wine/dlls/ddraw
2024-05-23 13:50:37 +02:00
..
tests ddraw/tests: Test GetVertexBufferDesc(). 2024-05-07 13:36:14 +02:00
clipper.c
ddraw.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Use system memory for version 4 vertex buffers. 2024-05-07 13:36:14 +02:00
device.c ddraw: Use GNU assembly syntax on clang x86_64 MSVC target. 2024-05-23 13:50:37 +02:00
executebuffer.c ddraw: Store matrix handle in the global table. 2024-03-26 22:26:51 +01:00
light.c
main.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
Makefile.in
material.c
palette.c
surface.c ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem. 2024-03-28 19:48:08 +01:00
utils.c
version.rc
vertexbuffer.c ddraw: Use system memory for version 4 vertex buffers. 2024-05-07 13:36:14 +02:00
viewport.c ddraw: Sync wined3d render target in d3d_device_sync_rendertarget(). 2024-03-26 22:26:51 +01:00