wine/dlls/d3d9
Alexandre Julliard c3116c5e61 Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
..
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
basetexture.c Change AddRef in queryInterface to IUnknown_AddRef. 2005-03-11 10:25:30 +00:00
cubetexture.c - Volume now inherits Resource. This isn't the way Microsoft implements 2005-03-29 19:01:00 +00:00
d3d9.spec - some cleanups and fixes on d3d8 and d3d9 headers 2003-07-01 01:09:17 +00:00
d3d9_main.c Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively 2005-05-06 19:38:50 +00:00
d3d9_private.h - Volume now inherits Resource. This isn't the way Microsoft implements 2005-03-29 19:01:00 +00:00
device.c - Volume now inherits Resource. This isn't the way Microsoft implements 2005-03-29 19:01:00 +00:00
directx.c - Volume now inherits Resource. This isn't the way Microsoft implements 2005-03-29 19:01:00 +00:00
indexbuffer.c Change AddRef in queryInterface to IUnknown_AddRef. 2005-03-11 10:25:30 +00:00
Makefile.in Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00
pixelshader.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
query.c Added a stubbed out version of query to d3d9 and wined3d. 2005-03-03 13:57:15 +00:00
resource.c Change AddRef in queryInterface to IUnknown_AddRef. 2005-03-11 10:25:30 +00:00
stateblock.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
surface.c Assorted spelling fixes. 2005-03-23 13:15:18 +00:00
swapchain.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
texture.c - Volume now inherits Resource. This isn't the way Microsoft implements 2005-03-29 19:01:00 +00:00
version.rc Version resources cleanup. 2004-11-23 13:59:34 +00:00
vertexbuffer.c Change AddRef in queryInterface to IUnknown_AddRef. 2005-03-11 10:25:30 +00:00
vertexdeclaration.c Put all the stubs in wined3d in place, with some functionality copied 2005-03-02 12:16:10 +00:00
vertexshader.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
volume.c - Volume now inherits Resource. This isn't the way Microsoft implements 2005-03-29 19:01:00 +00:00
volumetexture.c - Volume now inherits Resource. This isn't the way Microsoft implements 2005-03-29 19:01:00 +00:00
vshaderdeclaration.c Change AddRef in queryInterface to IUnknown_AddRef. 2005-03-11 10:25:30 +00:00