wine/dlls/wined3d
2024-06-07 20:54:48 +02:00
..
adapter_gl.c wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag. 2024-05-29 10:41:28 +02:00
adapter_vk.c wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag. 2024-05-29 10:41:28 +02:00
buffer.c wined3d: Remove the no longer used buffer conversion code. 2024-05-28 13:45:13 +02:00
context.c wined3d: Remove the no longer used wined3d_context.use_immediate_mode_draw field. 2024-05-29 10:41:28 +02:00
context_gl.c wined3d: Default diffuse to 1.0 in the vertex shader. 2024-06-05 15:58:41 +02:00
context_vk.c wined3d: Update multisample state when the sample count changes. 2024-06-04 22:22:01 +02:00
cs.c wined3d: Remove no longer used "exponent" and "cutoff" precomputed fields. 2024-05-30 19:54:11 +02:00
device.c wined3d: Just check the vertex declaration for colour usage. 2024-06-05 15:58:37 +02:00
directx.c wined3d: Remove the no longer used STATE_POINTSPRITECOORDORIGIN. 2024-05-23 13:50:23 +02:00
ffp_gl.c wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag. 2024-05-29 10:41:28 +02:00
gl_compat.c
glsl_shader.c wined3d: Always output normalized fog coordinates from the vertex shader. 2024-06-07 20:54:45 +02:00
Makefile.in
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Use separate signature elements for oFog and oPts. 2024-06-07 20:54:48 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Remove the no longer used WINED3D_SHADER_CAP_SRGB_WRITE flag. 2024-05-30 19:54:11 +02:00
stateblock.c wined3d: Remove no longer used "exponent" and "cutoff" precomputed fields. 2024-05-30 19:54:11 +02:00
surface.c
swapchain.c
texture.c wined3d: Do not create a framebuffer with attachments whose clear is delayed. 2024-06-07 20:54:47 +02:00
utils.c wined3d: Always output normalized fog coordinates from the vertex shader. 2024-06-07 20:54:45 +02:00
version.rc
vertexdeclaration.c wined3d: Just check the vertex declaration for texcoord usage. 2024-06-05 15:58:40 +02:00
view.c wined3d: Remove the no longer used STATE_SAMPLER. 2024-05-23 13:50:22 +02:00
wined3d.spec
wined3d_gl.h wined3d: Default diffuse to 1.0 in the vertex shader. 2024-06-05 15:58:41 +02:00
wined3d_main.c
wined3d_private.h wined3d: Always output normalized fog coordinates from the vertex shader. 2024-06-07 20:54:45 +02:00
wined3d_shaders.h
wined3d_vk.h