wine/dlls/d2d1
Nikolay Sivov e0ab89b856 d2d1: Keep effect shader objects at device level.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-03 20:42:27 +09:00
..
tests d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
bitmap.c d2d1: Derive shared bitmap format from the source bitmap. 2022-11-17 09:58:18 +01:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
brush.c d2d1: Remove superfluous casts to self. 2023-05-10 17:08:48 +02:00
command_list.c d2d1/commandlist: Implement layer commands. 2022-08-09 15:53:27 +02:00
d2d1.spec
d2d1_private.h d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
dc_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
device.c d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
effect.c d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
factory.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
geometry.c d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision. 2022-10-14 18:03:25 +02:00
hwnd_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision. 2022-10-14 18:03:25 +02:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Silently ignore non-default state block implementations. 2022-11-15 21:21:27 +01:00
stroke.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
version.rc
wic_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00