wine/dlls/ddraw
Stefan Dösinger b7c9d14e8e ddraw: Use d3d buffers for executebuffer data.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:46 +01:00
..
tests ddraw/tests: Add D3DVIEWPORT2 transform tests. 2016-10-03 20:43:01 +02:00
clipper.c
ddraw.c
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Use d3d buffers for executebuffer data. 2016-10-31 15:40:46 +01:00
device.c ddraw: Apply legacy clipspace to d3d2. 2016-10-03 20:43:00 +02:00
executebuffer.c ddraw: Use d3d buffers for executebuffer data. 2016-10-31 15:40:46 +01:00
light.c
main.c
Makefile.in
material.c
palette.c
surface.c
utils.c
version.rc
vertexbuffer.c
viewport.c ddraw: Use the clip space matrix in TransformVertices. 2016-10-03 20:43:01 +02:00