wine/dlls/wined3d
Zebediah Figura 5cd23ae872 wined3d: Pass a wined3d_device_context to wined3d_device_get_primitive_type().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-21 21:20:55 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can. 2021-04-20 22:57:11 +02:00
context_vk.c wined3d: Prevent buildup of retired buffer objects' memory. 2021-04-20 22:57:11 +02:00
cs.c
device.c wined3d: Pass a wined3d_device_context to wined3d_device_get_primitive_type(). 2021-04-21 21:20:55 +02:00
directx.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c wined3d: Handle typeless resolve in the FBO blitter. 2021-04-19 22:06:56 +02:00
swapchain.c
texture.c wined3d: Handle typeless resolve in the FBO blitter. 2021-04-19 22:06:56 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Pass a wined3d_device_context to wined3d_device_get_primitive_type(). 2021-04-21 21:20:55 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Prevent buildup of retired buffer objects' memory. 2021-04-20 22:57:11 +02:00
wined3d_vk.h