mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-02 22:43:38 +00:00
442 lines
23 KiB
Plaintext
442 lines
23 KiB
Plaintext
The Wine development release 4.12 is now available.
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What's new in this release (see below for details):
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- Still more DLLs are built as PE files by default.
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- Support for Plug & Play device drivers.
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- Better support for the Visual Studio remote debugger.
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- More support for enumerating display devices.
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- Various bug fixes.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/4.x/wine-4.12.tar.xz
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http://mirrors.ibiblio.org/wine/source/4.x/wine-4.12.tar.xz
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Binary packages for various distributions will be available from:
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https://www.winehq.org/download
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You will find documentation on https://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check https://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 4.12 (total 27):
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18490 Multiple games fail to set pixel format on D3D device context created on desktop window (Empire: Total War, Napoleon: Total War, Utopia City)
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21378 lego digital designer crashes on scrolling
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27576 RT Se7en Lite installer hangs
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31260 Tomb Raider 4 Broken Lighting
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31737 Need For Speed Hot Pursuit (2010): Gamepad is not configured
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34978 Many applications need a EnumDisplayDevicesW implementation for multi-monitor environment support (DisplayFusion, Turbo Tax 2012, WPF 4.x .NET apps, CEFv3 apps, VS Code < 1.16.0)
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35413 err:module:import_dll Library libgcc_s_sjlj-1.dll not found needed by mono-2.0
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36061 winedbg crash dialog shows a leak in imm32
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37709 All Qt5 based applications have broken menu/combos positioning in multiple monitor setup due to GetMonitorInfo() returning the same hard-coded device name for all monitors
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38421 Windows Media Player 9 & 10: mp3 sound plays too fast
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41608 Golden Krone Hotel fails to launch (InitializeProcThreadAttributeList is a stub)
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42374 Hardwood Solitaire can not connect to his server
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45656 Acronis Storage Filter Management Driver 'fltsrv.sys' crashes on unimplemented function 'ntoskrnl.exe.KeBugCheckEx' in 'CrashOnError' mode
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47013 winebus.sys: hidraw_set_feature_report buffer too small for some devices in SteelSeries Engine
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47014 Multiple kernel drivers need 'ntoskrnl.exe.ExInitializePagedLookasideList' implementation (Norton 360/Symantec Eraser Control Driver)
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47017 Symantec Eraser Control Driver 'eeCtrl64.sys' (Norton 360) crashes on unimplemented function ntoskrnl.exe.IoGetStackLimits
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47340 Adobe Acrobat Reader DC crashes on startup with corefonts installed
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47352 Levelhead: Can't connect to game's network
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47367 Some WPF 4.x apps from Windows 10 SDK (10.0.17763.x) spam console with fixme:d3d:wined3d_driver_info_init Unhandled OS version 6.3, reporting Win 8. (WinVer set to 'Windows 8.1')
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47385 Overwatch crashes on unimplemented function mfreadwrite.dll.MFCreateSinkWriterFromURL
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47392 Drakensang Online crashes when exiting fullscreen
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47399 Mozart 11-13 crashes on startup
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47410 Regression in 4.10, Dune 2000 installer crashes in winevdm
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47418 Quickbooks 2018 installer crashes on Validating Install
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47424 DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT *must* have return value
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47431 Multiple applications and games show too high CPU usage and UI slowness/lag with wine-4.11-84-g074abfe097 (EnumDisplayMonitors implementation uses expensive registry accesses)
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47443 compile error: undefined reference to `clock_gettime'
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----------------------------------------------------------------
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Changes since 4.11:
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Alexandre Julliard (127):
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t2embed: Build with msvcrt.
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tapi32: Build with msvcrt.
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taskschd: Build with msvcrt.
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tdh: Build with msvcrt.
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tdi.sys: Build with msvcrt.
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toolhelp: Build with msvcrt.
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traffic: Build with msvcrt.
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twain: Build with msvcrt.
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twain_32: Build with msvcrt.
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typelib: Build with msvcrt.
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uianimation: Build with msvcrt.
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uianimationcore: Build with msvcrt.
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uiribbon: Build with msvcrt.
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updspapi: Build with msvcrt.
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url: Build with msvcrt.
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urlmon: Build with msvcrt.
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ntdll: Try to use the name of the PE file also when loading .so builtin.
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advapi32: Move more event log stubs to ntdll.
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advapi32: Move SHA1 implementation to ntdll.
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advapi32: Move MD4 implementation to ntdll.
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advapi32: Move MD5 implementation to ntdll.
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usbd.sys: Build with msvcrt.
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user.exe: Build with msvcrt.
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userenv: Build with msvcrt.
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usp10: Build with msvcrt.
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uxtheme: Build with msvcrt.
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vbscript: Build with msvcrt.
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vcomp: Build with msvcrt.
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vdhcp.vxd: Build with msvcrt.
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vdmdbg: Build with msvcrt.
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ver: Build with msvcrt.
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version: Build with msvcrt.
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virtdisk: Build with msvcrt.
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vmm.vxd: Build with msvcrt.
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vnbt.vxd: Build with msvcrt.
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vnetbios.vxd: Build with msvcrt.
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vssapi: Build with msvcrt.
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vtdapi.vxd: Build with msvcrt.
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vulkan-1: Build with msvcrt.
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vwin32.vxd: Build with msvcrt.
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advapi32: Move registry functions to kernelbase.
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advapi32: Move sid functions to kernelbase.
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advapi32: Move token functions to kernelbase.
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advapi32: Move security descriptor functions to kernelbase.
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advapi32: Move access control functions to kernelbase.
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advapi32: Move performance stubs to kernelbase.
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winebuild: Set the default entry point also for Windows builds.
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w32skrnl: Build with msvcrt.
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w32sys: Build with msvcrt.
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wbemdisp: Build with msvcrt.
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wdscore: Build with msvcrt.
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webservices: Build with msvcrt.
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wer: Build with msvcrt.
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wevtapi: Build with msvcrt.
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wiaservc: Build with msvcrt.
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wimgapi: Build with msvcrt.
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win32s16: Build with msvcrt.
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win87em: Build with msvcrt.
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windebug: Build with msvcrt.
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windowscodecsext: Build with msvcrt.
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winehid.sys: Build with msvcrt.
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winemapi: Build with msvcrt.
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include: Implement some inline functions in C instead of assembly.
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wineps16.drv: Build with msvcrt.
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wing: Build with msvcrt.
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wing32: Build with msvcrt.
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winnls: Build with msvcrt.
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winnls32: Build with msvcrt.
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winscard: Build with msvcrt.
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winsock: Build with msvcrt.
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winsta: Build with msvcrt.
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wintab: Build with msvcrt.
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wintab32: Build with msvcrt.
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wintrust: Build with msvcrt.
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wlanapi: Build with msvcrt.
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wmasf: Build with msvcrt.
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wmiutils: Build with msvcrt.
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wmp: Build with msvcrt.
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wmphoto: Build with msvcrt.
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wmvcore: Build with msvcrt.
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wow32: Build with msvcrt.
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wpc: Build with msvcrt.
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wsdapi: Build with msvcrt.
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wshom.ocx: Build with msvcrt.
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wsnmp32: Build with msvcrt.
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wsock32: Build with msvcrt.
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wtsapi32: Build with msvcrt.
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wuapi: Build with msvcrt.
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wuaueng: Build with msvcrt.
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xinput1: Build with msvcrt.
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xmllite: Build with msvcrt.
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xolehlp: Build with msvcrt.
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xpsprint: Build with msvcrt.
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xpssvcs: Build with msvcrt.
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kernelbase: Get rid of some string helper functions.
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kernel32: Move lstr* string functions to kernelbase.
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kernel32: Move event functions to kernelbase.
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kernel32: Move mutex functions to kernelbase.
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kernel32: Move semaphore functions to kernelbase.
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kernel32: Move waitable timer functions to kernelbase.
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kernel32: Move timer queue functions to kernelbase.
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kernel32: Move critical section functions to kernelbase.
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kernel32: Move file mapping functions to kernelbase.
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kernel32: Move condition variable functions to kernelbase.
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kernel32: Move I/O completion functions to kernelbase.
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kernel32: Move named pipe functions to kernelbase.
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kernel32: Move wait functions to kernelbase.
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include: Avoid depending on wine/port.h.
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d3d8: Build with msvcrt.
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d3d9: Build with msvcrt.
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d3d11: Build with msvcrt.
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ddraw: Build with msvcrt.
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ntdll: Initialize filesystem redirects before kernel32 is loaded.
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d3dcompiler: Copy the C preprocessor source into d3dcompiler_43.
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d3dcompiler: Build with msvcrt.
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wpp: Get rid of the no longer needed callbacks.
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kernelbase: Forward functions directly to ntdll where possible.
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kernel32: Move resource functions to kernelbase.
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kernel32: Move activation context functions to kernelbase.
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configure: Error on unused command line argument to catch unknown options with clang.
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wineboot: Avoid using getopt_long().
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kernel32: Set environment variables for the various Wine paths.
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wineps.drv: Build with msvcrt.
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wineboot: Build with msvcrt.
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setupapi: Build with msvcrt.
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appwiz.cpl: Build with msvcrt.
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mscoree: Build with msvcrt.
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Alistair Leslie-Hughes (5):
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wininet: Support QueryOption INTERNET_OPTION_ERROR_MASK for http.
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wininet: Always set last error in HttpQueryInfoW.
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wininet: Always set last error in InternetReadFile.
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include: Complete IMimeHeaderTable/IMimeEnumHeaderRows interfaces.
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winebus.sys: Increase buffer size to match max length available.
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André Hentschel (1):
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kernelbase: Return on failed allocation (Coverity).
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Dmitry Timoshkov (3):
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ntdll: Add '-norelay' flag for _vsnprintf().
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msvcrt: Add '-norelay' flag for _vsnprintf().
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msvcrt: Fix handling of dst == src in wcscpy_s.
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Ethan Lee (2):
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xaudio2: Add TRACE functions to CreateAudioReverb/CreateAudioVolumeMeter.
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xaudio2: Export functions by ordinal.
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Fabian Maurer (2):
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kernel32/tests: Add sxs tests.
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ntdll: Check the activation context before looking for the module basename.
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Hans Leidekker (10):
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wbemprox: Add support for parsing ASSOCIATORS OF queries.
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include: Use WS_ prefix with struct timeval.
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ntdll: Support NtQuerySystemInformation(SystemFirmwareTableInformation) on macOS.
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ntdll: Fix sysfs path for the product name.
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ntdll: Use a common structure for the SMBIOS table entry header.
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ntdll: Use the machine ID for the system UUID on Linux.
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wbemprox: Retrieve the system UUID from the SMBIOS table.
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wbemprox: Build with msvcrt.
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bcrypt: Ignore the size parameter in BCRYPT_CHAINING_MODE setters.
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wbemprox: Add support for CIM_REFERENCE.
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Henri Verbeet (50):
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wined3d: Pass a wined3d_context_gl structure to find_arb_ps_compile_args().
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wined3d: Pass a wined3d_context_gl structure to find_arb_vs_compile_args().
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wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_bind().
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wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_create_buffer_object().
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wined3d: Move texture2d_load_drawable() to texture.c.
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wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_program_resources().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_init_transform_feedback().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_normalmatrix_uniform().
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wined3d: Move texture2d_load_renderbuffer() to texture.c.
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_texmatrix_uniform().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_material_uniform().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_lightambient_uniform().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_light_uniform().
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wined3d: Handle Windows 8.1 in wined3d_driver_info_init().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_pointsize_uniform().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_fog_uniform().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform().
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wined3d: Pass a wined3d_context_gl structure to shader_generate_glsl_declarations().
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wined3d: Explicitly handle Windows 2 & 3 in wined3d_driver_info_init().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_pshader().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_vshader().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_domain_shader().
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wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_geometry_shader().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_compute_shader().
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wined3d: Pass a wined3d_context_gl structure to find_glsl_pshader().
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wined3d: Pass a wined3d_context_gl structure to find_glsl_vshader().
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ddraw: Use wined3d_bit_scan() in viewport_alloc_active_light_index().
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wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader().
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wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
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wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_ffp_fragment_shader().
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wined3d: Unhook swapchains in swapchain_cleanup().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_find_ffp_fragment_shader().
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_compile_compute_shader().
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wined3d: Pass a wined3d_context_gl structure to find_glsl_compute_shader().
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wined3d: Pass a wined3d_context_gl structure to set_glsl_compute_shader_program().
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wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init().
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wined3d: Pass a wined3d_context_gl structure to set_glsl_shader_program().
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wined3d: Pass a wined3d_context_gl structure to glsl_blitter_get_program().
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wined3d: Pass a wined3d_context_gl structure to nvts_activate_dimensions().
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wined3d: Pass a wined3d_context_gl structure to wined3d_query_create_buffer_object().
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wined3d: Try harder to reuse the current context.
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wined3d: Pass a wined3d_context_gl structure to wined3d_query_destroy_buffer_object().
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wined3d: Pass a wined3d_context_gl structure to wined3d_query_buffer_queue_result().
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wined3d: Pass a wined3d_context_gl structure to wined3d_so_statistics_query_end().
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wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end().
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wined3d: Merge wined3d_texture_download_data() and wined3d_texture_gl_download_data().
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Jacek Caban (27):
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ntoskrnl.exe: Implement IoGetStackLimits.
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ntoskrnl.exe: Implement ExInitializePagedLookasideList.
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ntoskrnl.exe: Implement ExDeletePagedLookasideList.
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tdi.sys: Fix EXTRADLLFLAGS.
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ntoskrnl.exe: Implement KeBugCheck and KeBugCheckEx.
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mshtml/tests: Fix comment tests on recent IE versions.
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mshtml/tests: Introduce set_body_html helper.
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mshtml/tests: Merge text range tests.
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mshtml/tests: Rename elements.js to dom.js.
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mshtml/tests: Improve tests exception handling.
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mshtml: Include URL pathname and query in test traces.
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winedbg: Move continue_on_first_exception handling out of dbg_attach_debuggee.
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winedbg: Set auto attach event after processing the first exception.
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msxml3: Fix string length handling in I[VB]SAXContentHandler::characters.
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ntdll: Move null terminating result to pf_vsnprintf callers.
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ntdll: Implement _snprintf_s and _vsnprintf_s.
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kernel32/tests: Add more debugger tests.
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server: Fix debug event order in generate_startup_debug_events.
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kernel32: Terminate process in unhandled exception handler.
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ntdll: Implement DbgUiIssueRemoteBreakin.
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kernel32: Reimplement DebugBreakProcess on top of DbgUiIssueRemoteBreakin.
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winternl.h: Remove inline DbgBreakPoint version.
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kernel32: Use DebugBreakProcess in DebugActiveProcess.
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server: Remove no longer needed break_process.
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server: Rename cpu_type_t to client_cpu_t.
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winmm: Use condition variable to sleep in timer thread.
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winmm: Build with msvcrt.
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Jactry Zeng (4):
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d3d8/tests: Add tests for 32-bit depth format support.
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d3d9/tests: Add tests for 32-bit depth format support.
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ddraw/tests: Add tests for 32-bit depth format support.
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wined3d: Drop support for WINED3DFMT_D32_UNORM.
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Jeff Smith (2):
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d3drm: CreateViewport checks for non-NULL viewport pointer first.
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d3drm: Fix reference leak in d3drm_viewport2_Clear().
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Justin Martin (1):
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d3d9: Implement d3d9_device_CreateRenderTargetEx().
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Józef Kucia (2):
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d3d12/tests: Add test for creating swapchain on desktop window.
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dxgi: Forbid creating D3D12 swapchains on desktop window.
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Ken Thomases (1):
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gdi32: Also accept "\\.\DISPLAY<n>" devices names with <n> other than 1 as display devices.
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Marcus Meissner (1):
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mshtml: Fixed buffer size to WideCharToMultiByte.
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Michael Müller (1):
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wininet: Allow to set INTERNET_OPTION_HTTP_DECODING on sessions and connections.
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Nikolay Sivov (20):
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mfplat: Improve PROPVARIANT arguments traces.
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mfplat: Add MF_LOW_LATENCY attribute GUID.
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mfreadwrite: Add MFCreateSinkWriterFromURL() stub.
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mshtml: Add IDocumentRange stub.
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user32/tests: Use SendInput() directly.
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user32/tests: Add another test for KEYEVENTF_UNICODE mode.
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server: Use KEYEVENTF_UNICODE mode only when virtual key code was not specified.
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mfplat: Trace MF_PD_DURATION guid.
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mshtml: Add IHTMLDOMRange stub.
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strmbase: Remove unused function.
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dwrite: Remove unused functions.
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shlwapi: Remove unused function.
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d2d1: Remove unused function.
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devenum: Don't free uninitialized pointer value.
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kernel32: Remove unused functions.
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quartz: Remove unused function.
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d3d10core/tests: Use d3d10 enumeration types.
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winegstreamer: Add stub Video Processor MFT.
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mf: Return clock rate as session rate.
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mf: Fix method name.
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Paul Gofman (6):
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ddraw: Factor out fixup_texture_alpha_op() function.
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ddraw: Set _TSS_ALPHA_OP to _SELECT_ARG1 in case of NULL texture in fixup_texture_alpha_op().
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d3d9/tests: Test sample and texture dimensions mismatch.
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wined3d: Do not modify shader register maps in backends.
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wined3d: Fixup 3D sampler when sampling 2D texture for PS models 2 and 3.
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wined3d: Fixup 2D sampler when sampling 3D texture for PS models 2 and 3.
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Zebediah Figura (61):
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strmbase: Add default implementations of filter state change methods.
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quartz/filesource: Use strmbase filter state change methods.
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quartz/tests: Add more tests for standard media samples.
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quartz/memallocator: Clear some sample properties when freeing the sample.
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quartz/memallocator: Set the sample end time only if the start time is valid.
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quartz/memallocator: Forbid setting the start media time without setting the end time.
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quartz/memallocator: Avoid using a magic value for the start media time.
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quartz/memallocator: Return S_OK when clearing the media type.
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quartz/memallocator: Set the AM_SAMPLE_TYPECHANGED flag.
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wined3d: Store the cursor texture in a local variable in swapchain_gl_present().
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wine.inf: Add the GUID_DEVCLASS_SYSTEM class key.
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ntoskrnl.exe: Add a stub PnP manager driver.
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ntoskrnl.exe: Load a driver's root PnP devices when the driver is started.
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|
setupapi: Delay-load user32.
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services: Load root PnP drivers on startup.
|
|
qcap/vfwcapture: Store the source pin inline in the VfwCapture structure.
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|
qcap/vfwcapture: Don't expose IAMStreamConfig from the filter.
|
|
quartz/parser: Don't store the sink pin in the "ppPins" array.
|
|
quartz/parser: Store the source pins as an array of Parser_OutputPin pointers.
|
|
quartz/vmr9: Return S_OK when calling IVMRFilterConfig9::SetNumberOfStreams(1).
|
|
ntoskrnl.exe: Handle some no-op PnP requests.
|
|
ntoskrnl.exe: Handle IRP_MN_QUERY_ID for root PnP devices.
|
|
ntoskrnl.exe: Stub PoStartNextPowerIrp().
|
|
ntoskrnl.exe: Implement PoCallDriver().
|
|
qcap/tests: Add some tests for IBaseFilter::EnumPins on the AVI muxer.
|
|
qcap/tests: Add some tests for IBaseFilter::FindPin() on the AVI mux filter.
|
|
qcap/tests: Add some tests for querying AVI mux pin information.
|
|
qcap/tests: Add some tests for AVI mux pin interfaces.
|
|
qcap/tests: Add some more tests for AVI mux media types.
|
|
setupapi: Also start newly installed root PnP services in SetupDiInstallDevice().
|
|
hidclass.sys: Detach the HID device before deleting it.
|
|
quartz/tests: Add some tests for VMR7 media types.
|
|
quartz/tests: Add some tests for VMR9 media types.
|
|
quartz/tests: Add some tests for IEnumMediaTypes().
|
|
qcap/tests: Add some tests for IEnumMediaTypes().
|
|
qedit/tests: Add some tests for media types.
|
|
qedit/tests: Add some tests for IEnumMediaTypes().
|
|
strmbase: Simplify IEnumMediaTypesImpl_Next().
|
|
strmbase: Fix implementation of IEnumMediaTypes::Skip().
|
|
msi: Close all handles opened by a custom action thread.
|
|
ntdll: Correctly fill DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT.
|
|
strmbase: Remove unused "ThreadSignal" event.
|
|
strmbase: Rename "evComplete" to "state_event" for clarity.
|
|
strmbase: Wait for the presentation time in BaseRendererImpl_Receive().
|
|
strmbase: Do not set RenderEvent in IBaseFilter::Run().
|
|
strmbase: Split RenderEvent into separate events for advising and flushing.
|
|
quartz/dsoundrender: Use flush_event instead of reimplementing it.
|
|
quartz/dsoundrender: Use BaseRendererImpl_Pause().
|
|
strmbase: Remove several unused callbacks.
|
|
strmbase: Rename pfnOnStartStreaming to renderer_start_stream.
|
|
strmbase: Rename pfnOnStopStreaming to renderer_stop_stream.
|
|
ntoskrnl.exe: Use the registered interface class in IoSetDeviceInterfaceState().
|
|
user32/tests: Test opening raw input devices.
|
|
services: Report a PID of 0 for drivers.
|
|
services: Do not overwrite the service type in SetServiceStatus().
|
|
winebus.sys: Create a stub mouse device.
|
|
winehid.inf: Add WINEMOUSE to the list of winehid device IDs.
|
|
include: Add ntddmou.h.
|
|
hidclass.sys: Create a mouse device interface for HID mouse devices.
|
|
user32: Introduce and use an array_reserve() helper.
|
|
user32: Factor out add_device().
|
|
|
|
Zhiyi Zhang (10):
|
|
user32: Move EnumDisplayDevicesA/W to sysparams.c.
|
|
user32: Avoid a possible race.
|
|
dxgi/tests: Add more IDXGISwapChain_Present() tests.
|
|
dxgi: Return DXGI_STATUS_OCCLUDED for minimised windows in d3d11_swapchain_present().
|
|
dxgi/tests: Add IDXGIOutput ownership tests.
|
|
winex11.drv: Use generic EnumDisplayMonitors.
|
|
winex11.drv: Use generic GetMonitorInfo.
|
|
winex11.drv: Specify enumerator when calling SetupDiGetClassDevsW.
|
|
user32: Specify enumerator when calling SetupDiGetClassDevsW.
|
|
user32: Cache monitor information.
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.org
|