wine/dlls/wined3d
Henri Verbeet 7599520321 wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info().
Checking these is somewhat pointless since they should never be
color-renderable according to the FBO spec. This patch also happens to avoid
dereferencing a NULL pointer inside fglrx.
2009-06-12 17:33:15 +02:00
..
arb_program_shader.c wined3d: Implement dsy in ARB. 2009-06-10 11:52:15 +02:00
ati_fragment_shader.c wined3d: A small atifs bump map improvement. 2009-06-10 11:52:24 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c wined3d: Don't allow a negative lock_count in buffer_Unmap. 2009-06-11 13:23:25 +02:00
clipper.c
context.c wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
cubetexture.c wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
device.c wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
directx.c wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Don't set unloaded arrays to zero. 2009-06-10 11:52:58 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture(). 2009-06-12 17:33:15 +02:00
surface_base.c wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
utils.c wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info(). 2009-06-12 17:33:15 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00