wine/server/queue.c
Rémi Bernon 2581e0b3ea server: Send WM_WINE_SETCURSOR with the thread input cursor handle.
Which may be different from the last desktop cursor handle.

This makes the behavior better match the old winex11 behavior, which queried
the current thread input cursor handle on every mouse move to sync it with X11,
although it contradicts MSDN documentation which states that the cursor handle
is global.

This fixes the X11 cursor being visible in "Deus Ex: GOTY Edition".
2023-10-11 20:30:04 +02:00

3497 lines
115 KiB
C

/*
* Server-side message queues
*
* Copyright (C) 2000 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <poll.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "winternl.h"
#include "ntuser.h"
#include "handle.h"
#include "file.h"
#include "thread.h"
#include "process.h"
#include "request.h"
#include "user.h"
#define WM_NCMOUSEFIRST WM_NCMOUSEMOVE
#define WM_NCMOUSELAST (WM_NCMOUSEFIRST+(WM_MOUSELAST-WM_MOUSEFIRST))
enum message_kind { SEND_MESSAGE, POST_MESSAGE };
#define NB_MSG_KINDS (POST_MESSAGE+1)
struct message_result
{
struct list sender_entry; /* entry in sender list */
struct message *msg; /* message the result is for */
struct message_result *recv_next; /* next in receiver list */
struct msg_queue *sender; /* sender queue */
struct msg_queue *receiver; /* receiver queue */
int replied; /* has it been replied to? */
unsigned int error; /* error code to pass back to sender */
lparam_t result; /* reply result */
struct message *hardware_msg; /* hardware message if low-level hook result */
struct desktop *desktop; /* desktop for hardware message */
struct message *callback_msg; /* message to queue for callback */
void *data; /* message reply data */
unsigned int data_size; /* size of message reply data */
struct timeout_user *timeout; /* result timeout */
};
struct message
{
struct list entry; /* entry in message list */
enum message_type type; /* message type */
user_handle_t win; /* window handle */
unsigned int msg; /* message code */
lparam_t wparam; /* parameters */
lparam_t lparam; /* parameters */
int x; /* message position */
int y;
unsigned int time; /* message time */
void *data; /* message data for sent messages */
unsigned int data_size; /* size of message data */
unsigned int unique_id; /* unique id for nested hw message waits */
struct message_result *result; /* result in sender queue */
};
struct timer
{
struct list entry; /* entry in timer list */
abstime_t when; /* next expiration */
unsigned int rate; /* timer rate in ms */
user_handle_t win; /* window handle */
unsigned int msg; /* message to post */
lparam_t id; /* timer id */
lparam_t lparam; /* lparam for message */
};
struct thread_input
{
struct object obj; /* object header */
struct desktop *desktop; /* desktop that this thread input belongs to */
user_handle_t focus; /* focus window */
user_handle_t capture; /* capture window */
user_handle_t active; /* active window */
user_handle_t menu_owner; /* current menu owner window */
user_handle_t move_size; /* current moving/resizing window */
user_handle_t caret; /* caret window */
rectangle_t caret_rect; /* caret rectangle */
int caret_hide; /* caret hide count */
int caret_state; /* caret on/off state */
user_handle_t cursor; /* current cursor */
int cursor_count; /* cursor show count */
struct list msg_list; /* list of hardware messages */
unsigned char keystate[256]; /* state of each key */
unsigned char desktop_keystate[256]; /* desktop keystate when keystate was synced */
int keystate_lock; /* keystate is locked */
};
struct msg_queue
{
struct object obj; /* object header */
struct fd *fd; /* optional file descriptor to poll */
unsigned int wake_bits; /* wakeup bits */
unsigned int wake_mask; /* wakeup mask */
unsigned int changed_bits; /* changed wakeup bits */
unsigned int changed_mask; /* changed wakeup mask */
int paint_count; /* pending paint messages count */
int hotkey_count; /* pending hotkey messages count */
int quit_message; /* is there a pending quit message? */
int exit_code; /* exit code of pending quit message */
int cursor_count; /* per-queue cursor show count */
struct list msg_list[NB_MSG_KINDS]; /* lists of messages */
struct list send_result; /* stack of sent messages waiting for result */
struct list callback_result; /* list of callback messages waiting for result */
struct message_result *recv_result; /* stack of received messages waiting for result */
struct list pending_timers; /* list of pending timers */
struct list expired_timers; /* list of expired timers */
lparam_t next_timer_id; /* id for the next timer with a 0 window */
struct timeout_user *timeout; /* timeout for next timer to expire */
struct thread_input *input; /* thread input descriptor */
struct hook_table *hooks; /* hook table */
timeout_t last_get_msg; /* time of last get message call */
int keystate_lock; /* owns an input keystate lock */
};
struct hotkey
{
struct list entry; /* entry in desktop hotkey list */
struct msg_queue *queue; /* queue owning this hotkey */
user_handle_t win; /* window handle */
int id; /* hotkey id */
unsigned int vkey; /* virtual key code */
unsigned int flags; /* key modifiers */
};
static void msg_queue_dump( struct object *obj, int verbose );
static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry );
static void msg_queue_remove_queue( struct object *obj, struct wait_queue_entry *entry );
static int msg_queue_signaled( struct object *obj, struct wait_queue_entry *entry );
static void msg_queue_satisfied( struct object *obj, struct wait_queue_entry *entry );
static void msg_queue_destroy( struct object *obj );
static void msg_queue_poll_event( struct fd *fd, int event );
static void thread_input_dump( struct object *obj, int verbose );
static void thread_input_destroy( struct object *obj );
static void timer_callback( void *private );
static const struct object_ops msg_queue_ops =
{
sizeof(struct msg_queue), /* size */
&no_type, /* type */
msg_queue_dump, /* dump */
msg_queue_add_queue, /* add_queue */
msg_queue_remove_queue, /* remove_queue */
msg_queue_signaled, /* signaled */
msg_queue_satisfied, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
default_map_access, /* map_access */
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_get_full_name, /* get_full_name */
no_lookup_name, /* lookup_name */
no_link_name, /* link_name */
NULL, /* unlink_name */
no_open_file, /* open_file */
no_kernel_obj_list, /* get_kernel_obj_list */
no_close_handle, /* close_handle */
msg_queue_destroy /* destroy */
};
static const struct fd_ops msg_queue_fd_ops =
{
NULL, /* get_poll_events */
msg_queue_poll_event, /* poll_event */
NULL, /* flush */
NULL, /* get_fd_type */
NULL, /* ioctl */
NULL, /* queue_async */
NULL, /* reselect_async */
NULL /* cancel async */
};
static const struct object_ops thread_input_ops =
{
sizeof(struct thread_input), /* size */
&no_type, /* type */
thread_input_dump, /* dump */
no_add_queue, /* add_queue */
NULL, /* remove_queue */
NULL, /* signaled */
NULL, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
default_map_access, /* map_access */
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_get_full_name, /* get_full_name */
no_lookup_name, /* lookup_name */
no_link_name, /* link_name */
NULL, /* unlink_name */
no_open_file, /* open_file */
no_kernel_obj_list, /* get_kernel_obj_list */
no_close_handle, /* close_handle */
thread_input_destroy /* destroy */
};
/* pointer to input structure of foreground thread */
static unsigned int last_input_time;
static cursor_pos_t cursor_history[64];
static unsigned int cursor_history_latest;
static void queue_hardware_message( struct desktop *desktop, struct message *msg, int always_queue );
static void free_message( struct message *msg );
/* set the caret window in a given thread input */
static void set_caret_window( struct thread_input *input, user_handle_t win )
{
if (!win || win != input->caret)
{
input->caret_rect.left = 0;
input->caret_rect.top = 0;
input->caret_rect.right = 0;
input->caret_rect.bottom = 0;
}
input->caret = win;
input->caret_hide = 1;
input->caret_state = 0;
}
/* create a thread input object */
static struct thread_input *create_thread_input( struct thread *thread )
{
struct thread_input *input;
if ((input = alloc_object( &thread_input_ops )))
{
input->focus = 0;
input->capture = 0;
input->active = 0;
input->menu_owner = 0;
input->move_size = 0;
input->cursor = 0;
input->cursor_count = 0;
list_init( &input->msg_list );
set_caret_window( input, 0 );
memset( input->keystate, 0, sizeof(input->keystate) );
input->keystate_lock = 0;
if (!(input->desktop = get_thread_desktop( thread, 0 /* FIXME: access rights */ )))
{
release_object( input );
return NULL;
}
memcpy( input->desktop_keystate, input->desktop->keystate, sizeof(input->desktop_keystate) );
}
return input;
}
/* create a message queue object */
static struct msg_queue *create_msg_queue( struct thread *thread, struct thread_input *input )
{
struct thread_input *new_input = NULL;
struct msg_queue *queue;
int i;
if (!input)
{
if (!(new_input = create_thread_input( thread ))) return NULL;
input = new_input;
}
if ((queue = alloc_object( &msg_queue_ops )))
{
queue->fd = NULL;
queue->wake_bits = 0;
queue->wake_mask = 0;
queue->changed_bits = 0;
queue->changed_mask = 0;
queue->paint_count = 0;
queue->hotkey_count = 0;
queue->quit_message = 0;
queue->cursor_count = 0;
queue->recv_result = NULL;
queue->next_timer_id = 0x7fff;
queue->timeout = NULL;
queue->input = (struct thread_input *)grab_object( input );
queue->hooks = NULL;
queue->last_get_msg = current_time;
queue->keystate_lock = 0;
list_init( &queue->send_result );
list_init( &queue->callback_result );
list_init( &queue->pending_timers );
list_init( &queue->expired_timers );
for (i = 0; i < NB_MSG_KINDS; i++) list_init( &queue->msg_list[i] );
thread->queue = queue;
}
if (new_input) release_object( new_input );
return queue;
}
/* free the message queue of a thread at thread exit */
void free_msg_queue( struct thread *thread )
{
remove_thread_hooks( thread );
if (!thread->queue) return;
release_object( thread->queue );
thread->queue = NULL;
}
/* synchronize thread input keystate with the desktop */
static void sync_input_keystate( struct thread_input *input )
{
int i;
if (!input->desktop || input->keystate_lock) return;
for (i = 0; i < sizeof(input->keystate); ++i)
{
if (input->desktop_keystate[i] == input->desktop->keystate[i]) continue;
input->keystate[i] = input->desktop_keystate[i] = input->desktop->keystate[i];
}
}
/* locks thread input keystate to prevent synchronization */
static void lock_input_keystate( struct thread_input *input )
{
input->keystate_lock++;
}
/* unlock the thread input keystate and synchronize it again */
static void unlock_input_keystate( struct thread_input *input )
{
input->keystate_lock--;
if (!input->keystate_lock) sync_input_keystate( input );
}
/* change the thread input data of a given thread */
static int assign_thread_input( struct thread *thread, struct thread_input *new_input )
{
struct msg_queue *queue = thread->queue;
if (!queue)
{
thread->queue = create_msg_queue( thread, new_input );
return thread->queue != NULL;
}
if (queue->input)
{
queue->input->cursor_count -= queue->cursor_count;
if (queue->keystate_lock) unlock_input_keystate( queue->input );
release_object( queue->input );
}
queue->input = (struct thread_input *)grab_object( new_input );
if (queue->keystate_lock) lock_input_keystate( queue->input );
new_input->cursor_count += queue->cursor_count;
return 1;
}
/* allocate a hardware message and its data */
static struct message *alloc_hardware_message( lparam_t info, struct hw_msg_source source,
unsigned int time, data_size_t extra_size )
{
struct hardware_msg_data *msg_data;
struct message *msg;
if (!(msg = mem_alloc( sizeof(*msg) ))) return NULL;
if (!(msg_data = mem_alloc( sizeof(*msg_data) + extra_size )))
{
free( msg );
return NULL;
}
memset( msg, 0, sizeof(*msg) );
msg->type = MSG_HARDWARE;
msg->time = time;
msg->data = msg_data;
msg->data_size = sizeof(*msg_data) + extra_size;
memset( msg_data, 0, sizeof(*msg_data) + extra_size );
msg_data->info = info;
msg_data->size = msg->data_size;
msg_data->source = source;
return msg;
}
static int is_cursor_clipped( struct desktop *desktop )
{
rectangle_t top_rect, clip_rect = desktop->cursor.clip;
get_top_window_rectangle( desktop, &top_rect );
return !is_rect_equal( &clip_rect, &top_rect );
}
static void queue_cursor_message( struct desktop *desktop, user_handle_t win, unsigned int message,
lparam_t wparam, lparam_t lparam )
{
static const struct hw_msg_source source = { IMDT_UNAVAILABLE, IMO_SYSTEM };
struct thread_input *input;
struct message *msg;
if (!(msg = alloc_hardware_message( 0, source, get_tick_count(), 0 ))) return;
msg->msg = message;
msg->wparam = wparam;
msg->lparam = lparam;
msg->x = desktop->cursor.x;
msg->y = desktop->cursor.y;
if (!(msg->win = win) && (input = desktop->foreground_input)) msg->win = input->active;
queue_hardware_message( desktop, msg, 1 );
}
static int update_desktop_cursor_window( struct desktop *desktop, user_handle_t win )
{
int updated = win != desktop->cursor.win;
user_handle_t handle = desktop->cursor.handle;
desktop->cursor.win = win;
if (updated)
{
struct thread *thread;
if ((thread = get_window_thread( win )))
{
struct thread_input *input = thread->queue->input;
if (input) handle = input->cursor_count < 0 ? 0 : input->cursor;
release_object( thread );
}
/* when clipping send the message to the foreground window as well, as some driver have an artificial overlay window */
if (is_cursor_clipped( desktop )) queue_cursor_message( desktop, 0, WM_WINE_SETCURSOR, win, handle );
queue_cursor_message( desktop, win, WM_WINE_SETCURSOR, win, handle );
}
return updated;
}
static int update_desktop_cursor_pos( struct desktop *desktop, user_handle_t win, int x, int y )
{
struct thread_input *input;
int updated;
x = max( min( x, desktop->cursor.clip.right - 1 ), desktop->cursor.clip.left );
y = max( min( y, desktop->cursor.clip.bottom - 1 ), desktop->cursor.clip.top );
updated = (desktop->cursor.x != x || desktop->cursor.y != y);
desktop->cursor.x = x;
desktop->cursor.y = y;
desktop->cursor.last_change = get_tick_count();
if (!win && (input = desktop->foreground_input)) win = input->capture;
if (!win || !is_window_visible( win ) || is_window_transparent( win ))
win = shallow_window_from_point( desktop, x, y );
if (update_desktop_cursor_window( desktop, win )) updated = 1;
return updated;
}
static void update_desktop_cursor_handle( struct desktop *desktop, user_handle_t handle )
{
int updated = desktop->cursor.handle != handle;
user_handle_t win = desktop->cursor.win;
desktop->cursor.handle = handle;
if (updated)
{
/* when clipping send the message to the foreground window as well, as some driver have an artificial overlay window */
if (is_cursor_clipped( desktop )) queue_cursor_message( desktop, 0, WM_WINE_SETCURSOR, win, handle );
queue_cursor_message( desktop, win, WM_WINE_SETCURSOR, win, handle );
}
}
/* set the cursor position and queue the corresponding mouse message */
static void set_cursor_pos( struct desktop *desktop, int x, int y )
{
static const struct hw_msg_source source = { IMDT_UNAVAILABLE, IMO_SYSTEM };
const struct rawinput_device *device;
struct message *msg;
if ((device = current->process->rawinput_mouse) && (device->flags & RIDEV_NOLEGACY))
{
update_desktop_cursor_pos( desktop, 0, x, y );
return;
}
if (!(msg = alloc_hardware_message( 0, source, get_tick_count(), 0 ))) return;
msg->msg = WM_MOUSEMOVE;
msg->x = x;
msg->y = y;
queue_hardware_message( desktop, msg, 1 );
}
/* retrieve default position and time for synthesized messages */
static void get_message_defaults( struct msg_queue *queue, int *x, int *y, unsigned int *time )
{
struct desktop *desktop = queue->input->desktop;
*x = desktop->cursor.x;
*y = desktop->cursor.y;
*time = get_tick_count();
}
/* set the cursor clip rectangle */
void set_clip_rectangle( struct desktop *desktop, const rectangle_t *rect, unsigned int flags, int reset )
{
rectangle_t top_rect;
int x, y;
get_top_window_rectangle( desktop, &top_rect );
if (rect)
{
rectangle_t new_rect = *rect;
if (new_rect.left < top_rect.left) new_rect.left = top_rect.left;
if (new_rect.right > top_rect.right) new_rect.right = top_rect.right;
if (new_rect.top < top_rect.top) new_rect.top = top_rect.top;
if (new_rect.bottom > top_rect.bottom) new_rect.bottom = top_rect.bottom;
if (new_rect.left > new_rect.right || new_rect.top > new_rect.bottom) new_rect = top_rect;
desktop->cursor.clip = new_rect;
}
else desktop->cursor.clip = top_rect;
/* warp the mouse to be inside the clip rect */
x = max( min( desktop->cursor.x, desktop->cursor.clip.right - 1 ), desktop->cursor.clip.left );
y = max( min( desktop->cursor.y, desktop->cursor.clip.bottom - 1 ), desktop->cursor.clip.top );
if (x != desktop->cursor.x || y != desktop->cursor.y) set_cursor_pos( desktop, x, y );
/* request clip cursor rectangle reset to the desktop thread */
if (reset) post_desktop_message( desktop, WM_WINE_CLIPCURSOR, flags, FALSE );
/* notify foreground thread, of reset, or to apply new cursor clipping rect */
queue_cursor_message( desktop, 0, WM_WINE_CLIPCURSOR, flags, reset );
}
/* change the foreground input and reset the cursor clip rect */
static void set_foreground_input( struct desktop *desktop, struct thread_input *input )
{
if (desktop->foreground_input == input) return;
set_clip_rectangle( desktop, NULL, SET_CURSOR_NOCLIP, 1 );
desktop->foreground_input = input;
}
/* get the hook table for a given thread */
struct hook_table *get_queue_hooks( struct thread *thread )
{
if (!thread->queue) return NULL;
return thread->queue->hooks;
}
/* set the hook table for a given thread, allocating the queue if needed */
void set_queue_hooks( struct thread *thread, struct hook_table *hooks )
{
struct msg_queue *queue = thread->queue;
if (!queue && !(queue = create_msg_queue( thread, NULL ))) return;
if (queue->hooks) release_object( queue->hooks );
queue->hooks = hooks;
}
/* check the queue status */
static inline int is_signaled( struct msg_queue *queue )
{
return ((queue->wake_bits & queue->wake_mask) || (queue->changed_bits & queue->changed_mask));
}
/* set some queue bits */
static inline void set_queue_bits( struct msg_queue *queue, unsigned int bits )
{
if (bits & (QS_KEY | QS_MOUSEBUTTON))
{
if (!queue->keystate_lock) lock_input_keystate( queue->input );
queue->keystate_lock = 1;
}
queue->wake_bits |= bits;
queue->changed_bits |= bits;
if (is_signaled( queue )) wake_up( &queue->obj, 0 );
}
/* clear some queue bits */
static inline void clear_queue_bits( struct msg_queue *queue, unsigned int bits )
{
queue->wake_bits &= ~bits;
queue->changed_bits &= ~bits;
if (!(queue->wake_bits & (QS_KEY | QS_MOUSEBUTTON)))
{
if (queue->keystate_lock) unlock_input_keystate( queue->input );
queue->keystate_lock = 0;
}
}
/* check if message is matched by the filter */
static inline int check_msg_filter( unsigned int msg, unsigned int first, unsigned int last )
{
return (msg >= first && msg <= last);
}
/* check whether a message filter contains at least one potential hardware message */
static inline int filter_contains_hw_range( unsigned int first, unsigned int last )
{
/* hardware message ranges are (in numerical order):
* WM_NCMOUSEFIRST .. WM_NCMOUSELAST
* WM_INPUT_DEVICE_CHANGE .. WM_KEYLAST
* WM_MOUSEFIRST .. WM_MOUSELAST
*/
if (last < WM_NCMOUSEFIRST) return 0;
if (first > WM_NCMOUSELAST && last < WM_INPUT_DEVICE_CHANGE) return 0;
if (first > WM_KEYLAST && last < WM_MOUSEFIRST) return 0;
if (first > WM_MOUSELAST) return 0;
return 1;
}
/* get the QS_* bit corresponding to a given hardware message */
static inline int get_hardware_msg_bit( unsigned int message )
{
if (message == WM_INPUT_DEVICE_CHANGE || message == WM_INPUT) return QS_RAWINPUT;
if (message == WM_MOUSEMOVE || message == WM_NCMOUSEMOVE) return QS_MOUSEMOVE;
if (message >= WM_KEYFIRST && message <= WM_KEYLAST) return QS_KEY;
if (message == WM_WINE_CLIPCURSOR) return QS_RAWINPUT;
if (message == WM_WINE_SETCURSOR) return QS_RAWINPUT;
return QS_MOUSEBUTTON;
}
/* get the current thread queue, creating it if needed */
static inline struct msg_queue *get_current_queue(void)
{
struct msg_queue *queue = current->queue;
if (!queue) queue = create_msg_queue( current, NULL );
return queue;
}
/* get a (pseudo-)unique id to tag hardware messages */
static inline unsigned int get_unique_id(void)
{
static unsigned int id;
if (!++id) id = 1; /* avoid an id of 0 */
return id;
}
/* try to merge a WM_MOUSEMOVE message with the last in the list; return 1 if successful */
static int merge_mousemove( struct thread_input *input, const struct message *msg )
{
struct message *prev;
struct list *ptr;
for (ptr = list_tail( &input->msg_list ); ptr; ptr = list_prev( &input->msg_list, ptr ))
{
prev = LIST_ENTRY( ptr, struct message, entry );
if (prev->msg != WM_INPUT) break;
}
if (!ptr) return 0;
if (prev->result) return 0;
if (prev->win && msg->win && prev->win != msg->win) return 0;
if (prev->msg != msg->msg) return 0;
if (prev->type != msg->type) return 0;
/* now we can merge it */
prev->wparam = msg->wparam;
prev->lparam = msg->lparam;
prev->x = msg->x;
prev->y = msg->y;
prev->time = msg->time;
if (msg->type == MSG_HARDWARE && prev->data && msg->data)
{
struct hardware_msg_data *prev_data = prev->data;
struct hardware_msg_data *msg_data = msg->data;
prev_data->info = msg_data->info;
}
list_remove( ptr );
list_add_tail( &input->msg_list, ptr );
return 1;
}
/* try to merge a unique message with the last in the list; return 1 if successful */
static int merge_unique_message( struct thread_input *input, unsigned int message, const struct message *msg )
{
struct message *prev;
LIST_FOR_EACH_ENTRY_REV( prev, &input->msg_list, struct message, entry )
if (prev->msg == message) break;
if (&prev->entry == &input->msg_list) return 0;
if (prev->result) return 0;
if (prev->win != msg->win) return 0;
if (prev->type != msg->type) return 0;
/* now we can merge it */
prev->wparam = msg->wparam;
prev->lparam = msg->lparam;
prev->x = msg->x;
prev->y = msg->y;
prev->time = msg->time;
list_remove( &prev->entry );
list_add_tail( &input->msg_list, &prev->entry );
return 1;
}
/* try to merge a message with the messages in the list; return 1 if successful */
static int merge_message( struct thread_input *input, const struct message *msg )
{
if (msg->msg == WM_MOUSEMOVE) return merge_mousemove( input, msg );
if (msg->msg == WM_WINE_CLIPCURSOR) return merge_unique_message( input, WM_WINE_CLIPCURSOR, msg );
if (msg->msg == WM_WINE_SETCURSOR) return merge_unique_message( input, WM_WINE_SETCURSOR, msg );
return 0;
}
/* free a result structure */
static void free_result( struct message_result *result )
{
if (result->timeout) remove_timeout_user( result->timeout );
free( result->data );
if (result->callback_msg) free_message( result->callback_msg );
if (result->hardware_msg) free_message( result->hardware_msg );
if (result->desktop) release_object( result->desktop );
free( result );
}
/* remove the result from the sender list it is on */
static inline void remove_result_from_sender( struct message_result *result )
{
assert( result->sender );
list_remove( &result->sender_entry );
result->sender = NULL;
if (!result->receiver) free_result( result );
}
/* store the message result in the appropriate structure */
static void store_message_result( struct message_result *res, lparam_t result, unsigned int error )
{
res->result = result;
res->error = error;
res->replied = 1;
if (res->timeout)
{
remove_timeout_user( res->timeout );
res->timeout = NULL;
}
if (res->hardware_msg)
{
if (!error && result) /* rejected by the hook */
free_message( res->hardware_msg );
else
queue_hardware_message( res->desktop, res->hardware_msg, 0 );
res->hardware_msg = NULL;
}
if (res->sender)
{
if (res->callback_msg)
{
/* queue the callback message in the sender queue */
struct callback_msg_data *data = res->callback_msg->data;
data->result = result;
list_add_tail( &res->sender->msg_list[SEND_MESSAGE], &res->callback_msg->entry );
set_queue_bits( res->sender, QS_SENDMESSAGE );
res->callback_msg = NULL;
remove_result_from_sender( res );
}
else
{
/* wake sender queue if waiting on this result */
if (list_head(&res->sender->send_result) == &res->sender_entry)
set_queue_bits( res->sender, QS_SMRESULT );
}
}
else if (!res->receiver) free_result( res );
}
/* free a message when deleting a queue or window */
static void free_message( struct message *msg )
{
struct message_result *result = msg->result;
if (result)
{
result->msg = NULL;
result->receiver = NULL;
store_message_result( result, 0, STATUS_ACCESS_DENIED /*FIXME*/ );
}
free( msg->data );
free( msg );
}
/* remove (and free) a message from a message list */
static void remove_queue_message( struct msg_queue *queue, struct message *msg,
enum message_kind kind )
{
list_remove( &msg->entry );
switch(kind)
{
case SEND_MESSAGE:
if (list_empty( &queue->msg_list[kind] )) clear_queue_bits( queue, QS_SENDMESSAGE );
break;
case POST_MESSAGE:
if (list_empty( &queue->msg_list[kind] ) && !queue->quit_message)
clear_queue_bits( queue, QS_POSTMESSAGE|QS_ALLPOSTMESSAGE );
if (msg->msg == WM_HOTKEY && --queue->hotkey_count == 0)
clear_queue_bits( queue, QS_HOTKEY );
break;
}
free_message( msg );
}
/* message timed out without getting a reply */
static void result_timeout( void *private )
{
struct message_result *result = private;
assert( !result->replied );
result->timeout = NULL;
if (result->msg) /* not received yet */
{
struct message *msg = result->msg;
result->msg = NULL;
msg->result = NULL;
remove_queue_message( result->receiver, msg, SEND_MESSAGE );
result->receiver = NULL;
}
store_message_result( result, 0, STATUS_TIMEOUT );
}
/* allocate and fill a message result structure */
static struct message_result *alloc_message_result( struct msg_queue *send_queue,
struct msg_queue *recv_queue,
struct message *msg, timeout_t timeout )
{
struct message_result *result = mem_alloc( sizeof(*result) );
if (result)
{
result->msg = msg;
result->sender = send_queue;
result->receiver = recv_queue;
result->replied = 0;
result->data = NULL;
result->data_size = 0;
result->timeout = NULL;
result->hardware_msg = NULL;
result->desktop = NULL;
result->callback_msg = NULL;
if (msg->type == MSG_CALLBACK)
{
struct message *callback_msg = mem_alloc( sizeof(*callback_msg) );
if (!callback_msg)
{
free( result );
return NULL;
}
callback_msg->type = MSG_CALLBACK_RESULT;
callback_msg->win = msg->win;
callback_msg->msg = msg->msg;
callback_msg->wparam = 0;
callback_msg->lparam = 0;
callback_msg->time = get_tick_count();
callback_msg->result = NULL;
/* steal the data from the original message */
callback_msg->data = msg->data;
callback_msg->data_size = msg->data_size;
msg->data = NULL;
msg->data_size = 0;
result->callback_msg = callback_msg;
list_add_head( &send_queue->callback_result, &result->sender_entry );
}
else if (send_queue)
{
list_add_head( &send_queue->send_result, &result->sender_entry );
clear_queue_bits( send_queue, QS_SMRESULT );
}
if (timeout != TIMEOUT_INFINITE)
result->timeout = add_timeout_user( timeout, result_timeout, result );
}
return result;
}
/* receive a message, removing it from the sent queue */
static void receive_message( struct msg_queue *queue, struct message *msg,
struct get_message_reply *reply )
{
struct message_result *result = msg->result;
reply->total = msg->data_size;
if (msg->data_size > get_reply_max_size())
{
set_error( STATUS_BUFFER_OVERFLOW );
return;
}
reply->type = msg->type;
reply->win = msg->win;
reply->msg = msg->msg;
reply->wparam = msg->wparam;
reply->lparam = msg->lparam;
reply->x = msg->x;
reply->y = msg->y;
reply->time = msg->time;
if (msg->data) set_reply_data_ptr( msg->data, msg->data_size );
list_remove( &msg->entry );
/* put the result on the receiver result stack */
if (result)
{
result->msg = NULL;
result->recv_next = queue->recv_result;
queue->recv_result = result;
}
free( msg );
if (list_empty( &queue->msg_list[SEND_MESSAGE] )) clear_queue_bits( queue, QS_SENDMESSAGE );
}
/* set the result of the current received message */
static void reply_message( struct msg_queue *queue, lparam_t result,
unsigned int error, int remove, const void *data, data_size_t len )
{
struct message_result *res = queue->recv_result;
if (remove)
{
queue->recv_result = res->recv_next;
res->receiver = NULL;
if (!res->sender && !res->hardware_msg) /* no one waiting for it */
{
free_result( res );
return;
}
}
if (!res->replied)
{
if (len && (res->data = memdup( data, len ))) res->data_size = len;
store_message_result( res, result, error );
}
}
static int match_window( user_handle_t win, user_handle_t msg_win )
{
if (!win) return 1;
if (win == -1 || win == 1) return !msg_win;
if (msg_win == win) return 1;
return is_child_window( win, msg_win );
}
/* retrieve a posted message */
static int get_posted_message( struct msg_queue *queue, user_handle_t win,
unsigned int first, unsigned int last, unsigned int flags,
struct get_message_reply *reply )
{
struct message *msg;
/* check against the filters */
LIST_FOR_EACH_ENTRY( msg, &queue->msg_list[POST_MESSAGE], struct message, entry )
{
if (!match_window( win, msg->win )) continue;
if (!check_msg_filter( msg->msg, first, last )) continue;
goto found; /* found one */
}
return 0;
/* return it to the app */
found:
reply->total = msg->data_size;
if (msg->data_size > get_reply_max_size())
{
set_error( STATUS_BUFFER_OVERFLOW );
return 1;
}
reply->type = msg->type;
reply->win = msg->win;
reply->msg = msg->msg;
reply->wparam = msg->wparam;
reply->lparam = msg->lparam;
reply->x = msg->x;
reply->y = msg->y;
reply->time = msg->time;
if (flags & PM_REMOVE)
{
if (msg->data)
{
set_reply_data_ptr( msg->data, msg->data_size );
msg->data = NULL;
msg->data_size = 0;
}
remove_queue_message( queue, msg, POST_MESSAGE );
}
else if (msg->data) set_reply_data( msg->data, msg->data_size );
return 1;
}
static int get_quit_message( struct msg_queue *queue, unsigned int flags,
struct get_message_reply *reply )
{
if (queue->quit_message)
{
reply->total = 0;
reply->type = MSG_POSTED;
reply->win = 0;
reply->msg = WM_QUIT;
reply->wparam = queue->exit_code;
reply->lparam = 0;
get_message_defaults( queue, &reply->x, &reply->y, &reply->time );
if (flags & PM_REMOVE)
{
queue->quit_message = 0;
if (list_empty( &queue->msg_list[POST_MESSAGE] ))
clear_queue_bits( queue, QS_POSTMESSAGE|QS_ALLPOSTMESSAGE );
}
return 1;
}
else
return 0;
}
/* empty a message list and free all the messages */
static void empty_msg_list( struct list *list )
{
struct list *ptr;
while ((ptr = list_head( list )) != NULL)
{
struct message *msg = LIST_ENTRY( ptr, struct message, entry );
list_remove( &msg->entry );
free_message( msg );
}
}
/* cleanup all pending results when deleting a queue */
static void cleanup_results( struct msg_queue *queue )
{
struct list *entry;
while ((entry = list_head( &queue->send_result )) != NULL)
{
remove_result_from_sender( LIST_ENTRY( entry, struct message_result, sender_entry ) );
}
while ((entry = list_head( &queue->callback_result )) != NULL)
{
remove_result_from_sender( LIST_ENTRY( entry, struct message_result, sender_entry ) );
}
while (queue->recv_result)
reply_message( queue, 0, STATUS_ACCESS_DENIED /*FIXME*/, 1, NULL, 0 );
}
/* check if the thread owning the queue is hung (not checking for messages) */
static int is_queue_hung( struct msg_queue *queue )
{
struct wait_queue_entry *entry;
if (current_time - queue->last_get_msg <= 5 * TICKS_PER_SEC)
return 0; /* less than 5 seconds since last get message -> not hung */
LIST_FOR_EACH_ENTRY( entry, &queue->obj.wait_queue, struct wait_queue_entry, entry )
{
if (get_wait_queue_thread(entry)->queue == queue)
return 0; /* thread is waiting on queue -> not hung */
}
return 1;
}
static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct process *process = get_wait_queue_thread(entry)->process;
/* a thread can only wait on its own queue */
if (get_wait_queue_thread(entry)->queue != queue)
{
set_error( STATUS_ACCESS_DENIED );
return 0;
}
if (process->idle_event && !(queue->wake_mask & QS_SMRESULT)) set_event( process->idle_event );
if (queue->fd && list_empty( &obj->wait_queue )) /* first on the queue */
set_fd_events( queue->fd, POLLIN );
add_queue( obj, entry );
return 1;
}
static void msg_queue_remove_queue(struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
remove_queue( obj, entry );
if (queue->fd && list_empty( &obj->wait_queue )) /* last on the queue is gone */
set_fd_events( queue->fd, 0 );
}
static void msg_queue_dump( struct object *obj, int verbose )
{
struct msg_queue *queue = (struct msg_queue *)obj;
fprintf( stderr, "Msg queue bits=%x mask=%x\n",
queue->wake_bits, queue->wake_mask );
}
static int msg_queue_signaled( struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
int ret = 0;
if (queue->fd)
{
if ((ret = check_fd_events( queue->fd, POLLIN )))
/* stop waiting on select() if we are signaled */
set_fd_events( queue->fd, 0 );
else if (!list_empty( &obj->wait_queue ))
/* restart waiting on poll() if we are no longer signaled */
set_fd_events( queue->fd, POLLIN );
}
return ret || is_signaled( queue );
}
static void msg_queue_satisfied( struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
queue->wake_mask = 0;
queue->changed_mask = 0;
}
static void msg_queue_destroy( struct object *obj )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct list *ptr;
struct hotkey *hotkey, *hotkey2;
int i;
cleanup_results( queue );
for (i = 0; i < NB_MSG_KINDS; i++) empty_msg_list( &queue->msg_list[i] );
LIST_FOR_EACH_ENTRY_SAFE( hotkey, hotkey2, &queue->input->desktop->hotkeys, struct hotkey, entry )
{
if (hotkey->queue == queue)
{
list_remove( &hotkey->entry );
free( hotkey );
}
}
while ((ptr = list_head( &queue->pending_timers )))
{
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
list_remove( &timer->entry );
free( timer );
}
while ((ptr = list_head( &queue->expired_timers )))
{
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
list_remove( &timer->entry );
free( timer );
}
if (queue->timeout) remove_timeout_user( queue->timeout );
queue->input->cursor_count -= queue->cursor_count;
if (queue->keystate_lock) unlock_input_keystate( queue->input );
release_object( queue->input );
if (queue->hooks) release_object( queue->hooks );
if (queue->fd) release_object( queue->fd );
}
static void msg_queue_poll_event( struct fd *fd, int event )
{
struct msg_queue *queue = get_fd_user( fd );
assert( queue->obj.ops == &msg_queue_ops );
if (event & (POLLERR | POLLHUP)) set_fd_events( fd, -1 );
else set_fd_events( queue->fd, 0 );
wake_up( &queue->obj, 0 );
}
static void thread_input_dump( struct object *obj, int verbose )
{
struct thread_input *input = (struct thread_input *)obj;
fprintf( stderr, "Thread input focus=%08x capture=%08x active=%08x\n",
input->focus, input->capture, input->active );
}
static void thread_input_destroy( struct object *obj )
{
struct thread_input *input = (struct thread_input *)obj;
struct desktop *desktop;
empty_msg_list( &input->msg_list );
if ((desktop = input->desktop))
{
if (desktop->foreground_input == input) desktop->foreground_input = NULL;
release_object( desktop );
}
}
/* fix the thread input data when a window is destroyed */
static inline void thread_input_cleanup_window( struct msg_queue *queue, user_handle_t window )
{
struct thread_input *input = queue->input;
if (window == input->focus) input->focus = 0;
if (window == input->capture) input->capture = 0;
if (window == input->active) input->active = 0;
if (window == input->menu_owner) input->menu_owner = 0;
if (window == input->move_size) input->move_size = 0;
if (window == input->caret) set_caret_window( input, 0 );
}
/* check if the specified window can be set in the input data of a given queue */
static int check_queue_input_window( struct msg_queue *queue, user_handle_t window )
{
struct thread *thread;
int ret = 0;
if (!window) return 1; /* we can always clear the data */
if ((thread = get_window_thread( window )))
{
ret = (queue->input == thread->queue->input);
if (!ret) set_error( STATUS_ACCESS_DENIED );
release_object( thread );
}
else set_error( STATUS_INVALID_HANDLE );
return ret;
}
/* make sure the specified thread has a queue */
int init_thread_queue( struct thread *thread )
{
if (thread->queue) return 1;
return (create_msg_queue( thread, NULL ) != NULL);
}
/* attach two thread input data structures */
int attach_thread_input( struct thread *thread_from, struct thread *thread_to )
{
struct desktop *desktop;
struct thread_input *input;
int ret;
if (!thread_to->queue && !(thread_to->queue = create_msg_queue( thread_to, NULL ))) return 0;
if (!(desktop = get_thread_desktop( thread_from, 0 ))) return 0;
input = (struct thread_input *)grab_object( thread_to->queue->input );
if (input->desktop != desktop)
{
set_error( STATUS_ACCESS_DENIED );
release_object( input );
release_object( desktop );
return 0;
}
release_object( desktop );
if (thread_from->queue)
{
if (!input->focus) input->focus = thread_from->queue->input->focus;
if (!input->active) input->active = thread_from->queue->input->active;
}
ret = assign_thread_input( thread_from, input );
if (ret) memset( input->keystate, 0, sizeof(input->keystate) );
release_object( input );
return ret;
}
/* detach two thread input data structures */
void detach_thread_input( struct thread *thread_from )
{
struct thread *thread;
struct thread_input *input, *old_input = thread_from->queue->input;
if ((input = create_thread_input( thread_from )))
{
if (old_input->focus && (thread = get_window_thread( old_input->focus )))
{
if (thread == thread_from)
{
input->focus = old_input->focus;
old_input->focus = 0;
}
release_object( thread );
}
if (old_input->active && (thread = get_window_thread( old_input->active )))
{
if (thread == thread_from)
{
input->active = old_input->active;
old_input->active = 0;
}
release_object( thread );
}
assign_thread_input( thread_from, input );
release_object( input );
}
}
/* set the next timer to expire */
static void set_next_timer( struct msg_queue *queue )
{
struct list *ptr;
if (queue->timeout)
{
remove_timeout_user( queue->timeout );
queue->timeout = NULL;
}
if ((ptr = list_head( &queue->pending_timers )))
{
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
queue->timeout = add_timeout_user( abstime_to_timeout(timer->when), timer_callback, queue );
}
/* set/clear QS_TIMER bit */
if (list_empty( &queue->expired_timers ))
clear_queue_bits( queue, QS_TIMER );
else
set_queue_bits( queue, QS_TIMER );
}
/* find a timer from its window and id */
static struct timer *find_timer( struct msg_queue *queue, user_handle_t win,
unsigned int msg, lparam_t id )
{
struct list *ptr;
/* we need to search both lists */
LIST_FOR_EACH( ptr, &queue->pending_timers )
{
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
if (timer->win == win && timer->msg == msg && timer->id == id) return timer;
}
LIST_FOR_EACH( ptr, &queue->expired_timers )
{
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
if (timer->win == win && timer->msg == msg && timer->id == id) return timer;
}
return NULL;
}
/* callback for the next timer expiration */
static void timer_callback( void *private )
{
struct msg_queue *queue = private;
struct list *ptr;
queue->timeout = NULL;
/* move on to the next timer */
ptr = list_head( &queue->pending_timers );
list_remove( ptr );
list_add_tail( &queue->expired_timers, ptr );
set_next_timer( queue );
}
/* link a timer at its rightful place in the queue list */
static void link_timer( struct msg_queue *queue, struct timer *timer )
{
struct list *ptr;
for (ptr = queue->pending_timers.next; ptr != &queue->pending_timers; ptr = ptr->next)
{
struct timer *t = LIST_ENTRY( ptr, struct timer, entry );
if (t->when <= timer->when) break;
}
list_add_before( ptr, &timer->entry );
}
/* remove a timer from the queue timer list and free it */
static void free_timer( struct msg_queue *queue, struct timer *timer )
{
list_remove( &timer->entry );
free( timer );
set_next_timer( queue );
}
/* restart an expired timer */
static void restart_timer( struct msg_queue *queue, struct timer *timer )
{
list_remove( &timer->entry );
while (-timer->when <= monotonic_time) timer->when -= (timeout_t)timer->rate * 10000;
link_timer( queue, timer );
set_next_timer( queue );
}
/* find an expired timer matching the filtering parameters */
static struct timer *find_expired_timer( struct msg_queue *queue, user_handle_t win,
unsigned int get_first, unsigned int get_last,
int remove )
{
struct list *ptr;
LIST_FOR_EACH( ptr, &queue->expired_timers )
{
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
if (win && timer->win != win) continue;
if (check_msg_filter( timer->msg, get_first, get_last ))
{
if (remove) restart_timer( queue, timer );
return timer;
}
}
return NULL;
}
/* add a timer */
static struct timer *set_timer( struct msg_queue *queue, unsigned int rate )
{
struct timer *timer = mem_alloc( sizeof(*timer) );
if (timer)
{
timer->rate = max( rate, 1 );
timer->when = -monotonic_time - (timeout_t)timer->rate * 10000;
link_timer( queue, timer );
/* check if we replaced the next timer */
if (list_head( &queue->pending_timers ) == &timer->entry) set_next_timer( queue );
}
return timer;
}
/* change the input key state for a given key */
static void set_input_key_state( unsigned char *keystate, unsigned char key, int down )
{
if (down)
{
if (!(keystate[key] & 0x80)) keystate[key] ^= 0x01;
keystate[key] |= down;
}
else keystate[key] &= ~0x80;
}
/* update the input key state for a keyboard message */
static void update_input_key_state( struct desktop *desktop, unsigned char *keystate,
unsigned int msg, lparam_t wparam )
{
unsigned char key;
int down = 0;
switch (msg)
{
case WM_LBUTTONDOWN:
down = (keystate == desktop->keystate) ? 0xc0 : 0x80;
/* fall through */
case WM_LBUTTONUP:
set_input_key_state( keystate, VK_LBUTTON, down );
break;
case WM_MBUTTONDOWN:
down = (keystate == desktop->keystate) ? 0xc0 : 0x80;
/* fall through */
case WM_MBUTTONUP:
set_input_key_state( keystate, VK_MBUTTON, down );
break;
case WM_RBUTTONDOWN:
down = (keystate == desktop->keystate) ? 0xc0 : 0x80;
/* fall through */
case WM_RBUTTONUP:
set_input_key_state( keystate, VK_RBUTTON, down );
break;
case WM_XBUTTONDOWN:
down = (keystate == desktop->keystate) ? 0xc0 : 0x80;
/* fall through */
case WM_XBUTTONUP:
if (wparam >> 16 == XBUTTON1) set_input_key_state( keystate, VK_XBUTTON1, down );
else if (wparam >> 16 == XBUTTON2) set_input_key_state( keystate, VK_XBUTTON2, down );
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
down = (keystate == desktop->keystate) ? 0xc0 : 0x80;
/* fall through */
case WM_KEYUP:
case WM_SYSKEYUP:
key = (unsigned char)wparam;
set_input_key_state( keystate, key, down );
switch(key)
{
case VK_LCONTROL:
case VK_RCONTROL:
down = (keystate[VK_LCONTROL] | keystate[VK_RCONTROL]) & 0x80;
set_input_key_state( keystate, VK_CONTROL, down );
break;
case VK_LMENU:
case VK_RMENU:
down = (keystate[VK_LMENU] | keystate[VK_RMENU]) & 0x80;
set_input_key_state( keystate, VK_MENU, down );
break;
case VK_LSHIFT:
case VK_RSHIFT:
down = (keystate[VK_LSHIFT] | keystate[VK_RSHIFT]) & 0x80;
set_input_key_state( keystate, VK_SHIFT, down );
break;
}
break;
}
}
/* update the desktop key state according to a mouse message flags */
static void update_desktop_mouse_state( struct desktop *desktop, unsigned int flags, lparam_t wparam )
{
if (flags & MOUSEEVENTF_LEFTDOWN)
update_input_key_state( desktop, desktop->keystate, WM_LBUTTONDOWN, wparam );
if (flags & MOUSEEVENTF_LEFTUP)
update_input_key_state( desktop, desktop->keystate, WM_LBUTTONUP, wparam );
if (flags & MOUSEEVENTF_RIGHTDOWN)
update_input_key_state( desktop, desktop->keystate, WM_RBUTTONDOWN, wparam );
if (flags & MOUSEEVENTF_RIGHTUP)
update_input_key_state( desktop, desktop->keystate, WM_RBUTTONUP, wparam );
if (flags & MOUSEEVENTF_MIDDLEDOWN)
update_input_key_state( desktop, desktop->keystate, WM_MBUTTONDOWN, wparam );
if (flags & MOUSEEVENTF_MIDDLEUP)
update_input_key_state( desktop, desktop->keystate, WM_MBUTTONUP, wparam );
if (flags & MOUSEEVENTF_XDOWN)
update_input_key_state( desktop, desktop->keystate, WM_XBUTTONDOWN, wparam );
if (flags & MOUSEEVENTF_XUP)
update_input_key_state( desktop, desktop->keystate, WM_XBUTTONUP, wparam );
}
/* release the hardware message currently being processed by the given thread */
static void release_hardware_message( struct msg_queue *queue, unsigned int hw_id )
{
struct thread_input *input = queue->input;
struct message *msg, *other;
int clr_bit;
LIST_FOR_EACH_ENTRY( msg, &input->msg_list, struct message, entry )
{
if (msg->unique_id == hw_id) break;
}
if (&msg->entry == &input->msg_list) return; /* not found */
/* clear the queue bit for that message */
clr_bit = get_hardware_msg_bit( msg->msg );
LIST_FOR_EACH_ENTRY( other, &input->msg_list, struct message, entry )
{
if (other != msg && get_hardware_msg_bit( other->msg ) == clr_bit)
{
clr_bit = 0;
break;
}
}
if (clr_bit) clear_queue_bits( queue, clr_bit );
update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam );
list_remove( &msg->entry );
free_message( msg );
}
static int queue_hotkey_message( struct desktop *desktop, struct message *msg )
{
struct hotkey *hotkey;
unsigned int modifiers = 0;
if (msg->msg != WM_KEYDOWN && msg->msg != WM_SYSKEYDOWN) return 0;
if (desktop->keystate[VK_MENU] & 0x80) modifiers |= MOD_ALT;
if (desktop->keystate[VK_CONTROL] & 0x80) modifiers |= MOD_CONTROL;
if (desktop->keystate[VK_SHIFT] & 0x80) modifiers |= MOD_SHIFT;
if ((desktop->keystate[VK_LWIN] & 0x80) || (desktop->keystate[VK_RWIN] & 0x80)) modifiers |= MOD_WIN;
LIST_FOR_EACH_ENTRY( hotkey, &desktop->hotkeys, struct hotkey, entry )
{
if (hotkey->vkey != msg->wparam) continue;
if ((hotkey->flags & (MOD_ALT|MOD_CONTROL|MOD_SHIFT|MOD_WIN)) == modifiers) goto found;
}
return 0;
found:
msg->type = MSG_POSTED;
msg->win = hotkey->win;
msg->msg = WM_HOTKEY;
msg->wparam = hotkey->id;
msg->lparam = ((hotkey->vkey & 0xffff) << 16) | modifiers;
free( msg->data );
msg->data = NULL;
msg->data_size = 0;
list_add_tail( &hotkey->queue->msg_list[POST_MESSAGE], &msg->entry );
set_queue_bits( hotkey->queue, QS_POSTMESSAGE|QS_ALLPOSTMESSAGE|QS_HOTKEY );
hotkey->queue->hotkey_count++;
return 1;
}
/* find the window that should receive a given hardware message */
static user_handle_t find_hardware_message_window( struct desktop *desktop, struct thread_input *input,
struct message *msg, unsigned int *msg_code,
struct thread **thread )
{
user_handle_t win = 0;
*thread = NULL;
*msg_code = msg->msg;
switch (get_hardware_msg_bit( msg->msg ))
{
case QS_RAWINPUT:
if (!(win = msg->win) && input) win = input->focus;
break;
case QS_KEY:
if (input && !(win = input->focus))
{
win = input->active;
if (*msg_code < WM_SYSKEYDOWN) *msg_code += WM_SYSKEYDOWN - WM_KEYDOWN;
}
break;
case QS_MOUSEMOVE:
case QS_MOUSEBUTTON:
if (!input || !(win = input->capture))
{
if (is_window_visible( msg->win ) && !is_window_transparent( msg->win )) win = msg->win;
else win = shallow_window_from_point( desktop, msg->x, msg->y );
*thread = window_thread_from_point( win, msg->x, msg->y );
}
break;
}
if (!*thread)
*thread = get_window_thread( win );
return win;
}
static struct rawinput_device *find_rawinput_device( struct process *process, unsigned short usage_page, unsigned short usage )
{
struct rawinput_device *device, *end;
for (device = process->rawinput_devices, end = device + process->rawinput_device_count; device != end; device++)
{
if (device->usage_page != usage_page || device->usage != usage) continue;
return device;
}
return NULL;
}
static void prepend_cursor_history( int x, int y, unsigned int time, lparam_t info )
{
cursor_pos_t *pos = &cursor_history[--cursor_history_latest % ARRAY_SIZE(cursor_history)];
pos->x = x;
pos->y = y;
pos->time = time;
pos->info = info;
}
/* queue a hardware message into a given thread input */
static void queue_hardware_message( struct desktop *desktop, struct message *msg, int always_queue )
{
user_handle_t win;
struct thread *thread;
struct thread_input *input;
struct hardware_msg_data *msg_data = msg->data;
unsigned int msg_code;
update_input_key_state( desktop, desktop->keystate, msg->msg, msg->wparam );
last_input_time = get_tick_count();
if (msg->msg != WM_MOUSEMOVE) always_queue = 1;
switch (get_hardware_msg_bit( msg->msg ))
{
case QS_KEY:
if (queue_hotkey_message( desktop, msg )) return;
if (desktop->keystate[VK_MENU] & 0x80) msg->lparam |= KF_ALTDOWN << 16;
if (msg->wparam == VK_SHIFT || msg->wparam == VK_LSHIFT || msg->wparam == VK_RSHIFT)
msg->lparam &= ~(KF_EXTENDED << 16);
break;
case QS_MOUSEMOVE:
prepend_cursor_history( msg->x, msg->y, msg->time, msg_data->info );
if (update_desktop_cursor_pos( desktop, msg->win, msg->x, msg->y )) always_queue = 1;
/* fallthrough */
case QS_MOUSEBUTTON:
if (desktop->keystate[VK_LBUTTON] & 0x80) msg->wparam |= MK_LBUTTON;
if (desktop->keystate[VK_MBUTTON] & 0x80) msg->wparam |= MK_MBUTTON;
if (desktop->keystate[VK_RBUTTON] & 0x80) msg->wparam |= MK_RBUTTON;
if (desktop->keystate[VK_SHIFT] & 0x80) msg->wparam |= MK_SHIFT;
if (desktop->keystate[VK_CONTROL] & 0x80) msg->wparam |= MK_CONTROL;
if (desktop->keystate[VK_XBUTTON1] & 0x80) msg->wparam |= MK_XBUTTON1;
if (desktop->keystate[VK_XBUTTON2] & 0x80) msg->wparam |= MK_XBUTTON2;
break;
}
msg->x = desktop->cursor.x;
msg->y = desktop->cursor.y;
if (msg->win && (thread = get_window_thread( msg->win )))
{
input = thread->queue->input;
release_object( thread );
}
else input = desktop->foreground_input;
win = find_hardware_message_window( desktop, input, msg, &msg_code, &thread );
if (!win || !thread)
{
if (input) update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam );
free_message( msg );
return;
}
input = thread->queue->input;
if (!always_queue || merge_message( input, msg )) free_message( msg );
else
{
msg->unique_id = 0; /* will be set once we return it to the app */
list_add_tail( &input->msg_list, &msg->entry );
set_queue_bits( thread->queue, get_hardware_msg_bit( msg->msg ) );
}
release_object( thread );
}
/* send the low-level hook message for a given hardware message */
static int send_hook_ll_message( struct desktop *desktop, struct message *hardware_msg,
const hw_input_t *input, struct msg_queue *sender )
{
struct thread *hook_thread;
struct msg_queue *queue;
struct message *msg;
timeout_t timeout = 2000 * -10000; /* FIXME: load from registry */
int id = (input->type == INPUT_MOUSE) ? WH_MOUSE_LL : WH_KEYBOARD_LL;
if (!(hook_thread = get_first_global_hook( id ))) return 0;
if (!(queue = hook_thread->queue)) return 0;
if (is_queue_hung( queue )) return 0;
if (!(msg = mem_alloc( sizeof(*msg) ))) return 0;
msg->type = MSG_HOOK_LL;
msg->win = 0;
msg->msg = id;
msg->wparam = hardware_msg->msg;
msg->x = hardware_msg->x;
msg->y = hardware_msg->y;
msg->time = hardware_msg->time;
msg->data_size = hardware_msg->data_size;
msg->result = NULL;
if (input->type == INPUT_KEYBOARD)
{
unsigned short vkey = input->kbd.vkey;
if (input->kbd.flags & KEYEVENTF_UNICODE) vkey = VK_PACKET;
msg->lparam = (input->kbd.scan << 16) | vkey;
}
else msg->lparam = input->mouse.data << 16;
if (!(msg->data = memdup( hardware_msg->data, hardware_msg->data_size )) ||
!(msg->result = alloc_message_result( sender, queue, msg, timeout )))
{
free_message( msg );
return 0;
}
msg->result->hardware_msg = hardware_msg;
msg->result->desktop = (struct desktop *)grab_object( desktop );
list_add_tail( &queue->msg_list[SEND_MESSAGE], &msg->entry );
set_queue_bits( queue, QS_SENDMESSAGE );
return 1;
}
/* get the foreground thread for a desktop and a window receiving input */
static struct thread *get_foreground_thread( struct desktop *desktop, user_handle_t window )
{
/* if desktop has no foreground process, assume the receiving window is */
if (desktop->foreground_input) return get_window_thread( desktop->foreground_input->focus );
if (window) return get_window_thread( window );
return NULL;
}
struct rawinput_message
{
struct thread *foreground;
struct desktop *desktop;
struct hw_msg_source source;
unsigned int time;
unsigned int message;
struct hardware_msg_data data;
const void *hid_report;
};
/* check if process is supposed to receive a WM_INPUT message and eventually queue it */
static int queue_rawinput_message( struct process* process, void *arg )
{
const struct rawinput_message* raw_msg = arg;
const struct rawinput_device *device = NULL;
struct desktop *target_desktop = NULL, *desktop = NULL;
struct thread *target_thread = NULL, *foreground = NULL;
struct message *msg;
data_size_t report_size;
int wparam = RIM_INPUT;
if (raw_msg->data.rawinput.type == RIM_TYPEMOUSE)
device = process->rawinput_mouse;
else if (raw_msg->data.rawinput.type == RIM_TYPEKEYBOARD)
device = process->rawinput_kbd;
else
device = find_rawinput_device( process, raw_msg->data.rawinput.hid.usage_page, raw_msg->data.rawinput.hid.usage );
if (!device) return 0;
if (raw_msg->message == WM_INPUT_DEVICE_CHANGE && !(device->flags & RIDEV_DEVNOTIFY)) return 0;
if (raw_msg->desktop) desktop = (struct desktop *)grab_object( raw_msg->desktop );
else if (!(desktop = get_desktop_obj( process, process->desktop, 0 ))) goto done;
if (raw_msg->foreground) foreground = (struct thread *)grab_object( raw_msg->foreground );
else if (!(foreground = get_foreground_thread( desktop, 0 ))) goto done;
if (process != foreground->process)
{
if (raw_msg->message == WM_INPUT && !(device->flags & RIDEV_INPUTSINK)) goto done;
if (!(target_thread = get_window_thread( device->target ))) goto done;
if (!(target_desktop = get_thread_desktop( target_thread, 0 ))) goto done;
if (target_desktop != desktop) goto done;
wparam = RIM_INPUTSINK;
}
if (raw_msg->data.rawinput.type != RIM_TYPEHID || !raw_msg->hid_report) report_size = 0;
else report_size = raw_msg->data.size - sizeof(raw_msg->data);
if (!(msg = alloc_hardware_message( raw_msg->data.info, raw_msg->source, raw_msg->time, report_size )))
goto done;
msg->win = device->target;
msg->msg = raw_msg->message;
msg->wparam = wparam;
msg->lparam = 0;
memcpy( msg->data, &raw_msg->data, sizeof(raw_msg->data) );
if (report_size) memcpy( (struct hardware_msg_data *)msg->data + 1, raw_msg->hid_report, report_size );
if (raw_msg->message == WM_INPUT_DEVICE_CHANGE && raw_msg->data.rawinput.type == RIM_TYPEHID)
{
msg->wparam = raw_msg->data.rawinput.hid.param;
msg->lparam = raw_msg->data.rawinput.hid.device;
}
queue_hardware_message( desktop, msg, 1 );
done:
if (target_thread) release_object( target_thread );
if (target_desktop) release_object( target_desktop );
if (foreground) release_object( foreground );
if (desktop) release_object( desktop );
return 0;
}
/* queue a hardware message for a mouse event */
static int queue_mouse_message( struct desktop *desktop, user_handle_t win, const hw_input_t *input,
unsigned int origin, struct msg_queue *sender )
{
const struct rawinput_device *device;
struct hardware_msg_data *msg_data;
struct rawinput_message raw_msg;
struct message *msg;
struct thread *foreground;
unsigned int i, time, flags;
struct hw_msg_source source = { IMDT_MOUSE, origin };
int wait = 0, x, y;
static const unsigned int messages[] =
{
WM_MOUSEMOVE, /* 0x0001 = MOUSEEVENTF_MOVE */
WM_LBUTTONDOWN, /* 0x0002 = MOUSEEVENTF_LEFTDOWN */
WM_LBUTTONUP, /* 0x0004 = MOUSEEVENTF_LEFTUP */
WM_RBUTTONDOWN, /* 0x0008 = MOUSEEVENTF_RIGHTDOWN */
WM_RBUTTONUP, /* 0x0010 = MOUSEEVENTF_RIGHTUP */
WM_MBUTTONDOWN, /* 0x0020 = MOUSEEVENTF_MIDDLEDOWN */
WM_MBUTTONUP, /* 0x0040 = MOUSEEVENTF_MIDDLEUP */
WM_XBUTTONDOWN, /* 0x0080 = MOUSEEVENTF_XDOWN */
WM_XBUTTONUP, /* 0x0100 = MOUSEEVENTF_XUP */
0, /* 0x0200 = unused */
0, /* 0x0400 = unused */
WM_MOUSEWHEEL, /* 0x0800 = MOUSEEVENTF_WHEEL */
WM_MOUSEHWHEEL /* 0x1000 = MOUSEEVENTF_HWHEEL */
};
desktop->cursor.last_change = get_tick_count();
flags = input->mouse.flags;
time = input->mouse.time;
if (!time) time = desktop->cursor.last_change;
if (flags & MOUSEEVENTF_MOVE)
{
if (flags & MOUSEEVENTF_ABSOLUTE)
{
x = input->mouse.x;
y = input->mouse.y;
if (flags & ~(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE) &&
x == desktop->cursor.x && y == desktop->cursor.y)
flags &= ~MOUSEEVENTF_MOVE;
}
else
{
x = desktop->cursor.x + input->mouse.x;
y = desktop->cursor.y + input->mouse.y;
}
}
else
{
x = desktop->cursor.x;
y = desktop->cursor.y;
}
if ((foreground = get_foreground_thread( desktop, win )))
{
memset( &raw_msg, 0, sizeof(raw_msg) );
raw_msg.foreground = foreground;
raw_msg.desktop = desktop;
raw_msg.source = source;
raw_msg.time = time;
raw_msg.message = WM_INPUT;
msg_data = &raw_msg.data;
msg_data->info = input->mouse.info;
msg_data->size = sizeof(*msg_data);
msg_data->flags = flags;
msg_data->rawinput.type = RIM_TYPEMOUSE;
msg_data->rawinput.mouse.x = x - desktop->cursor.x;
msg_data->rawinput.mouse.y = y - desktop->cursor.y;
msg_data->rawinput.mouse.data = input->mouse.data;
enum_processes( queue_rawinput_message, &raw_msg );
release_object( foreground );
}
if ((device = current->process->rawinput_mouse) && (device->flags & RIDEV_NOLEGACY))
{
if (flags & MOUSEEVENTF_MOVE) update_desktop_cursor_pos( desktop, win, x, y );
update_desktop_mouse_state( desktop, flags, input->mouse.data << 16 );
return 0;
}
for (i = 0; i < ARRAY_SIZE( messages ); i++)
{
if (!messages[i]) continue;
if (!(flags & (1 << i))) continue;
flags &= ~(1 << i);
if (!(msg = alloc_hardware_message( input->mouse.info, source, time, 0 ))) return 0;
msg_data = msg->data;
msg->win = get_user_full_handle( win );
msg->msg = messages[i];
msg->wparam = input->mouse.data << 16;
msg->lparam = 0;
msg->x = x;
msg->y = y;
if (origin == IMO_INJECTED) msg_data->flags = LLMHF_INJECTED;
/* specify a sender only when sending the last message */
if (!(flags & ((1 << ARRAY_SIZE( messages )) - 1)))
{
if (!(wait = send_hook_ll_message( desktop, msg, input, sender )))
queue_hardware_message( desktop, msg, 0 );
}
else if (!send_hook_ll_message( desktop, msg, input, NULL ))
queue_hardware_message( desktop, msg, 0 );
}
return wait;
}
/* queue a hardware message for a keyboard event */
static int queue_keyboard_message( struct desktop *desktop, user_handle_t win, const hw_input_t *input,
unsigned int origin, struct msg_queue *sender )
{
struct hw_msg_source source = { IMDT_KEYBOARD, origin };
const struct rawinput_device *device;
struct hardware_msg_data *msg_data;
struct rawinput_message raw_msg;
struct message *msg;
struct thread *foreground;
unsigned char vkey = input->kbd.vkey;
unsigned int message_code, time;
int wait;
if (!(time = input->kbd.time)) time = get_tick_count();
if (!(input->kbd.flags & KEYEVENTF_UNICODE))
{
switch (vkey)
{
case VK_MENU:
case VK_LMENU:
case VK_RMENU:
vkey = (input->kbd.flags & KEYEVENTF_EXTENDEDKEY) ? VK_RMENU : VK_LMENU;
break;
case VK_CONTROL:
case VK_LCONTROL:
case VK_RCONTROL:
vkey = (input->kbd.flags & KEYEVENTF_EXTENDEDKEY) ? VK_RCONTROL : VK_LCONTROL;
break;
case VK_SHIFT:
case VK_LSHIFT:
case VK_RSHIFT:
vkey = (input->kbd.flags & KEYEVENTF_EXTENDEDKEY) ? VK_RSHIFT : VK_LSHIFT;
break;
}
}
message_code = (input->kbd.flags & KEYEVENTF_KEYUP) ? WM_KEYUP : WM_KEYDOWN;
switch (vkey)
{
case VK_LMENU:
case VK_RMENU:
if (input->kbd.flags & KEYEVENTF_KEYUP)
{
/* send WM_SYSKEYUP if Alt still pressed and no other key in between */
/* we use 0x02 as a flag to track if some other SYSKEYUP was sent already */
if ((desktop->keystate[VK_MENU] & 0x82) != 0x82) break;
message_code = WM_SYSKEYUP;
desktop->keystate[VK_MENU] &= ~0x02;
}
else
{
/* send WM_SYSKEYDOWN for Alt except with Ctrl */
if (desktop->keystate[VK_CONTROL] & 0x80) break;
message_code = WM_SYSKEYDOWN;
desktop->keystate[VK_MENU] |= 0x02;
}
break;
case VK_LCONTROL:
case VK_RCONTROL:
/* send WM_SYSKEYUP on release if Alt still pressed */
if (!(input->kbd.flags & KEYEVENTF_KEYUP)) break;
if (!(desktop->keystate[VK_MENU] & 0x80)) break;
message_code = WM_SYSKEYUP;
desktop->keystate[VK_MENU] &= ~0x02;
break;
default:
/* send WM_SYSKEY for Alt-anykey and for F10 */
if (desktop->keystate[VK_CONTROL] & 0x80) break;
if (!(desktop->keystate[VK_MENU] & 0x80)) break;
/* fall through */
case VK_F10:
message_code = (input->kbd.flags & KEYEVENTF_KEYUP) ? WM_SYSKEYUP : WM_SYSKEYDOWN;
desktop->keystate[VK_MENU] &= ~0x02;
break;
}
if ((foreground = get_foreground_thread( desktop, win )))
{
memset( &raw_msg, 0, sizeof(raw_msg) );
raw_msg.foreground = foreground;
raw_msg.desktop = desktop;
raw_msg.source = source;
raw_msg.time = time;
raw_msg.message = WM_INPUT;
msg_data = &raw_msg.data;
msg_data->info = input->kbd.info;
msg_data->size = sizeof(*msg_data);
msg_data->flags = input->kbd.flags;
msg_data->rawinput.type = RIM_TYPEKEYBOARD;
msg_data->rawinput.kbd.message = message_code;
msg_data->rawinput.kbd.vkey = vkey;
msg_data->rawinput.kbd.scan = input->kbd.scan;
enum_processes( queue_rawinput_message, &raw_msg );
release_object( foreground );
}
if ((device = current->process->rawinput_kbd) && (device->flags & RIDEV_NOLEGACY))
{
update_input_key_state( desktop, desktop->keystate, message_code, vkey );
return 0;
}
if (!(msg = alloc_hardware_message( input->kbd.info, source, time, 0 ))) return 0;
msg_data = msg->data;
msg->win = get_user_full_handle( win );
msg->msg = message_code;
msg->lparam = (input->kbd.scan << 16) | 1u; /* repeat count */
if (origin == IMO_INJECTED) msg_data->flags = LLKHF_INJECTED;
if (input->kbd.flags & KEYEVENTF_UNICODE && !vkey)
{
msg->wparam = VK_PACKET;
}
else
{
unsigned int flags = 0;
if (input->kbd.flags & KEYEVENTF_EXTENDEDKEY) flags |= KF_EXTENDED;
/* FIXME: set KF_DLGMODE and KF_MENUMODE when needed */
if (input->kbd.flags & KEYEVENTF_KEYUP) flags |= KF_REPEAT | KF_UP;
else if (desktop->keystate[vkey] & 0x80) flags |= KF_REPEAT;
msg->wparam = vkey;
msg->lparam |= flags << 16;
msg_data->flags |= (flags & (KF_EXTENDED | KF_ALTDOWN | KF_UP)) >> 8;
}
if (!(wait = send_hook_ll_message( desktop, msg, input, sender )))
queue_hardware_message( desktop, msg, 1 );
return wait;
}
/* queue a hardware message for a custom type of event */
static void queue_custom_hardware_message( struct desktop *desktop, user_handle_t win,
unsigned int origin, const hw_input_t *input )
{
struct hw_msg_source source = { IMDT_UNAVAILABLE, origin };
struct hardware_msg_data *msg_data;
struct rawinput_message raw_msg;
struct message *msg;
data_size_t report_size = 0;
switch (input->hw.msg)
{
case WM_INPUT:
case WM_INPUT_DEVICE_CHANGE:
memset( &raw_msg, 0, sizeof(raw_msg) );
raw_msg.source = source;
raw_msg.time = get_tick_count();
raw_msg.message = input->hw.msg;
if (input->hw.rawinput.type == RIM_TYPEHID)
{
raw_msg.hid_report = get_req_data();
report_size = input->hw.rawinput.hid.length * input->hw.rawinput.hid.count;
}
if (report_size != get_req_data_size())
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
msg_data = &raw_msg.data;
msg_data->size = sizeof(*msg_data) + report_size;
msg_data->rawinput = input->hw.rawinput;
enum_processes( queue_rawinput_message, &raw_msg );
return;
}
if (!(msg = alloc_hardware_message( 0, source, get_tick_count(), 0 ))) return;
msg->win = get_user_full_handle( win );
msg->msg = input->hw.msg;
msg->wparam = 0;
msg->lparam = input->hw.lparam;
msg->x = desktop->cursor.x;
msg->y = desktop->cursor.y;
queue_hardware_message( desktop, msg, 1 );
}
/* check message filter for a hardware message */
static int check_hw_message_filter( user_handle_t win, unsigned int msg_code,
user_handle_t filter_win, unsigned int first, unsigned int last )
{
switch (get_hardware_msg_bit( msg_code ))
{
case QS_KEY:
/* we can only test the window for a keyboard message since the
* dest window for a mouse message depends on hittest */
if (filter_win && win != filter_win && !is_child_window( filter_win, win ))
return 0;
/* the message code is final for a keyboard message, we can simply check it */
return check_msg_filter( msg_code, first, last );
case QS_MOUSEMOVE:
case QS_MOUSEBUTTON:
/* we need to check all possible values that the message can have in the end */
if (check_msg_filter( msg_code, first, last )) return 1;
if (msg_code == WM_MOUSEWHEEL) return 0; /* no other possible value for this one */
/* all other messages can become non-client messages */
if (check_msg_filter( msg_code + (WM_NCMOUSEFIRST - WM_MOUSEFIRST), first, last )) return 1;
/* clicks can become double-clicks or non-client double-clicks */
if (msg_code == WM_LBUTTONDOWN || msg_code == WM_MBUTTONDOWN ||
msg_code == WM_RBUTTONDOWN || msg_code == WM_XBUTTONDOWN)
{
if (check_msg_filter( msg_code + (WM_LBUTTONDBLCLK - WM_LBUTTONDOWN), first, last )) return 1;
if (check_msg_filter( msg_code + (WM_NCLBUTTONDBLCLK - WM_LBUTTONDOWN), first, last )) return 1;
}
return 0;
default:
return check_msg_filter( msg_code, first, last );
}
}
/* find a hardware message for the given queue */
static int get_hardware_message( struct thread *thread, unsigned int hw_id, user_handle_t filter_win,
unsigned int first, unsigned int last, unsigned int flags,
struct get_message_reply *reply )
{
struct thread_input *input = thread->queue->input;
struct thread *win_thread;
struct list *ptr;
user_handle_t win;
int clear_bits, got_one = 0;
unsigned int msg_code;
ptr = list_head( &input->msg_list );
if (hw_id)
{
while (ptr)
{
struct message *msg = LIST_ENTRY( ptr, struct message, entry );
if (msg->unique_id == hw_id) break;
ptr = list_next( &input->msg_list, ptr );
}
if (!ptr) ptr = list_head( &input->msg_list );
else ptr = list_next( &input->msg_list, ptr ); /* start from the next one */
}
if (ptr == list_head( &input->msg_list ))
clear_bits = QS_INPUT;
else
clear_bits = 0; /* don't clear bits if we don't go through the whole list */
while (ptr)
{
struct message *msg = LIST_ENTRY( ptr, struct message, entry );
struct hardware_msg_data *data = msg->data;
ptr = list_next( &input->msg_list, ptr );
win = find_hardware_message_window( input->desktop, input, msg, &msg_code, &win_thread );
if (!win || !win_thread)
{
/* no window at all, remove it */
update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam );
list_remove( &msg->entry );
free_message( msg );
continue;
}
if (win_thread != thread)
{
if (win_thread->queue->input == input)
{
/* wake the other thread */
set_queue_bits( win_thread->queue, get_hardware_msg_bit( msg->msg ) );
got_one = 1;
}
else
{
/* for another thread input, drop it */
update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam );
list_remove( &msg->entry );
free_message( msg );
}
release_object( win_thread );
continue;
}
release_object( win_thread );
/* if we already got a message for another thread, or if it doesn't
* match the filter we skip it */
if (got_one || !check_hw_message_filter( win, msg_code, filter_win, first, last ))
{
clear_bits &= ~get_hardware_msg_bit( msg->msg );
continue;
}
reply->total = msg->data_size;
if (msg->data_size > get_reply_max_size())
{
set_error( STATUS_BUFFER_OVERFLOW );
return 1;
}
/* now we can return it */
if (!msg->unique_id) msg->unique_id = get_unique_id();
reply->type = MSG_HARDWARE;
reply->win = win;
reply->msg = msg_code;
reply->wparam = msg->wparam;
reply->lparam = msg->lparam;
reply->x = msg->x;
reply->y = msg->y;
reply->time = msg->time;
data->hw_id = msg->unique_id;
set_reply_data( msg->data, msg->data_size );
if (get_hardware_msg_bit( msg->msg ) == QS_RAWINPUT && (flags & PM_REMOVE))
release_hardware_message( current->queue, data->hw_id );
return 1;
}
/* nothing found, clear the hardware queue bits */
clear_queue_bits( thread->queue, clear_bits );
return 0;
}
/* increment (or decrement if 'incr' is negative) the queue paint count */
void inc_queue_paint_count( struct thread *thread, int incr )
{
struct msg_queue *queue = thread->queue;
assert( queue );
if ((queue->paint_count += incr) < 0) queue->paint_count = 0;
if (queue->paint_count)
set_queue_bits( queue, QS_PAINT );
else
clear_queue_bits( queue, QS_PAINT );
}
/* remove all messages and timers belonging to a certain window */
void queue_cleanup_window( struct thread *thread, user_handle_t win )
{
struct msg_queue *queue = thread->queue;
struct list *ptr;
int i;
if (!queue) return;
/* remove timers */
ptr = list_head( &queue->pending_timers );
while (ptr)
{
struct list *next = list_next( &queue->pending_timers, ptr );
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
if (timer->win == win) free_timer( queue, timer );
ptr = next;
}
ptr = list_head( &queue->expired_timers );
while (ptr)
{
struct list *next = list_next( &queue->expired_timers, ptr );
struct timer *timer = LIST_ENTRY( ptr, struct timer, entry );
if (timer->win == win) free_timer( queue, timer );
ptr = next;
}
/* remove messages */
for (i = 0; i < NB_MSG_KINDS; i++)
{
struct list *ptr, *next;
LIST_FOR_EACH_SAFE( ptr, next, &queue->msg_list[i] )
{
struct message *msg = LIST_ENTRY( ptr, struct message, entry );
if (msg->win == win)
{
if (msg->msg == WM_QUIT && !queue->quit_message)
{
queue->quit_message = 1;
queue->exit_code = msg->wparam;
}
remove_queue_message( queue, msg, i );
}
}
}
thread_input_cleanup_window( queue, win );
}
/* post a message to a window */
void post_message( user_handle_t win, unsigned int message, lparam_t wparam, lparam_t lparam )
{
struct message *msg;
struct thread *thread = get_window_thread( win );
if (!thread) return;
if (thread->queue && (msg = mem_alloc( sizeof(*msg) )))
{
msg->type = MSG_POSTED;
msg->win = get_user_full_handle( win );
msg->msg = message;
msg->wparam = wparam;
msg->lparam = lparam;
msg->result = NULL;
msg->data = NULL;
msg->data_size = 0;
get_message_defaults( thread->queue, &msg->x, &msg->y, &msg->time );
list_add_tail( &thread->queue->msg_list[POST_MESSAGE], &msg->entry );
set_queue_bits( thread->queue, QS_POSTMESSAGE|QS_ALLPOSTMESSAGE );
if (message == WM_HOTKEY)
{
set_queue_bits( thread->queue, QS_HOTKEY );
thread->queue->hotkey_count++;
}
}
release_object( thread );
}
/* send a notify message to a window */
void send_notify_message( user_handle_t win, unsigned int message, lparam_t wparam, lparam_t lparam )
{
struct message *msg;
struct thread *thread = get_window_thread( win );
if (!thread) return;
if (thread->queue && (msg = mem_alloc( sizeof(*msg) )))
{
msg->type = MSG_NOTIFY;
msg->win = get_user_full_handle( win );
msg->msg = message;
msg->wparam = wparam;
msg->lparam = lparam;
msg->result = NULL;
msg->data = NULL;
msg->data_size = 0;
get_message_defaults( thread->queue, &msg->x, &msg->y, &msg->time );
list_add_tail( &thread->queue->msg_list[SEND_MESSAGE], &msg->entry );
set_queue_bits( thread->queue, QS_SENDMESSAGE );
}
release_object( thread );
}
/* post a win event */
void post_win_event( struct thread *thread, unsigned int event,
user_handle_t win, unsigned int object_id,
unsigned int child_id, client_ptr_t hook_proc,
const WCHAR *module, data_size_t module_size,
user_handle_t hook)
{
struct message *msg;
if (thread->queue && (msg = mem_alloc( sizeof(*msg) )))
{
struct winevent_msg_data *data;
msg->type = MSG_WINEVENT;
msg->win = get_user_full_handle( win );
msg->msg = event;
msg->wparam = object_id;
msg->lparam = child_id;
msg->time = get_tick_count();
msg->result = NULL;
if ((data = malloc( sizeof(*data) + module_size )))
{
data->hook = hook;
data->tid = get_thread_id( current );
data->hook_proc = hook_proc;
memcpy( data + 1, module, module_size );
msg->data = data;
msg->data_size = sizeof(*data) + module_size;
if (debug_level > 1)
fprintf( stderr, "post_win_event: tid %04x event %04x win %08x object_id %d child_id %d\n",
get_thread_id(thread), event, win, object_id, child_id );
list_add_tail( &thread->queue->msg_list[SEND_MESSAGE], &msg->entry );
set_queue_bits( thread->queue, QS_SENDMESSAGE );
}
else
free( msg );
}
}
/* free all hotkeys on a desktop, optionally filtering by window */
void free_hotkeys( struct desktop *desktop, user_handle_t window )
{
struct hotkey *hotkey, *hotkey2;
LIST_FOR_EACH_ENTRY_SAFE( hotkey, hotkey2, &desktop->hotkeys, struct hotkey, entry )
{
if (!window || hotkey->win == window)
{
list_remove( &hotkey->entry );
free( hotkey );
}
}
}
/* check if the thread owning the window is hung */
DECL_HANDLER(is_window_hung)
{
struct thread *thread;
thread = get_window_thread( req->win );
if (thread)
{
reply->is_hung = is_queue_hung( thread->queue );
release_object( thread );
}
else reply->is_hung = 0;
}
/* get the message queue of the current thread */
DECL_HANDLER(get_msg_queue)
{
struct msg_queue *queue = get_current_queue();
reply->handle = 0;
if (queue) reply->handle = alloc_handle( current->process, queue, SYNCHRONIZE, 0 );
}
/* set the file descriptor associated to the current thread queue */
DECL_HANDLER(set_queue_fd)
{
struct msg_queue *queue = get_current_queue();
struct file *file;
int unix_fd;
if (queue->fd) /* fd can only be set once */
{
set_error( STATUS_ACCESS_DENIED );
return;
}
if (!(file = get_file_obj( current->process, req->handle, SYNCHRONIZE ))) return;
if ((unix_fd = get_file_unix_fd( file )) != -1)
{
if ((unix_fd = dup( unix_fd )) != -1)
queue->fd = create_anonymous_fd( &msg_queue_fd_ops, unix_fd, &queue->obj, 0 );
else
file_set_error();
}
release_object( file );
}
/* set the current message queue wakeup mask */
DECL_HANDLER(set_queue_mask)
{
struct msg_queue *queue = get_current_queue();
if (queue)
{
queue->wake_mask = req->wake_mask;
queue->changed_mask = req->changed_mask;
reply->wake_bits = queue->wake_bits;
reply->changed_bits = queue->changed_bits;
if (is_signaled( queue ))
{
/* if skip wait is set, do what would have been done in the subsequent wait */
if (req->skip_wait) queue->wake_mask = queue->changed_mask = 0;
else wake_up( &queue->obj, 0 );
}
}
}
/* get the current message queue status */
DECL_HANDLER(get_queue_status)
{
struct msg_queue *queue = current->queue;
if (queue)
{
reply->wake_bits = queue->wake_bits;
reply->changed_bits = queue->changed_bits;
queue->changed_bits &= ~req->clear_bits;
}
else reply->wake_bits = reply->changed_bits = 0;
}
/* send a message to a thread queue */
DECL_HANDLER(send_message)
{
struct message *msg;
struct msg_queue *send_queue = get_current_queue();
struct msg_queue *recv_queue = NULL;
struct thread *thread = NULL;
if (!(thread = get_thread_from_id( req->id ))) return;
if (!(recv_queue = thread->queue))
{
set_error( STATUS_INVALID_PARAMETER );
release_object( thread );
return;
}
if ((req->flags & SEND_MSG_ABORT_IF_HUNG) && is_queue_hung(recv_queue))
{
set_error( STATUS_TIMEOUT );
release_object( thread );
return;
}
if ((msg = mem_alloc( sizeof(*msg) )))
{
msg->type = req->type;
msg->win = get_user_full_handle( req->win );
msg->msg = req->msg;
msg->wparam = req->wparam;
msg->lparam = req->lparam;
msg->result = NULL;
msg->data = NULL;
msg->data_size = get_req_data_size();
get_message_defaults( recv_queue, &msg->x, &msg->y, &msg->time );
if (msg->data_size && !(msg->data = memdup( get_req_data(), msg->data_size )))
{
free( msg );
release_object( thread );
return;
}
switch(msg->type)
{
case MSG_OTHER_PROCESS:
case MSG_ASCII:
case MSG_UNICODE:
case MSG_CALLBACK:
if (!(msg->result = alloc_message_result( send_queue, recv_queue, msg, req->timeout )))
{
free_message( msg );
break;
}
/* fall through */
case MSG_NOTIFY:
list_add_tail( &recv_queue->msg_list[SEND_MESSAGE], &msg->entry );
set_queue_bits( recv_queue, QS_SENDMESSAGE );
break;
case MSG_POSTED:
list_add_tail( &recv_queue->msg_list[POST_MESSAGE], &msg->entry );
set_queue_bits( recv_queue, QS_POSTMESSAGE|QS_ALLPOSTMESSAGE );
if (msg->msg == WM_HOTKEY)
{
set_queue_bits( recv_queue, QS_HOTKEY );
recv_queue->hotkey_count++;
}
break;
case MSG_HARDWARE: /* should use send_hardware_message instead */
case MSG_CALLBACK_RESULT: /* cannot send this one */
case MSG_HOOK_LL: /* generated internally */
default:
set_error( STATUS_INVALID_PARAMETER );
free( msg );
break;
}
}
release_object( thread );
}
/* send a hardware message to a thread queue */
DECL_HANDLER(send_hardware_message)
{
struct thread *thread = NULL;
struct desktop *desktop;
unsigned int origin = (req->flags & SEND_HWMSG_INJECTED ? IMO_INJECTED : IMO_HARDWARE);
struct msg_queue *sender = get_current_queue();
if (!(desktop = get_thread_desktop( current, 0 ))) return;
if (req->win)
{
if (!(thread = get_window_thread( req->win ))) return;
if (desktop != thread->queue->input->desktop)
{
/* don't allow queuing events to a different desktop */
release_object( desktop );
return;
}
}
reply->prev_x = desktop->cursor.x;
reply->prev_y = desktop->cursor.y;
switch (req->input.type)
{
case INPUT_MOUSE:
reply->wait = queue_mouse_message( desktop, req->win, &req->input, origin, sender );
break;
case INPUT_KEYBOARD:
reply->wait = queue_keyboard_message( desktop, req->win, &req->input, origin, sender );
break;
case INPUT_HARDWARE:
queue_custom_hardware_message( desktop, req->win, origin, &req->input );
break;
default:
set_error( STATUS_INVALID_PARAMETER );
}
if (thread) release_object( thread );
reply->new_x = desktop->cursor.x;
reply->new_y = desktop->cursor.y;
release_object( desktop );
}
/* post a quit message to the current queue */
DECL_HANDLER(post_quit_message)
{
struct msg_queue *queue = get_current_queue();
if (!queue)
return;
queue->quit_message = 1;
queue->exit_code = req->exit_code;
set_queue_bits( queue, QS_POSTMESSAGE|QS_ALLPOSTMESSAGE );
}
/* get a message from the current queue */
DECL_HANDLER(get_message)
{
struct timer *timer;
struct list *ptr;
struct msg_queue *queue = get_current_queue();
user_handle_t get_win = get_user_full_handle( req->get_win );
unsigned int filter = req->flags >> 16;
reply->active_hooks = get_active_hooks();
if (get_win && get_win != 1 && get_win != -1 && !get_user_object( get_win, USER_WINDOW ))
{
set_win32_error( ERROR_INVALID_WINDOW_HANDLE );
return;
}
if (!queue) return;
queue->last_get_msg = current_time;
if (!filter) filter = QS_ALLINPUT;
/* first check for sent messages */
if ((ptr = list_head( &queue->msg_list[SEND_MESSAGE] )))
{
struct message *msg = LIST_ENTRY( ptr, struct message, entry );
receive_message( queue, msg, reply );
return;
}
/* clear changed bits so we can wait on them if we don't find a message */
if (filter & QS_POSTMESSAGE)
{
queue->changed_bits &= ~(QS_POSTMESSAGE | QS_HOTKEY | QS_TIMER);
if (req->get_first == 0 && req->get_last == ~0U) queue->changed_bits &= ~QS_ALLPOSTMESSAGE;
}
if (filter & QS_INPUT) queue->changed_bits &= ~QS_INPUT;
if (filter & QS_PAINT) queue->changed_bits &= ~QS_PAINT;
/* then check for posted messages */
if ((filter & QS_POSTMESSAGE) &&
get_posted_message( queue, get_win, req->get_first, req->get_last, req->flags, reply ))
return;
if ((filter & QS_HOTKEY) && queue->hotkey_count &&
req->get_first <= WM_HOTKEY && req->get_last >= WM_HOTKEY &&
get_posted_message( queue, get_win, WM_HOTKEY, WM_HOTKEY, req->flags, reply ))
return;
/* only check for quit messages if not posted messages pending */
if ((filter & QS_POSTMESSAGE) && get_quit_message( queue, req->flags, reply ))
return;
/* then check for any raw hardware message */
if ((filter & QS_INPUT) &&
filter_contains_hw_range( req->get_first, req->get_last ) &&
get_hardware_message( current, req->hw_id, get_win, req->get_first, req->get_last, req->flags, reply ))
return;
/* now check for WM_PAINT */
if ((filter & QS_PAINT) &&
queue->paint_count &&
check_msg_filter( WM_PAINT, req->get_first, req->get_last ) &&
(reply->win = find_window_to_repaint( get_win, current )))
{
reply->type = MSG_POSTED;
reply->msg = WM_PAINT;
reply->wparam = 0;
reply->lparam = 0;
get_message_defaults( queue, &reply->x, &reply->y, &reply->time );
return;
}
/* now check for timer */
if ((filter & QS_TIMER) &&
(timer = find_expired_timer( queue, get_win, req->get_first,
req->get_last, (req->flags & PM_REMOVE) )))
{
reply->type = MSG_POSTED;
reply->win = timer->win;
reply->msg = timer->msg;
reply->wparam = timer->id;
reply->lparam = timer->lparam;
get_message_defaults( queue, &reply->x, &reply->y, &reply->time );
if (!(req->flags & PM_NOYIELD) && current->process->idle_event)
set_event( current->process->idle_event );
return;
}
if (get_win == -1 && current->process->idle_event) set_event( current->process->idle_event );
queue->wake_mask = req->wake_mask;
queue->changed_mask = req->changed_mask;
set_error( STATUS_PENDING ); /* FIXME */
}
/* reply to a sent message */
DECL_HANDLER(reply_message)
{
if (!current->queue) set_error( STATUS_ACCESS_DENIED );
else if (current->queue->recv_result)
reply_message( current->queue, req->result, 0, req->remove,
get_req_data(), get_req_data_size() );
}
/* accept the current hardware message */
DECL_HANDLER(accept_hardware_message)
{
if (current->queue)
release_hardware_message( current->queue, req->hw_id );
else
set_error( STATUS_ACCESS_DENIED );
}
/* retrieve the reply for the last message sent */
DECL_HANDLER(get_message_reply)
{
struct message_result *result;
struct list *entry;
struct msg_queue *queue = current->queue;
if (queue)
{
set_error( STATUS_PENDING );
reply->result = 0;
if (!(entry = list_head( &queue->send_result ))) return; /* no reply ready */
result = LIST_ENTRY( entry, struct message_result, sender_entry );
if (result->replied || req->cancel)
{
if (result->replied)
{
reply->result = result->result;
set_error( result->error );
if (result->data)
{
data_size_t data_len = min( result->data_size, get_reply_max_size() );
set_reply_data_ptr( result->data, data_len );
result->data = NULL;
result->data_size = 0;
}
}
remove_result_from_sender( result );
entry = list_head( &queue->send_result );
if (!entry) clear_queue_bits( queue, QS_SMRESULT );
else
{
result = LIST_ENTRY( entry, struct message_result, sender_entry );
if (result->replied) set_queue_bits( queue, QS_SMRESULT );
else clear_queue_bits( queue, QS_SMRESULT );
}
}
}
else set_error( STATUS_ACCESS_DENIED );
}
/* set a window timer */
DECL_HANDLER(set_win_timer)
{
struct timer *timer;
struct msg_queue *queue;
struct thread *thread = NULL;
user_handle_t win = 0;
lparam_t id = req->id;
if (req->win)
{
if (!(win = get_user_full_handle( req->win )) || !(thread = get_window_thread( win )))
{
set_error( STATUS_INVALID_HANDLE );
return;
}
if (thread->process != current->process)
{
release_object( thread );
set_error( STATUS_ACCESS_DENIED );
return;
}
queue = thread->queue;
/* remove it if it existed already */
if ((timer = find_timer( queue, win, req->msg, id ))) free_timer( queue, timer );
}
else
{
queue = get_current_queue();
/* look for a timer with this id */
if (id && (timer = find_timer( queue, 0, req->msg, id )))
{
/* free and reuse id */
free_timer( queue, timer );
}
else
{
lparam_t end_id = queue->next_timer_id;
/* find a free id for it */
while (1)
{
id = queue->next_timer_id;
if (--queue->next_timer_id <= 0x100) queue->next_timer_id = 0x7fff;
if (!find_timer( queue, 0, req->msg, id )) break;
if (queue->next_timer_id == end_id)
{
set_win32_error( ERROR_NO_MORE_USER_HANDLES );
return;
}
}
}
}
if ((timer = set_timer( queue, req->rate )))
{
timer->win = win;
timer->msg = req->msg;
timer->id = id;
timer->lparam = req->lparam;
reply->id = id;
}
if (thread) release_object( thread );
}
/* kill a window timer */
DECL_HANDLER(kill_win_timer)
{
struct timer *timer;
struct thread *thread;
user_handle_t win = 0;
if (req->win)
{
if (!(win = get_user_full_handle( req->win )) || !(thread = get_window_thread( win )))
{
set_error( STATUS_INVALID_HANDLE );
return;
}
if (thread->process != current->process)
{
release_object( thread );
set_error( STATUS_ACCESS_DENIED );
return;
}
}
else thread = (struct thread *)grab_object( current );
if (thread->queue && (timer = find_timer( thread->queue, win, req->msg, req->id )))
free_timer( thread->queue, timer );
else
set_error( STATUS_INVALID_PARAMETER );
release_object( thread );
}
DECL_HANDLER(register_hotkey)
{
struct desktop *desktop;
user_handle_t win_handle = req->window;
struct hotkey *hotkey;
struct hotkey *new_hotkey = NULL;
struct thread *thread;
const int modifier_flags = MOD_ALT|MOD_CONTROL|MOD_SHIFT|MOD_WIN;
if (!(desktop = get_thread_desktop( current, 0 ))) return;
if (win_handle)
{
if (!(win_handle = get_valid_window_handle( win_handle )))
{
release_object( desktop );
return;
}
thread = get_window_thread( win_handle );
if (thread) release_object( thread );
if (thread != current)
{
release_object( desktop );
set_win32_error( ERROR_WINDOW_OF_OTHER_THREAD );
return;
}
}
LIST_FOR_EACH_ENTRY( hotkey, &desktop->hotkeys, struct hotkey, entry )
{
if (req->vkey == hotkey->vkey &&
(req->flags & modifier_flags) == (hotkey->flags & modifier_flags))
{
release_object( desktop );
set_win32_error( ERROR_HOTKEY_ALREADY_REGISTERED );
return;
}
if (current->queue == hotkey->queue && win_handle == hotkey->win && req->id == hotkey->id)
new_hotkey = hotkey;
}
if (new_hotkey)
{
reply->replaced = 1;
reply->flags = new_hotkey->flags;
reply->vkey = new_hotkey->vkey;
}
else
{
new_hotkey = mem_alloc( sizeof(*new_hotkey) );
if (new_hotkey)
{
list_add_tail( &desktop->hotkeys, &new_hotkey->entry );
new_hotkey->queue = current->queue;
new_hotkey->win = win_handle;
new_hotkey->id = req->id;
}
}
if (new_hotkey)
{
new_hotkey->flags = req->flags;
new_hotkey->vkey = req->vkey;
}
release_object( desktop );
}
DECL_HANDLER(unregister_hotkey)
{
struct desktop *desktop;
user_handle_t win_handle = req->window;
struct hotkey *hotkey;
struct thread *thread;
if (!(desktop = get_thread_desktop( current, 0 ))) return;
if (win_handle)
{
if (!(win_handle = get_valid_window_handle( win_handle )))
{
release_object( desktop );
return;
}
thread = get_window_thread( win_handle );
if (thread) release_object( thread );
if (thread != current)
{
release_object( desktop );
set_win32_error( ERROR_WINDOW_OF_OTHER_THREAD );
return;
}
}
LIST_FOR_EACH_ENTRY( hotkey, &desktop->hotkeys, struct hotkey, entry )
{
if (current->queue == hotkey->queue && win_handle == hotkey->win && req->id == hotkey->id)
goto found;
}
release_object( desktop );
set_win32_error( ERROR_HOTKEY_NOT_REGISTERED );
return;
found:
reply->flags = hotkey->flags;
reply->vkey = hotkey->vkey;
list_remove( &hotkey->entry );
free( hotkey );
release_object( desktop );
}
/* attach (or detach) thread inputs */
DECL_HANDLER(attach_thread_input)
{
struct thread *thread_from = get_thread_from_id( req->tid_from );
struct thread *thread_to = get_thread_from_id( req->tid_to );
if (!thread_from || !thread_to)
{
if (thread_from) release_object( thread_from );
if (thread_to) release_object( thread_to );
return;
}
if (thread_from != thread_to)
{
if (req->attach)
{
if ((thread_to->queue || thread_to == current) &&
(thread_from->queue || thread_from == current))
attach_thread_input( thread_from, thread_to );
else
set_error( STATUS_INVALID_PARAMETER );
}
else
{
if (thread_from->queue && thread_to->queue &&
thread_from->queue->input == thread_to->queue->input)
detach_thread_input( thread_from );
else
set_error( STATUS_ACCESS_DENIED );
}
}
else set_error( STATUS_ACCESS_DENIED );
release_object( thread_from );
release_object( thread_to );
}
/* get thread input data */
DECL_HANDLER(get_thread_input)
{
struct thread *thread = NULL;
struct desktop *desktop;
struct thread_input *input;
if (req->tid)
{
if (!(thread = get_thread_from_id( req->tid ))) return;
if (!(desktop = get_thread_desktop( thread, 0 )))
{
release_object( thread );
return;
}
input = thread->queue ? thread->queue->input : NULL;
}
else
{
if (!(desktop = get_thread_desktop( current, 0 ))) return;
input = desktop->foreground_input; /* get the foreground thread info */
}
if (input)
{
reply->focus = input->focus;
reply->capture = input->capture;
reply->active = input->active;
reply->menu_owner = input->menu_owner;
reply->move_size = input->move_size;
reply->caret = input->caret;
reply->cursor = input->cursor;
reply->show_count = input->cursor_count;
reply->rect = input->caret_rect;
}
/* foreground window is active window of foreground thread */
reply->foreground = desktop->foreground_input ? desktop->foreground_input->active : 0;
if (thread) release_object( thread );
release_object( desktop );
}
/* retrieve queue keyboard state for current thread or global async state */
DECL_HANDLER(get_key_state)
{
struct desktop *desktop;
data_size_t size = min( 256, get_reply_max_size() );
if (req->async) /* get global async key state */
{
if (!(desktop = get_thread_desktop( current, 0 ))) return;
if (req->key >= 0)
{
reply->state = desktop->keystate[req->key & 0xff];
desktop->keystate[req->key & 0xff] &= ~0x40;
}
set_reply_data( desktop->keystate, size );
release_object( desktop );
}
else
{
struct msg_queue *queue = get_current_queue();
unsigned char *keystate = queue->input->keystate;
if (req->key >= 0)
{
sync_input_keystate( queue->input );
reply->state = keystate[req->key & 0xff];
}
set_reply_data( keystate, size );
}
}
/* set queue keyboard state for current thread */
DECL_HANDLER(set_key_state)
{
struct desktop *desktop;
struct msg_queue *queue = get_current_queue();
data_size_t size = min( 256, get_req_data_size() );
memcpy( queue->input->keystate, get_req_data(), size );
memcpy( queue->input->desktop_keystate, queue->input->desktop->keystate, 256 );
if (req->async && (desktop = get_thread_desktop( current, 0 )))
{
memcpy( desktop->keystate, get_req_data(), size );
release_object( desktop );
}
}
/* set the system foreground window */
DECL_HANDLER(set_foreground_window)
{
struct thread *thread = NULL;
struct desktop *desktop;
struct msg_queue *queue = get_current_queue();
if (!(desktop = get_thread_desktop( current, 0 ))) return;
reply->previous = desktop->foreground_input ? desktop->foreground_input->active : 0;
reply->send_msg_old = (reply->previous && desktop->foreground_input != queue->input);
reply->send_msg_new = FALSE;
if (is_valid_foreground_window( req->handle ) &&
(thread = get_window_thread( req->handle )) &&
thread->queue->input->desktop == desktop)
{
set_foreground_input( desktop, thread->queue->input );
reply->send_msg_new = (desktop->foreground_input != queue->input);
}
else set_win32_error( ERROR_INVALID_WINDOW_HANDLE );
if (thread) release_object( thread );
release_object( desktop );
}
/* set the current thread focus window */
DECL_HANDLER(set_focus_window)
{
struct msg_queue *queue = get_current_queue();
reply->previous = 0;
if (queue && check_queue_input_window( queue, req->handle ))
{
reply->previous = queue->input->focus;
queue->input->focus = get_user_full_handle( req->handle );
}
}
/* set the current thread active window */
DECL_HANDLER(set_active_window)
{
struct msg_queue *queue = get_current_queue();
reply->previous = 0;
if (queue && check_queue_input_window( queue, req->handle ))
{
if (!req->handle || make_window_active( req->handle ))
{
reply->previous = queue->input->active;
queue->input->active = get_user_full_handle( req->handle );
}
else set_error( STATUS_INVALID_HANDLE );
}
}
/* set the current thread capture window */
DECL_HANDLER(set_capture_window)
{
struct msg_queue *queue = get_current_queue();
reply->previous = reply->full_handle = 0;
if (queue && check_queue_input_window( queue, req->handle ))
{
struct thread_input *input = queue->input;
/* if in menu mode, reject all requests to change focus, except if the menu bit is set */
if (input->menu_owner && !(req->flags & CAPTURE_MENU))
{
set_error(STATUS_ACCESS_DENIED);
return;
}
reply->previous = input->capture;
input->capture = get_user_full_handle( req->handle );
input->menu_owner = (req->flags & CAPTURE_MENU) ? input->capture : 0;
input->move_size = (req->flags & CAPTURE_MOVESIZE) ? input->capture : 0;
reply->full_handle = input->capture;
}
}
/* Set the current thread caret window */
DECL_HANDLER(set_caret_window)
{
struct msg_queue *queue = get_current_queue();
reply->previous = 0;
if (queue && check_queue_input_window( queue, req->handle ))
{
struct thread_input *input = queue->input;
reply->previous = input->caret;
reply->old_rect = input->caret_rect;
reply->old_hide = input->caret_hide;
reply->old_state = input->caret_state;
set_caret_window( input, get_user_full_handle(req->handle) );
input->caret_rect.right = input->caret_rect.left + req->width;
input->caret_rect.bottom = input->caret_rect.top + req->height;
}
}
/* Set the current thread caret information */
DECL_HANDLER(set_caret_info)
{
struct msg_queue *queue = get_current_queue();
struct thread_input *input;
if (!queue) return;
input = queue->input;
reply->full_handle = input->caret;
reply->old_rect = input->caret_rect;
reply->old_hide = input->caret_hide;
reply->old_state = input->caret_state;
if (req->handle && get_user_full_handle(req->handle) != input->caret)
{
set_error( STATUS_ACCESS_DENIED );
return;
}
if (req->flags & SET_CARET_POS)
{
input->caret_rect.right += req->x - input->caret_rect.left;
input->caret_rect.bottom += req->y - input->caret_rect.top;
input->caret_rect.left = req->x;
input->caret_rect.top = req->y;
}
if (req->flags & SET_CARET_HIDE)
{
input->caret_hide += req->hide;
if (input->caret_hide < 0) input->caret_hide = 0;
}
if (req->flags & SET_CARET_STATE)
{
switch (req->state)
{
case CARET_STATE_OFF: input->caret_state = 0; break;
case CARET_STATE_ON: input->caret_state = 1; break;
case CARET_STATE_TOGGLE: input->caret_state = !input->caret_state; break;
case CARET_STATE_ON_IF_MOVED:
if (req->x != reply->old_rect.left || req->y != reply->old_rect.top) input->caret_state = 1;
break;
}
}
}
/* get the time of the last input event */
DECL_HANDLER(get_last_input_time)
{
reply->time = last_input_time;
}
/* set/get the current cursor */
DECL_HANDLER(set_cursor)
{
struct msg_queue *queue = get_current_queue();
struct thread_input *input;
struct desktop *desktop;
if (!queue) return;
input = queue->input;
desktop = input->desktop;
reply->prev_handle = input->cursor;
reply->prev_count = input->cursor_count;
reply->prev_x = desktop->cursor.x;
reply->prev_y = desktop->cursor.y;
if (req->flags & SET_CURSOR_HANDLE)
{
if (req->handle && !get_user_object( req->handle, USER_CLIENT ))
{
set_win32_error( ERROR_INVALID_CURSOR_HANDLE );
return;
}
input->cursor = req->handle;
}
if (req->flags & SET_CURSOR_COUNT)
{
queue->cursor_count += req->show_count;
input->cursor_count += req->show_count;
}
if (req->flags & SET_CURSOR_POS) set_cursor_pos( desktop, req->x, req->y );
if (req->flags & SET_CURSOR_CLIP) set_clip_rectangle( desktop, &req->clip, req->flags, 0 );
if (req->flags & SET_CURSOR_NOCLIP) set_clip_rectangle( desktop, NULL, SET_CURSOR_NOCLIP, 0 );
if (req->flags & (SET_CURSOR_HANDLE | SET_CURSOR_COUNT))
{
if (input->cursor_count < 0) update_desktop_cursor_handle( desktop, 0 );
else update_desktop_cursor_handle( desktop, input->cursor );
}
reply->new_x = desktop->cursor.x;
reply->new_y = desktop->cursor.y;
reply->new_clip = desktop->cursor.clip;
reply->last_change = desktop->cursor.last_change;
}
/* Get the history of the 64 last cursor positions */
DECL_HANDLER(get_cursor_history)
{
cursor_pos_t *pos;
unsigned int i, count = min( 64, get_reply_max_size() / sizeof(*pos) );
if ((pos = set_reply_data_size( count * sizeof(*pos) )))
for (i = 0; i < count; i++)
pos[i] = cursor_history[(i + cursor_history_latest) % ARRAY_SIZE(cursor_history)];
}
DECL_HANDLER(get_rawinput_buffer)
{
struct thread_input *input = current->queue->input;
data_size_t size = 0, next_size = 0, pos = 0;
struct list *ptr;
char *buf, *tmp;
int count = 0, buf_size = 16 * sizeof(struct hardware_msg_data);
if (!req->buffer_size) buf = NULL;
else if (!(buf = mem_alloc( buf_size ))) return;
ptr = list_head( &input->msg_list );
while (ptr)
{
struct message *msg = LIST_ENTRY( ptr, struct message, entry );
struct hardware_msg_data *data = msg->data;
data_size_t extra_size = data->size - sizeof(*data);
ptr = list_next( &input->msg_list, ptr );
if (msg->msg != WM_INPUT) continue;
next_size = req->rawinput_size + extra_size;
if (size + next_size > req->buffer_size) break;
if (pos + data->size > get_reply_max_size()) break;
if (pos + data->size > buf_size)
{
buf_size += buf_size / 2 + extra_size;
if (!(tmp = realloc( buf, buf_size )))
{
free( buf );
set_error( STATUS_NO_MEMORY );
return;
}
buf = tmp;
}
memcpy( buf + pos, data, data->size );
list_remove( &msg->entry );
free_message( msg );
size += next_size;
pos += sizeof(*data) + extra_size;
count++;
}
reply->next_size = next_size;
reply->count = count;
set_reply_data_ptr( buf, pos );
}
DECL_HANDLER(update_rawinput_devices)
{
const struct rawinput_device *tmp, *devices = get_req_data();
unsigned int device_count = get_req_data_size() / sizeof (*devices);
size_t size = device_count * sizeof(*devices);
struct process *process = current->process;
if (!size)
{
process->rawinput_device_count = 0;
process->rawinput_mouse = NULL;
process->rawinput_kbd = NULL;
return;
}
if (!(tmp = realloc( process->rawinput_devices, size )))
{
set_error( STATUS_NO_MEMORY );
return;
}
process->rawinput_devices = (struct rawinput_device *)tmp;
process->rawinput_device_count = device_count;
memcpy( process->rawinput_devices, devices, size );
process->rawinput_mouse = find_rawinput_device( process, 1, 2 );
process->rawinput_kbd = find_rawinput_device( process, 1, 6 );
}