wine/dlls/d3d9
Józef Kucia 89ba457011 d3d9/tests: Add test for checking buffer resource format support.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-03 17:13:57 +01:00
..
tests d3d9/tests: Add test for checking buffer resource format support. 2016-11-03 17:13:57 +01:00
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
device.c wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
directx.c d3d9: Avoid a cast from a COM object to an interface. 2016-09-07 22:18:18 +09:00
Makefile.in
query.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
stateblock.c
surface.c wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00