wine/dlls/wined3d
2014-01-08 19:58:56 +01:00
..
arb_program_shader.c wined3d: Use BOOL type where appropriate. 2013-12-12 19:21:36 +01:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
context.c wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
cs.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
device.c wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c wined3d: Remove partial surface update support. 2013-11-20 16:54:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP. 2013-12-12 12:08:09 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
sampler.c
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind(). 2013-11-21 13:36:29 +01:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Simplify wined3d_surface_set_mem. 2014-01-08 19:58:56 +01:00
swapchain.c wined3d: Fix up the backbuffer count on failure in swapchain_init(). 2014-01-08 14:34:12 +01:00
texture.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
utils.c wined3d: Reimplement wined3d_ftoa(). 2013-11-22 11:37:02 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Explicitly pass the palette size to wined3d_palette_create(). 2013-12-13 12:36:11 +01:00
wined3d_gl.h wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
wined3d_main.c
wined3d_private.h wined3d: Get rid of the unused screen_palents field in struct wined3d_palette. 2014-01-08 14:34:12 +01:00