..
d3ddevice
Create the GL texture id at texture-binding time.
2005-04-11 12:51:22 +00:00
dclipper
Removed wrong FIXMEs.
2005-03-21 10:28:49 +00:00
ddraw
Fixed 3 memset()s which used the wrong size (too large).
2005-04-25 10:48:38 +00:00
direct3d
Handle more properly versions for Direct3D and Direct3DDevice
2005-02-14 11:09:46 +00:00
dpalette
- use Interlocked* functions in AddRef and Release.
2005-01-09 17:29:21 +00:00
dsurface
Correctly lock and unlock surface for a single-surface Blt() and
2005-04-11 14:26:00 +00:00
tests
SetDisplayMode can return DDERR_UNSUPPORTED. If it does, we shouldn't
2005-03-16 19:49:25 +00:00
.cvsignore
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
convert.c
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
d3d_private.h
Handle more properly versions for Direct3D and Direct3DDevice
2005-02-14 11:09:46 +00:00
d3dcommon.c
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
d3dexecutebuffer.c
- use Interlocked* functions in AddRef and Release.
2005-01-09 17:29:21 +00:00
d3dlight.c
- use Interlocked* functions in AddRef and Release.
2005-01-09 17:29:21 +00:00
d3dmaterial.c
- use Interlocked* functions in AddRef and Release.
2005-01-09 17:29:21 +00:00
d3dtexture.c
Create the GL texture id at texture-binding time.
2005-04-11 12:51:22 +00:00
d3dvertexbuffer.c
- use Interlocked* functions in AddRef and Release.
2005-01-09 17:29:21 +00:00
d3dviewport.c
Assorted spelling fixes.
2005-01-10 13:29:24 +00:00
ddcomimpl.h
- Clean up all the D3D COM handling (but the underlaying code is still
2002-11-21 21:04:16 +00:00
ddraw.spec
Get rid of the ThunkData stubs, these are not functions.
2005-01-03 20:47:48 +00:00
ddraw_private.h
Added surface locking.
2005-03-07 12:23:34 +00:00
gl_api.h
Use vertex arrays when possible.
2003-11-25 00:06:33 +00:00
gl_private.h
Use vertex arrays when possible.
2003-11-25 00:06:33 +00:00
helper.c
Const correctness fixes.
2004-11-30 21:38:57 +00:00
main.c
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
2005-05-06 19:38:50 +00:00
Makefile.in
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
mesa.c
Handle more properly versions for Direct3D and Direct3DDevice
2005-02-14 11:09:46 +00:00
mesa_private.h
Create the GL texture id at texture-binding time.
2005-04-11 12:51:22 +00:00
regsvr.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
struct_convert.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
version.rc
Version resources cleanup.
2004-11-23 13:59:34 +00:00