wine/include/d2d1_2.idl
Nikolay Sivov 583d2cbfb7 include: Add ID2D1DeviceContext1 definition.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-01 18:18:37 +02:00

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2.4 KiB
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/*
* Copyright 2018 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d2d1_1.idl";
typedef enum D2D1_RENDERING_PRIORITY
{
D2D1_RENDERING_PRIORITY_NORMAL = 0,
D2D1_RENDERING_PRIORITY_LOW = 1,
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
} D2D1_RENDERING_PRIORITY;
[
object,
uuid(a16907d7-bc02-4801-99e8-8cf7f485f774),
local,
]
interface ID2D1GeometryRealization : ID2D1Resource
{
}
[
object,
uuid(d37f57e4-6908-459f-a199-e72f24f79987),
local,
]
interface ID2D1DeviceContext1 : ID2D1DeviceContext
{
HRESULT CreateFilledGeometryRealization(
[in] ID2D1Geometry *geometry,
[in] float tolerance,
[out] ID2D1GeometryRealization **realization
);
HRESULT CreateStrokedGeometryRealization(
[in] ID2D1Geometry *geometry,
[in] float tolerance,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style,
[out] ID2D1GeometryRealization **realization
);
void DrawGeometryRealization(
[in] ID2D1GeometryRealization *realization,
[in] ID2D1Brush *brush
);
}
[
object,
uuid(d21768e1-23a4-4823-a14b-7c3eba85d658),
local,
]
interface ID2D1Device1 : ID2D1Device
{
D2D1_RENDERING_PRIORITY GetRenderingPriority();
void SetRenderingPriority(
[in] D2D1_RENDERING_PRIORITY priority
);
HRESULT CreateDeviceContext(
[in] D2D1_DEVICE_CONTEXT_OPTIONS options,
[out] ID2D1DeviceContext1 **device_context
);
}
[
object,
uuid(94f81a73-9212-4376-9c58-b16a3a0d3992),
local,
]
interface ID2D1Factory2 : ID2D1Factory1
{
HRESULT CreateDevice(
[in] IDXGIDevice *dxgi_device,
[out] ID2D1Device1 **device
);
}