry corruption and GL_INVALID_OPERATION error
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47886 rpcrt4:server crashes on Windows
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47891 advapi32:services regression
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47911 quartz:vmr9 tests crash on Windows 7
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47918 Blur: cars have no wheels when Wine is compiled with Ryzen optimisations
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----------------------------------------------------------------
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Changes since 4.17:
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Akihiro Sagawa (1):
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ntdll: Add exception handling around DbgBreakPoint.
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Alex Henrie (1):
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winex11: Copy icon color table in 256-color mode (Valgrind).
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Alexandre Julliard (17):
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kernel32: Add set_ntstatus() helper.
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ntdll: Implement RtlSetSearchPathMode().
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ntdll: Implement RtlGetSearchPath().
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kernel32: Use RtlGetSearchPath() in SearchPathW() implementation.
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kernel32: Move Get/SetDllDirectory() implementation to ntdll.
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kernel32: Move dll path functions to ntdll.
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kernel32: Move exe path functions to ntdll.
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kernel32: Move LoadLibrary functions to kernelbase.
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kernel32: Move SearchPath functions to kernelbase.
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kernel32: Move system locale enumeration functions to kernelbase.
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make_unicode: Avoid duplicate lead bytes.
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winebuild: Add support for excluding a specific CPU architecture.
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ntoskrnl: Export some functions on all architecture except i386.
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msvcrt: Export some functions on all architecture except i386.
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ntdll: Disallow changing DEP flags on 64-bit.
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programs: Make all program entrypoints cdecl.
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libport: Add codepage 28601 (Latin/Thai).
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Alistair Leslie-Hughes (17):
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include: Allow building against dmusic.
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dmime: Improved tracing of the DMUS_OBJECTDESC structure.
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dsound/tests: Add some GetStatus checks.
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dmime: Always set a minimum timeout in IDirectMusicPerformance8::SetNotificationHandle.
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dpnet: Report no programs found in IDirectPlay8LobbyClient EnumLocalPrograms.
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dsound/tests: Allow more time for an event to be signalled.
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dmime/tests: Add a notification_type test.
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include: Add space sim direct input defines.
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dmime/tests: Break out of loop if we fail to get segment pointer.
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dinput/tests: Add checks for Acquire/Unacquire.
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dinput: Don't treat Stylus devices as joysticks.
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kernel32: FindFirstFileExW needs to open the directory with FILE_OPEN_FOR_BACKUP_INTENT flag.
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wininet/tests: Add setting Authorization header override tests.
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wshom.ocx: Correct out parameter for _NewEnum.
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include: Add SpSharedRecognizer coclass and support interfaces.
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include: Added sapiaut.idl.
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include: Add COM_DECLSPEC_NOTHROW define.
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Andrew Eikum (1):
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xinput: Check for NULL argument in XInputGetState.
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Andrey Gusev (1):
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d3dcompiler: Add missing defines, enums and declarations.
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Brendan Shanks (4):
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kernel32/tests: Add tests for named pipes in PIPE_NOWAIT mode.
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server: Don't block when reading from named pipes in PIPE_NOWAIT mode.
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server: Don't block when writing to named pipes in PIPE_NOWAIT mode.
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server: Don't block ConnectNamedPipe for pipe in PIPE_NOWAIT mode.
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Christian Costa (1):
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d3dx9: Correctly align texture dimensions to block size in D3DXCheckTextureRequirements().
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Dmitry Timoshkov (8):
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winspool: Add support for level 1 printer info to GetPrinter.
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wineps: Add version resource.
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wshom.ocx: Actually wait for process termination in IWshShell3::Run().
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ieframe: Implement InternetExplorer typelib methods.
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wininet: Fix off by 1 error when parsing time.
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wineps.drv: Don't clear DM_PAPERWIDTH | DM_PAPERLENGTH flags.
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winspool: Implement IsValidDevmodeW.
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ieframe: Implement InternetExplorer::get_Busy().
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Evgeny Litvinenko (1):
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ntdll: Solaris requires sys/regset.h.
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Felix Hädicke (1):
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msvcrt: Use memmove() instead of memcpy() puts_clbk_str().
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François Gouget (5):
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msg711.acm: Fix the spelling of the copyright notice.
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mshtml: Fix the spelling of some comments.
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mmdevapi/tests: Fix the spelling of ok() messages.
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mfplat/tests: Fix the spelling of a comment.
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winspool.drv/tests: Avoid an unneeded strlen() call.
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Gabriel Ivăncescu (3):
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msscript.ocx: Move set_script_state to the top.
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msscript.ocx: Implement IScriptControl::Run.
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msscript.ocx/tests: Add tests for IScriptControl::Run.
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Gijs Vermeulen (8):
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kernel32/tests: Fix some console tests on newer Win10.
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msvcp110: Add more exports.
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scrrun/tests: Make test_clone more descriptive.
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scrrun/tests: Fix DriveCollection clone tests when there's only one drive.
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msvcrt: Add Concurrency::details::_Context::_Yield stub.
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advapi32/tests: Fix test_process_security with non-English locale.
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wined3d: Add default case in wined3d_calculate_fog_factor.
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mscoree: Support loading assemblies from path specified in config file.
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Hans Leidekker (8):
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bcrypt: Implement BCryptEnumAlgorithms.
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wbemprox: Implement Win32_QuickFixEngineering.
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bcrypt: Avoid recreating the hash on every iteration in BCryptDeriveKeyPBKDF2.
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winhttp/tests: Fix some test failures.
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winhttp: Propagate request errors in request_wait.
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winhttp/tests: Fix more test failures.
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secur32/tests: Fix test failures.
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wininet/tests: Fix FTP test failures.
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Huw D. M. Davies (1):
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winegcc: Add a missing break.
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Jacek Caban (41):
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scrrun: Add support for TristateUseDefault text stream format.
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vbscript: Add Day function implementation.
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vbscript: Add Month function implementation.
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vbscript: Add Year function implementation.
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vbscript: Add Hour function implementation.
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vbscript: Add Minute function implementation.
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vbscript: Add Second function implementation.
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vbscript: Store entire EXCEPINFO in script context.
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vbscript: Add err.description implementation.
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vbscript: Add err.source implementation.
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vbscript: Add err.helpfile and err.helpcontext implementation.
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vbscript: Add err.raise function implementation.
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vbscript/tests: Add err.raise tests.
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vbscript: Move OnEnterScript/OnLeaveScript calls to exec_script.
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vbscript: Call OnScriptError for runtime errors.
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vbscript: Call OnScriptError for compile errors.
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vbscript/tests: Add more tests.
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ucrtbase: Use -norelay for __stdio_common_vsprintf.
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msvcr: Use -norelay for _vsnprintf.
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server: Reselect read queue before write queue in pipe_end_write.
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kernel32/tests: Add message mode non-blocking pipe test.
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kernelbase: Update SetNamedPipeHandleState debug trace.
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vbscript: Factor out invoke_vbdisp.
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vbscript: Don't use IDispatchEx for internal calls.
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vbscript: Create class description for procedure object in compiler.
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vbscript: Introduce new type for object with builtin functions.
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vbscript: Factor out detach_global_objects.
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vbscript: Introduce get_builtin_id.
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vbscript: Use separated IDispatch implementation for objects exposing builtin functions.
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vbscript: Don't use ITypeInfo for builtin function dispids.
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vbscript: Get rid of no longer needed ITypeInfo in BuiltinDisp.
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vbscript/tests: Added Err object IDispatch tests.
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vbscript: Use global object property to expose Err object.
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vbscript: Fix NULL IDispatch handling in get_disp_value.
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vbscript: Create script context in CreateInstance.
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vbscript: Store safety options only in script context.
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vbscript: Store lcid only in script context.
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vbscript: Store script site only in script context.
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vbscript: Move create_script_disp call to SetScriptSite.
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vbscript: Move init_global call to CreateInstance.
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vbscript/tests: Add more named items tests.
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Jeff Smith (3):
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crypt32/tests: Tidy up unexpected length failure messages in base64.
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crypt32: Fix CryptBinaryToString return value on short base64 buffer.
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crypt32: Make CryptBinaryToStringA fill short base64 buffer correctly.
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Joseph Kogut (8):
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ncrypt: Add NCryptEnumAlgorithms stub.
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ncrypt: Add NCryptEnumKeys stub.
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ncrypt: Add NCryptFreeBuffer stub.
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ncrypt: Add NCrypt{Get,Set}Property stubs.
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ncrypt: Add NCryptImportKey stub.
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ncrypt: Add NCryptDeleteKey stub.
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ncrypt: Add NCryptIsAlgSupported stub.
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iphlpapi: Report success in NotifyIpInterfaceChange.
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João Diogo Ferreira (1):
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winnls.h: Add element GEOCLASS_ALL to enum SYSGEOCLASS.
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Ken Thomases (1):
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winemac: Fix redirection of OpenGL extension functions.
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Kevin Puetz (1):
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msvcp: Use fput[w]c in basic_filebuf_char_overflow.
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Martin Storsjo (1):
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msvcrt: Fix the layout of threadlocaleinfostruct for ucrt.
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Matteo Bruni (7):
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d3dx9: WARN when the file doesn't exist in D3DXCreateTextureFromFileExW().
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d3dx9: Add a trace to D3DXCreateBuffer.
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user32: Don't go past the end of the animated cursor data.
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d3d11: Set context to NULL in CreateDeferredContext() stub.
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include: Get rid of raster caps bits not available in the SDK version of d3d9caps.h.
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maintainers: Drop Sebastian Lackner as a maintainer.
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d3dx9: Fix pitch passed to DXTn [de]compression functions.
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Nikita Morozkin (1):
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advapi32: Stub SetPrivateObjectSecurityEx().
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Nikolay Sivov (36):
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include: Add Media Session capabilities flags definition.
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wined3d: Fail UAV creation for resources without corresponding bind flag.
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mf: Partially implement topology cloning.
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mf: Implement initial support for starting media sources within a session.
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include: Add IDWriteFontSet3 definition.
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include: Move DWRITE_GLYPH_IMAGE_FORMATS definition to dcommon.h.
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mf: Subscribe to media stream events for current presentation.
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mfplat: Unify event method traces format.
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mfplat: Remove unnecessary typedef.
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mfreadwrite: Remove unnecessary typedef.
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mf: Keep media source state based on raised events.
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mf: Add async command for session pause.
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mf: Add async command for stopping the session.
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mf: Unify trace formats for session methods.
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mf: Rearrange topology queueing logic to simplify status notifications.
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mf: Send MF_TOPOSTATUS_STARTED_SOURCE status notification after all sources were started successfully.
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mf: Set presentation clock for sinks, subscribe to sink events.
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mf: Return earlier for clock state change calls when time source is not set.
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mf: Add IMFLocalMFTRegistration stub.
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mfplat: Add MFTRegisterLocalByCLSID() stub.
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mf: Add RegisterMFTs() implementation.
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mf: Clone node connections when cloning topology.
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mf: Add IMFMediaSourceTopologyProvider for sequencer source stub.
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dwrite/tests: Remove test failing on RTL locales.
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dwrite: Add a stub for IDWriteTextFormat3.
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dwrite: Update to IDWriteFontCollection3.
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dwrite: Update to IDWriteFontFamily2.
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mf/tests: Use separate session instance for events tests.
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mf: Copy preferred types when cloning nodes.
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mf: Adjust sample grabber sink flags in rateless mode.
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mf/tests: Add a test for SAR time source.
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dwrite: Update to IDWriteFontFaceReference1.
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dwrite: Update to IDWriteFontFallback1.
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dwrite: Update matches list to IDWriteFontList2.
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dwrite: Update font family object to use IDWriteFontList2.
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include: Add some more MF reader/writer API definitions.
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Owen Rudge (1):
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wininet/tests: Fix http tests to reflect current state of winehq test server.
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Paul Gofman (5):
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wined3d: Support zero row pitch in wined3d_texture_gl_upload_data().
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gdi32: Collapse relative paths inside true type fonts file names in registry.
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wined3d: Factor out wined3d_texture_gl_upload_bo() function.
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wined3d: Pass correct map size in wined3d_texture_gl_upload_data().
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wined3d: Upload 3d GL textures per-slice when conversion is involved.
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Piotr Caban (10):
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kernel32: Don't use uninitialized ofs->szPathName in OpenFile.
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msvcrt: Fix _putws implementation.
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msvcrt: Don't write past buffer in strftime.
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msvcrt: Add wcrtomb_s implementation.
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msvcrt: Add wcrtomb_s tests.
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winebus.sys: Make device_id string more similar to native.
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ntdll: Try to handle write watches while we're on the signal stack (x86_64).
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kernel32: Add write watch test on OVERLAPPED structure.
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msvcrt/tests: Add overlapped memory move sprintf test.
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msvcrt: Return time since CRT initialization in clock function.
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Rafał Mużyło (1):
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x3daudio: Fix lib exports.
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Rémi Bernon (1):
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wined3d: Add GPU information for Intel UHD Graphics 620.
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Sven Baars (14):
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msi/tests: Fix a test failure on Windows XP.
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kernel32/tests: Fix a test failure on Windows XP.
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wbemprox/tests: Fix a memory leak (Valgrind).
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wbemprox: Fix a string leak (Valgrind).
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wbemprox/tests: Remove some unused variables.
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wbemprox: Fix a leak on error path (Coverity).
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wbemprox: Fix multiple leaks in parse_path (Coverity).
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scrrun/tests: Fix some test failures on Windows 2003.
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comctl32/tests: Prevent some test failures by moving the cursor away from the window.
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ucrtbase: Don't differentiate for 64-bit in __fpe_flt_rounds.
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advapi32/tests: Remove a superfluous CloseServiceHandle call (Coverity).
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kernel32/tests: Skip some tests when NtSetInformationProcess is denied access.
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kernel32/tests: Remove a test that shows inconsistent results.
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ddraw/tests: Fix some test failures on 64-bit Windows.
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Vijay Kiran Kamuju (8):
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msvcrt: Implement %R format for strftime.
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msvcrt: Implement %D format for strftime.
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msvcrt: Implement %F format for strftime.
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msvcrt: Implement %C format for strftime.
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msvcrt: Implement %e format for strftime.
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msvcrt: Implement %h format for strftime.
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msvcrt: Implement %n and %t formats for strftime.
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msvcrt: Implement %u format for strftime.
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Zebediah Figura (87):
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strmbase: Set the filter debug info only if valid.
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quartz/tests: Add some tests for video renderer pin connection.
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quartz/tests: Add some tests for allocator negotiation on the video renderer filter.
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quartz/tests: Add some tests for video renderer filter states.
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quartz/tests: Add some tests for flushing on the video renderer.
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quartz/tests: Add tests for sample presentation time for the video renderer.
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winegstreamer: Initialize COM on the callback dispatcher thread.
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wined3d: Introduce wined3d_stateblock_set_vs_consts_i().
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d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI().
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wined3d: Introduce wined3d_stateblock_set_vs_consts_b().
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d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB().
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wined3d: Introduce wined3d_stateblock_set_vertex_shader().
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d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
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wined3d: Introduce wined3d_stateblock_set_vertex_declaration().
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d3d9: Handle stateblocks in d3d9_device_SetVertexDeclaration().
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d3d9: Handle stateblocks in d3d9_device_SetFVF().
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d3d8: Handle stateblocks in d3d8_device_SetVertexShader().
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wined3d: Introduce wined3d_stateblock_set_pixel_shader().
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d3d9: Handle stateblocks in d3d9_device_SetPixelShader().
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d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
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wined3d: Introduce wined3d_stateblock_set_ps_consts_f().
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d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantF().
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d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().
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quartz/tests: Add some tests for IPin::EndOfStream() on the video renderer.
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strmbase: Don't send EC_COMPLETE in IBaseFilter::Run().
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strmbase: Add a callback to expose renderer pin interfaces.
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quartz/videorenderer: Add a stub IOverlay interface to the sink pin.
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quartz/videorenderer: Implement IOverlay::GetWindowHandle().
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quartz/tests: Add a test for filter graph threading.
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quartz/filtergraph: Create filters on a separate thread if requested.
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strmbase: Send WM_CLOSE instead of calling DestroyWindow() directly.
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quartz/videorenderer: Create the window on the same thread as the filter.
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quartz/vmr9: Create the window on the same thread as the filter.
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wined3d: Introduce wined3d_stateblock_set_ps_consts_i().
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d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantI().
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wined3d: Introduce wined3d_stateblock_set_ps_consts_b().
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d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantB().
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strmbase: Move tracking of the stream start time to the renderer.
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quartz/tests: Add some tests for VMR7 pin connection.
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quartz/tests: Add some tests for VMR9 pin connection.
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quartz/vmr9: Add a stub IOverlay interface to the sink pin.
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quartz/vmr9: Implement IOverlay::GetWindowHandle().
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advapi32/tests: Use unique service names in test_wow64().
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widl: Write pointer classes for explicitly declared arrays only if they are top-level parameters.
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widl: Also compute buffer size for non-ref arrays.
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strmbase: Introduce a helper to trace reference time.
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strmbase: Introduce a helper to more thoroughly trace media type.
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quartz: Use strmbase_dump_media_type() where appropriate.
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qcap: Use strmbase_dump_media_type() where appropriate.
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winegstreamer: Use strmbase_dump_media_type() where appropriate.
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strmbase: Fix implementation of IVideoWindow::get_Caption().
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quartz/tests: Add tests for IVideoWindow on the video renderer.
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strmbase: IVideoWindow::SetWindowForeground takes OATRUE, not TRUE.
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strmbase: Correctly implement IVideoWindow::put_Owner().
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strmbase: Do not activate the window when changing its position.
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strmbase: IVideoWindow::get_AutoShow() returns OATRUE, not TRUE.
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strmbase: IVideoWindow::get_Visible() returns OATRUE, not TRUE.
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strmbase: Don't move or activate the window in IVideoWindow::put_WindowStyle().
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strmbase: Properly implement IVideoWindow::get_WindowState().
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strmbase: More properly implement IVideoWindow::SetWindowForeground().
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strmbase: Avoid leaking references to the sink's peer in IVideoWindow::SetWindowForeground().
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|
quartz/tests: Bail out if connecting returns E_FAIL.
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|
quartz/tests: Filter out extraneous messages in test_video_window_messages().
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|
quartz/tests: Wait longer in test_render_with_multithread().
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|
quartz/tests: Increase the timeout in test_media_event().
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quartz/filtergraph: Ensure that the thread has a message queue before posting messages to it.
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|
include: Add more wininet error codes.
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|
wininet/tests: Handle ERROR_INTERNET_SEC_CERT_WEAK_SIGNATURE on newer 11.x versions.
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|
strmbase: Get rid of the unused BaseWindowImpl_GetDefaultRect() function.
|
|
strmbase: Get rid of the "pfnPossiblyEatMessage" callback.
|
|
strmbase: Get rid of BaseWindowImpl_OnReceiveMessage().
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|
strmbase: Get rid of the "pfnOnReceiveMessage" callback.
|
|
strmbase: Properly implement IVideoWindow::get_WindowStyle().
|
|
gdi32: Implement GetCharWidthFloat().
|
|
strmbase: Get rid of the "pfnGetClassWindowStyles" callback.
|
|
strmbase: Get rid of BaseWindowImpl_OnSize().
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|
strmbase: Get rid of the unused "hInstance" field of the BaseWindow structure.
|
|
quartz/videorenderer: Get the window DC in VideoRenderer_SendSampleData().
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|
strmbase: Get rid of the unused "hDC" field of the BaseWindow structure.
|
|
quartz/tests: Relax system clock timing tests a bit.
|
|
qcap/tests: Fix a double Release().
|
|
quartz/videorenderer: Get rid of CreateRenderingSubsystem().
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|
strmbase: Get rid of the unused "lock" parameter to BaseControlWindow_Init().
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|
wined3d: Introduce wined3d_stateblock_set_render_state().
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|
wined3d: Introduce wined3d_stateblock_set_blend_factor().
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|
d3d9: Handle stateblocks in d3d9_device_SetRenderState().
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|
d3d8: Handle stateblocks in d3d8_device_SetRenderState().
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--
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Alexandre Julliard
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julliard@winehq.org
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