wine/dlls/wined3d
Roderick Colenbrander f04d870a8d wined3d: Remove a PBO when a converted surface is detected.
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
..
arb_program_shader.c wined3d: Initialize some ARB shader output parameters. 2008-04-03 12:01:32 +02:00
ati_fragment_shader.c wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath. 2008-04-02 20:07:19 +02:00
baseshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
basetexture.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context. 2008-04-03 12:02:24 +02:00
cubetexture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
device.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
directx.c wined3d: Advertise shader emulation of bumpmap formats. 2008-04-04 11:05:07 +02:00
drawprim.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
glsl_shader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Makefile.in wined3d: Fragment processing using GL_ATI_fragment_shader. 2008-03-25 19:50:32 +01:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
query.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
stateblock.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
surface.c wined3d: Remove a PBO when a converted surface is detected. 2008-04-07 12:05:54 +02:00
surface_base.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
surface_gdi.c wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
swapchain.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
texture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
utils.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
wined3d_private.h wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
wined3d_private_types.h wined3d: Also move the rendertarget capability to the formats table. 2008-03-29 10:31:50 +01:00