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464 lines
15 KiB
C
464 lines
15 KiB
C
/*
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* Copyright 2007,2010 Vijay Kiran Kamuju
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* Copyright 2007 David ADAM
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DRMDEFS_H__
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#define __D3DRMDEFS_H__
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#include <stddef.h>
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#include <d3dtypes.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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typedef struct _D3DRMVECTOR4D
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{
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D3DVALUE x;
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D3DVALUE y;
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D3DVALUE z;
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D3DVALUE w;
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} D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
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typedef D3DVALUE D3DRMMATRIX4D[4][4];
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typedef struct _D3DRMQUATERNION {
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D3DVALUE s;
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D3DVECTOR v;
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} D3DRMQUATERNION, *LPD3DRMQUATERNION;
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typedef struct _D3DRMRAY {
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D3DVECTOR dvDir;
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D3DVECTOR dvPos;
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} D3DRMRAY, *LPD3DRMRAY;
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typedef struct _D3DRMBOX {
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D3DVECTOR min;
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D3DVECTOR max;
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} D3DRMBOX, *LPD3DRMBOX;
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typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx);
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typedef enum _D3DRMLIGHTTYPE {
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D3DRMLIGHT_AMBIENT,
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D3DRMLIGHT_POINT,
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D3DRMLIGHT_SPOT,
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D3DRMLIGHT_DIRECTIONAL,
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D3DRMLIGHT_PARALLELPOINT
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} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
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typedef enum _D3DRMSHADEMODE {
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D3DRMSHADE_FLAT = 0,
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D3DRMSHADE_GOURAUD = 1,
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D3DRMSHADE_PHONG = 2,
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D3DRMSHADE_MASK = 7,
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D3DRMSHADE_MAX = 8
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} D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
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typedef enum _D3DRMLIGHTMODE {
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D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
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D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX,
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D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX,
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D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX
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} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
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typedef enum _D3DRMFILLMODE {
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D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
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D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX,
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D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX,
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D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX,
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D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX
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} D3DRMFILLMODE, *LPD3DRMFILLMODE;
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typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
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#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)
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#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)
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#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
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#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
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#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID
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#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1
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#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2
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#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8
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#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16
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#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
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typedef enum _D3DRMTEXTUREQUALITY {
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D3DRMTEXTURE_NEAREST,
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D3DRMTEXTURE_LINEAR,
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D3DRMTEXTURE_MIPNEAREST,
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D3DRMTEXTURE_MIPLINEAR,
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D3DRMTEXTURE_LINEARMIPNEAREST,
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D3DRMTEXTURE_LINEARMIPLINEAR
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} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
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#define D3DRMTEXTURE_FORCERESIDENT 0x00000001
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#define D3DRMTEXTURE_STATIC 0x00000002
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#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004
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#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008
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#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010
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#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020
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#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040
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#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080
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#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100
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#define D3DRMSHADOW_TRUEALPHA 0x00000001
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typedef enum _D3DRMCOMBINETYPE {
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D3DRMCOMBINE_REPLACE,
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D3DRMCOMBINE_BEFORE,
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D3DRMCOMBINE_AFTER
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} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
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typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
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typedef enum _D3DRMPALETTEFLAGS
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{
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D3DRMPALETTE_FREE,
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D3DRMPALETTE_READONLY,
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D3DRMPALETTE_RESERVED
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} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
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typedef struct _D3DRMPALETTEENTRY {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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unsigned char flags;
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} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
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typedef struct _D3DRMIMAGE {
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int width;
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int height;
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int aspectx;
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int aspecty;
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int depth;
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int rgb;
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int bytes_per_line;
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void* buffer1;
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void* buffer2;
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ULONG red_mask;
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ULONG green_mask;
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ULONG blue_mask;
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ULONG alpha_mask;
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int palette_size;
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D3DRMPALETTEENTRY* palette;
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} D3DRMIMAGE, *LPD3DRMIMAGE;
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typedef enum _D3DRMWRAPTYPE {
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D3DRMWRAP_FLAT,
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D3DRMWRAP_CYLINDER,
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D3DRMWRAP_SPHERE,
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D3DRMWRAP_CHROME,
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D3DRMWRAP_SHEET,
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D3DRMWRAP_BOX
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} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
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#define D3DRMWIREFRAME_CULL 1
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#define D3DRMWIREFRAME_HIDDENLINE 2
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typedef enum _D3DRMPROJECTIONTYPE
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{
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D3DRMPROJECT_PERSPECTIVE,
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D3DRMPROJECT_ORTHOGRAPHIC,
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D3DRMPROJECT_RIGHTHANDPERSPECTIVE,
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D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC
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} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
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#define D3DRMOPTIONS_LEFTHANDED 0x00000001
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#define D3DRMOPTIONS_RIGHTHANDED 0x00000002
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typedef enum _D3DRMXOFFORMAT {
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D3DRMXOF_BINARY,
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D3DRMXOF_COMPRESSED,
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D3DRMXOF_TEXT
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} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
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typedef DWORD D3DRMSAVEOPTIONS;
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#define D3DRMXOFSAVE_NORMALS 1
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#define D3DRMXOFSAVE_TEXTURECOORDINATES 2
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#define D3DRMXOFSAVE_MATERIALS 4
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#define D3DRMXOFSAVE_TEXTURENAMES 8
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#define D3DRMXOFSAVE_ALL 15
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#define D3DRMXOFSAVE_TEMPLATES 16
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#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
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typedef enum _D3DRMCOLORSOURCE {
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D3DRMCOLOR_FROMFACE,
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D3DRMCOLOR_FROMVERTEX
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} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
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typedef enum _D3DRMFRAMECONSTRAINT {
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D3DRMCONSTRAIN_Z,
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D3DRMCONSTRAIN_Y,
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D3DRMCONSTRAIN_X
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} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
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typedef enum _D3DRMMATERIALMODE {
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D3DRMMATERIAL_FROMMESH,
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D3DRMMATERIAL_FROMPARENT,
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D3DRMMATERIAL_FROMFRAME
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} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
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typedef enum _D3DRMFOGMODE {
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D3DRMFOG_LINEAR,
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D3DRMFOG_EXPONENTIAL,
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D3DRMFOG_EXPONENTIALSQUARED
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} D3DRMFOGMODE, *LPD3DRMFOGMODE;
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typedef enum _D3DRMZBUFFERMODE {
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D3DRMZBUFFER_FROMPARENT,
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D3DRMZBUFFER_ENABLE,
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D3DRMZBUFFER_DISABLE
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} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
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typedef enum _D3DRMSORTMODE {
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D3DRMSORT_FROMPARENT,
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D3DRMSORT_NONE,
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D3DRMSORT_FRONTTOBACK,
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D3DRMSORT_BACKTOFRONT
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} D3DRMSORTMODE, *LPD3DRMSORTMODE;
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typedef struct _D3DRMMATERIALOVERRIDE {
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DWORD dwSize;
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DWORD dwFlags;
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D3DCOLORVALUE dcDiffuse;
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D3DCOLORVALUE dcAmbient;
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D3DCOLORVALUE dcEmissive;
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D3DCOLORVALUE dcSpecular;
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D3DVALUE dvPower;
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LPUNKNOWN lpD3DRMTex;
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} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
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#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001
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#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002
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#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003
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#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004
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#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008
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#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010
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#define D3DRMMATERIALOVERRIDE_POWER 0x00000020
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#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040
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#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080
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#define D3DRMMATERIALOVERRIDE_ALL 0x000000FF
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#define D3DRMFPTF_ALPHA 0x00000001
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#define D3DRMFPTF_NOALPHA 0x00000002
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#define D3DRMFPTF_PALETTIZED 0x00000004
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#define D3DRMFPTF_NOTPALETTIZED 0x00000008
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#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001
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#define D3DRMSTATECHANGE_VOLATILE 0x000000002
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#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004
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#define D3DRMSTATECHANGE_RENDER 0x000000020
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#define D3DRMSTATECHANGE_LIGHT 0x000000040
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#define D3DRMDEVICE_NOZBUFFER 0x00000001
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#define D3DRMCALLBACK_PREORDER 0
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#define D3DRMCALLBACK_POSTORDER 1
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#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01
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#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02
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#define D3DRMRAYPICK_INTERPOLATEUV 0x04
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#define D3DRMRAYPICK_INTERPOLATECOLOR 0x08
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#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
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#define D3DRMADDFACES_VERTICESONLY 1
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#define D3DRMGENERATENORMALS_PRECOMPACT 1
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#define D3DRMGENERATENORMALS_USECREASEANGLE 2
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#define D3DRMMESHBUILDER_DIRECTPARENT 1
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#define D3DRMMESHBUILDER_ROOTMESH 2
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#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001
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#define D3DRMMESHBUILDER_PICKENABLE 0x00000002
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#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1
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#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2
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#define D3DRMADDMESHBUILDER_NOSUBMESHES 4
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#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001
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#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002
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#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004
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#define D3DRMFVF_TYPE 0x00000001
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#define D3DRMFVF_NORMAL 0x00000002
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#define D3DRMFVF_COLOR 0x00000004
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#define D3DRMFVF_TEXTURECOORDS 0x00000008
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#define D3DRMVERTEX_STRIP 0x00000001
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#define D3DRMVERTEX_FAN 0x00000002
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#define D3DRMVERTEX_LIST 0x00000004
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#define D3DRMCLEAR_TARGET 0x00000001
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#define D3DRMCLEAR_ZBUFFER 0x00000002
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#define D3DRMCLEAR_DIRTYRECTS 0x00000004
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#define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | D3DRMCLEAR_ZBUFFER | D3DRMCLEAR_DIRTYRECTS)
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#define D3DRMFOGMETHOD_VERTEX 0x00000001
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#define D3DRMFOGMETHOD_TABLE 0x00000002
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#define D3DRMFOGMETHOD_ANY 0x00000004
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#define D3DRMFRAME_RENDERENABLE 0x00000001
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#define D3DRMFRAME_PICKENABLE 0x00000002
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typedef DWORD D3DRMANIMATIONOPTIONS;
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#define D3DRMANIMATION_OPEN 0x00000001
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#define D3DRMANIMATION_CLOSED 0x00000002
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#define D3DRMANIMATION_LINEARPOSITION 0x00000004
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#define D3DRMANIMATION_SPLINEPOSITION 0x00000008
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#define D3DRMANIMATION_SCALEANDROTATION 0x00000010
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#define D3DRMANIMATION_POSITION 0x00000020
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typedef DWORD D3DRMINTERPOLATIONOPTIONS;
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#define D3DRMINTERPOLATION_OPEN 0x0001
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#define D3DRMINTERPOLATION_CLOSED 0x0002
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#define D3DRMINTERPOLATION_NEAREST 0x0100
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#define D3DRMINTERPOLATION_LINEAR 0x0004
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#define D3DRMINTERPOLATION_SPLINE 0x0008
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#define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040
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#define D3DRMINTERPOLATION_SLERPNORMALS 0x0080
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typedef DWORD D3DRMLOADOPTIONS;
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#define D3DRMLOAD_FROMFILE __MSABI_LONG(0x000)
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#define D3DRMLOAD_FROMRESOURCE __MSABI_LONG(0x001)
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#define D3DRMLOAD_FROMMEMORY __MSABI_LONG(0x002)
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#define D3DRMLOAD_FROMSTREAM __MSABI_LONG(0x004)
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#define D3DRMLOAD_FROMURL __MSABI_LONG(0x008)
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#define D3DRMLOAD_BYNAME __MSABI_LONG(0x010)
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#define D3DRMLOAD_BYPOSITION __MSABI_LONG(0x020)
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#define D3DRMLOAD_BYGUID __MSABI_LONG(0x040)
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#define D3DRMLOAD_FIRST __MSABI_LONG(0x080)
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#define D3DRMLOAD_INSTANCEBYREFERENCE __MSABI_LONG(0x100)
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#define D3DRMLOAD_INSTANCEBYCOPYING __MSABI_LONG(0x200)
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#define D3DRMLOAD_ASYNCHRONOUS __MSABI_LONG(0x400)
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typedef struct _D3DRMLOADRESOURCE {
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HMODULE hModule;
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LPCSTR /*LPCTSTR*/ lpName;
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LPCSTR /*LPCTSTR*/ lpType;
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} D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
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typedef struct _D3DRMLOADMEMORY {
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LPVOID lpMemory;
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DWORD dSize;
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} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
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#define D3DRMPMESHSTATUS_VALID 0x01
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#define D3DRMPMESHSTATUS_INTERRUPTED 0x02
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#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04
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#define D3DRMPMESHSTATUS_COMPLETE 0x08
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#define D3DRMPMESHSTATUS_RENDERABLE 0x10
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#define D3DRMPMESHEVENT_BASEMESH 0x01
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#define D3DRMPMESHEVENT_COMPLETE 0x02
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typedef struct _D3DRMPMESHLOADSTATUS {
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DWORD dwSize;
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DWORD dwPMeshSize;
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DWORD dwBaseMeshSize;
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DWORD dwBytesLoaded;
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DWORD dwVerticesLoaded;
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DWORD dwFacesLoaded;
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HRESULT dwLoadResult;
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DWORD dwFlags;
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} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
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typedef enum _D3DRMUSERVISUALREASON {
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D3DRMUSERVISUAL_CANSEE,
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D3DRMUSERVISUAL_RENDER
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} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
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typedef struct _D3DRMANIMATIONKEY
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{
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DWORD dwSize;
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DWORD dwKeyType;
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D3DVALUE dvTime;
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DWORD dwID;
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#if !defined(__cplusplus) || !defined(D3D_OVERLOADS)
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union
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{
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D3DRMQUATERNION dqRotateKey;
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D3DVECTOR dvScaleKey;
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D3DVECTOR dvPositionKey;
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} DUMMYUNIONNAME;
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#else
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D3DVALUE dvK[4];
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#endif
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} D3DRMANIMATIONKEY;
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typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
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#define D3DRMANIMATION_ROTATEKEY 0x01
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#define D3DRMANIMATION_SCALEKEY 0x02
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#define D3DRMANIMATION_POSITIONKEY 0x03
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typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;
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static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;
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static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;
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static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
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typedef struct _D3DRMVERTEX {
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D3DVECTOR position;
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D3DVECTOR normal;
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D3DVALUE tu;
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D3DVALUE tv;
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D3DCOLOR color;
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} D3DRMVERTEX, *LPD3DRMVERTEX;
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typedef LONG D3DRMGROUPINDEX;
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static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
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void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q);
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D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
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D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y);
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D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret,
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D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha);
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D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
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D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
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D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y);
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D3DVECTOR * WINAPI D3DRMVectorNormalize(D3DVECTOR *x);
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#define D3DRMVectorNormalise D3DRMVectorNormalize
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D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x);
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D3DVECTOR * WINAPI D3DRMVectorRandom(D3DVECTOR *ret);
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D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);
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D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *ret, D3DVECTOR *ray, D3DVECTOR *normal);
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D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale);
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D3DVECTOR * WINAPI D3DRMVectorSubtract(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
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D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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#if defined(__cplusplus)
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}
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#endif
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#endif
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