wine/dlls/d3d9
2011-11-16 09:41:53 +01:00
..
tests wined3d: YUY2 and UYVY are block based. 2011-11-07 14:32:16 +01:00
buffer.c d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface. 2011-07-06 16:49:10 +02:00
cubetexture.c d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
d3d9.spec
d3d9_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
d3d9_private.h d3d9: COM cleanup for the IDirect3DSurface9 iface. 2011-07-07 12:32:19 +02:00
device.c wined3d: Pass a wined3d_color struct to wined3d_device_clear(). 2011-11-16 09:41:53 +01:00
directx.c d3d9: Remove D3DFMT_R8G8B8 special handling. 2011-11-15 19:37:37 +01:00
Makefile.in
query.c wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
shader.c wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
stateblock.c wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
surface.c d3d9: COM cleanup for the IDirect3DSurface9 iface. 2011-07-07 12:32:19 +02:00
swapchain.c d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app provided ifaces. 2011-07-07 12:32:16 +02:00
texture.c d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:26 +02:00
version.rc
vertexdeclaration.c wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
volume.c d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
volumetexture.c d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:29 +02:00