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adapter_gl.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
adapter_vk.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
buffer.c
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wined3d: Remove the no longer used buffer conversion code.
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2024-05-28 13:45:13 +02:00 |
context.c
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wined3d: Remove the no longer used wined3d_context.use_immediate_mode_draw field.
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2024-05-29 10:41:28 +02:00 |
context_gl.c
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wined3d: Default diffuse to 1.0 in the vertex shader.
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2024-06-05 15:58:41 +02:00 |
context_vk.c
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wined3d: Update multisample state when the sample count changes.
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2024-06-04 22:22:01 +02:00 |
cs.c
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wined3d: Remove no longer used "exponent" and "cutoff" precomputed fields.
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2024-05-30 19:54:11 +02:00 |
device.c
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wined3d: Just check the vertex declaration for colour usage.
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2024-06-05 15:58:37 +02:00 |
directx.c
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wined3d: Remove the no longer used STATE_POINTSPRITECOORDORIGIN.
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2024-05-23 13:50:23 +02:00 |
ffp_gl.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Always output normalized fog coordinates from the vertex shader.
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2024-06-07 20:54:45 +02:00 |
Makefile.in
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Use separate signature elements for oFog and oPts.
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2024-06-07 20:54:48 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_SRGB_WRITE flag.
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2024-05-30 19:54:11 +02:00 |
stateblock.c
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wined3d: Remove no longer used "exponent" and "cutoff" precomputed fields.
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2024-05-30 19:54:11 +02:00 |
surface.c
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swapchain.c
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texture.c
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wined3d: Do not create a framebuffer with attachments whose clear is delayed.
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2024-06-07 20:54:47 +02:00 |
utils.c
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wined3d: Always output normalized fog coordinates from the vertex shader.
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2024-06-07 20:54:45 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Just check the vertex declaration for texcoord usage.
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2024-06-05 15:58:40 +02:00 |
view.c
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wined3d: Remove the no longer used STATE_SAMPLER.
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2024-05-23 13:50:22 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Default diffuse to 1.0 in the vertex shader.
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2024-06-05 15:58:41 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Always output normalized fog coordinates from the vertex shader.
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2024-06-07 20:54:45 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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