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8081e5a1e5
pointers later on. Always use 0 to signal invalid handle in server requests.
155 lines
4.2 KiB
C
155 lines
4.2 KiB
C
/*
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* Server-side event management
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*
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* Copyright (C) 1998 Alexandre Julliard
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "winnt.h"
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#include "handle.h"
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#include "thread.h"
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#include "request.h"
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struct event
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{
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struct object obj; /* object header */
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int manual_reset; /* is it a manual reset event? */
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int signaled; /* event has been signaled */
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};
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static void event_dump( struct object *obj, int verbose );
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static int event_signaled( struct object *obj, struct thread *thread );
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static int event_satisfied( struct object *obj, struct thread *thread );
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static const struct object_ops event_ops =
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{
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sizeof(struct event), /* size */
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event_dump, /* dump */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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event_signaled, /* signaled */
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event_satisfied, /* satisfied */
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NULL, /* get_poll_events */
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NULL, /* poll_event */
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no_get_fd, /* get_fd */
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no_flush, /* flush */
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no_get_file_info, /* get_file_info */
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no_destroy /* destroy */
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};
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struct event *create_event( const WCHAR *name, size_t len,
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int manual_reset, int initial_state )
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{
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struct event *event;
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if ((event = create_named_object( &event_ops, name, len )))
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{
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if (get_error() != STATUS_OBJECT_NAME_COLLISION)
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{
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/* initialize it if it didn't already exist */
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event->manual_reset = manual_reset;
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event->signaled = initial_state;
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}
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}
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return event;
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}
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struct event *get_event_obj( struct process *process, handle_t handle, unsigned int access )
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{
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return (struct event *)get_handle_obj( process, handle, access, &event_ops );
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}
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void pulse_event( struct event *event )
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{
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event->signaled = 1;
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/* wake up all waiters if manual reset, a single one otherwise */
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wake_up( &event->obj, !event->manual_reset );
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event->signaled = 0;
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}
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void set_event( struct event *event )
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{
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event->signaled = 1;
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/* wake up all waiters if manual reset, a single one otherwise */
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wake_up( &event->obj, !event->manual_reset );
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}
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void reset_event( struct event *event )
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{
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event->signaled = 0;
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}
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static void event_dump( struct object *obj, int verbose )
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{
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struct event *event = (struct event *)obj;
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assert( obj->ops == &event_ops );
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fprintf( stderr, "Event manual=%d signaled=%d ",
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event->manual_reset, event->signaled );
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dump_object_name( &event->obj );
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fputc( '\n', stderr );
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}
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static int event_signaled( struct object *obj, struct thread *thread )
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{
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struct event *event = (struct event *)obj;
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assert( obj->ops == &event_ops );
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return event->signaled;
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}
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static int event_satisfied( struct object *obj, struct thread *thread )
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{
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struct event *event = (struct event *)obj;
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assert( obj->ops == &event_ops );
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/* Reset if it's an auto-reset event */
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if (!event->manual_reset) event->signaled = 0;
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return 0; /* Not abandoned */
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}
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/* create an event */
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DECL_HANDLER(create_event)
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{
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struct event *event;
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req->handle = 0;
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if ((event = create_event( get_req_data(req), get_req_data_size(req),
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req->manual_reset, req->initial_state )))
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{
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req->handle = alloc_handle( current->process, event, EVENT_ALL_ACCESS, req->inherit );
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release_object( event );
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}
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}
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/* open a handle to an event */
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DECL_HANDLER(open_event)
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{
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req->handle = open_object( get_req_data(req), get_req_data_size(req),
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&event_ops, req->access, req->inherit );
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}
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/* do an event operation */
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DECL_HANDLER(event_op)
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{
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struct event *event;
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if (!(event = get_event_obj( current->process, req->handle, EVENT_MODIFY_STATE ))) return;
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switch(req->op)
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{
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case PULSE_EVENT:
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pulse_event( event );
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break;
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case SET_EVENT:
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set_event( event );
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break;
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case RESET_EVENT:
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reset_event( event );
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break;
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default:
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fatal_protocol_error( current, "event_op: invalid operation %d\n", req->op );
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}
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release_object( event );
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}
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