..
arb_program_shader.c
wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value().
2011-04-04 11:53:45 +02:00
ati_fragment_shader.c
buffer.c
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
clipper.c
context.c
wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
2011-04-05 11:13:39 +02:00
device.c
wined3d: Get rid of context_validate.
2011-04-04 12:25:56 +02:00
directx.c
wined3d: Get rid of the ARB_imaging extension.
2011-03-31 23:47:00 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Makefile.in
wined3d: Merge the texture implementations.
2011-03-28 17:08:52 +02:00
nvidia_texture_shader.c
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
palette.c
query.c
resource.c
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
shader.c
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
shader_sm1.c
shader_sm4.c
state.c
wined3d: Introduce a helper function for translating blend operations.
2011-04-04 11:53:50 +02:00
stateblock.c
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
surface.c
wined3d: Fix partial depth buffer copies.
2011-04-05 11:13:46 +02:00
surface_base.c
wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function.
2011-03-29 12:20:04 +02:00
surface_gdi.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
swapchain.c
wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
2011-03-28 17:08:52 +02:00
swapchain_base.c
swapchain_gdi.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
texture.c
wined3d: Replace "is_srgb" in wined3d_texture with a flag.
2011-03-29 12:34:54 +02:00
utils.c
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
wined3d.spec
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
wined3d_gl.h
wined3d: Get rid of the ARB_imaging extension.
2011-03-31 23:47:00 +02:00
wined3d_main.c
wined3d_private.h
wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
2011-04-05 11:13:39 +02:00