wine/dlls/wined3d
Henri Verbeet 032f8702ed wined3d: Fix partial depth buffer copies.
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
..
arb_program_shader.c wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value(). 2011-04-04 11:53:45 +02:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
clipper.c
context.c wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets. 2011-04-05 11:13:39 +02:00
device.c wined3d: Get rid of context_validate. 2011-04-04 12:25:56 +02:00
directx.c wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Makefile.in wined3d: Merge the texture implementations. 2011-03-28 17:08:52 +02:00
nvidia_texture_shader.c wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
palette.c
query.c
resource.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Introduce a helper function for translating blend operations. 2011-04-04 11:53:50 +02:00
stateblock.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
surface.c wined3d: Fix partial depth buffer copies. 2011-04-05 11:13:46 +02:00
surface_base.c wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function. 2011-03-29 12:20:04 +02:00
surface_gdi.c wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
swapchain.c wined3d: Get rid of the IWineD3DBase requirement for surface_set_container(). 2011-03-28 17:08:52 +02:00
swapchain_base.c
swapchain_gdi.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
texture.c wined3d: Replace "is_srgb" in wined3d_texture with a flag. 2011-03-29 12:34:54 +02:00
utils.c wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
wined3d.spec wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
wined3d_gl.h wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
wined3d_main.c
wined3d_private.h wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets. 2011-04-05 11:13:39 +02:00