wine/include/spatialaudioclient.idl
Andrew Eikum 7e64247a6e mmdevapi: Implement SpatialAudio features.
This makes car radio / ambient noises audible in Cyberpunk 2077.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 23:11:22 +01:00

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/*
* Copyright 2020 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "unknwn.idl";
import "audioclient.idl";
import "propsys.idl";
typedef [v1_enum] enum AudioObjectType
{
AudioObjectType_None = 0,
AudioObjectType_Dynamic = 0x00000001,
AudioObjectType_FrontLeft = 0x00000002,
AudioObjectType_FrontRight = 0x00000004,
AudioObjectType_FrontCenter = 0x00000008,
AudioObjectType_LowFrequency = 0x00000010,
AudioObjectType_SideLeft = 0x00000020,
AudioObjectType_SideRight = 0x00000040,
AudioObjectType_BackLeft = 0x00000080,
AudioObjectType_BackRight = 0x00000100,
AudioObjectType_TopFrontLeft = 0x00000200,
AudioObjectType_TopFrontRight = 0x00000400,
AudioObjectType_TopBackLeft = 0x00000800,
AudioObjectType_TopBackRight = 0x00001000,
AudioObjectType_BottomFrontLeft = 0x00002000,
AudioObjectType_BottomFrontRight = 0x00004000,
AudioObjectType_BottomBackLeft = 0x00008000,
AudioObjectType_BottomBackRight = 0x00010000,
AudioObjectType_BackCenter = 0x00020000,
} AudioObjectType;
cpp_quote("#define SPTLAUDCLNT_E_DESTROYED AUDCLNT_ERR(0x100)")
cpp_quote("#define SPTLAUDCLNT_E_OUT_OF_ORDER AUDCLNT_ERR(0x101)")
cpp_quote("#define SPTLAUDCLNT_E_RESOURCES_INVALIDATED AUDCLNT_ERR(0x102)")
cpp_quote("#define SPTLAUDCLNT_E_NO_MORE_OBJECTS AUDCLNT_ERR(0x103)")
cpp_quote("#define SPTLAUDCLNT_E_PROPERTY_NOT_SUPPORTED AUDCLNT_ERR(0x104)")
cpp_quote("#define SPTLAUDCLNT_E_ERRORS_IN_OBJECT_CALLS AUDCLNT_ERR(0x105)")
cpp_quote("#define SPTLAUDCLNT_E_METADATA_FORMAT_NOT_SUPPORTED AUDCLNT_ERR(0x106)")
cpp_quote("#define SPTLAUDCLNT_E_STREAM_NOT_AVAILABLE AUDCLNT_ERR(0x107)")
cpp_quote("#define SPTLAUDCLNT_E_INVALID_LICENSE AUDCLNT_ERR(0x108)")
cpp_quote("#define SPTLAUDCLNT_E_STREAM_NOT_STOPPED AUDCLNT_ERR(0x10a)")
cpp_quote("#define SPTLAUDCLNT_E_STATIC_OBJECT_NOT_AVAILABLE AUDCLNT_ERR(0x10b)")
cpp_quote("#define SPTLAUDCLNT_E_OBJECT_ALREADY_ACTIVE AUDCLNT_ERR(0x10c)")
cpp_quote("#define SPTLAUDCLNT_E_INTERNAL AUDCLNT_ERR(0x10d)")
interface ISpatialAudioObjectRenderStreamBase;
[
object,
uuid(dddf83e6-68d7-4c70-883f-a1836afb4a50),
pointer_default(unique),
local
]
interface ISpatialAudioObjectRenderStreamNotify : IUnknown
{
HRESULT OnAvailableDynamicObjectCountChange(
[in] ISpatialAudioObjectRenderStreamBase *stream,
[in] LONGLONG deadline,
[in] UINT32 object_count);
}
typedef struct tagSpatialAudioObjectRenderStreamActivationParams
{
const WAVEFORMATEX *ObjectFormat;
AudioObjectType StaticObjectTypeMask;
UINT32 MinDynamicObjectCount;
UINT32 MaxDynamicObjectCount;
AUDIO_STREAM_CATEGORY Category;
HANDLE EventHandle;
ISpatialAudioObjectRenderStreamNotify *NotifyObject;
} SpatialAudioObjectRenderStreamActivationParams;
[
object,
uuid(dcdaa858-895a-4a22-a5eb-67bda506096d),
pointer_default(unique),
local
]
interface IAudioFormatEnumerator : IUnknown
{
HRESULT GetCount(
[out] UINT32 *count);
HRESULT GetFormat(
[in] UINT32 index,
[out] WAVEFORMATEX **format);
}
[
object,
uuid(bbf8e066-aaaa-49be-9a4d-fd2a858ea27f),
pointer_default(unique),
local
]
interface ISpatialAudioClient : IUnknown
{
HRESULT GetStaticObjectPosition(
[in] AudioObjectType type,
[out] float *x,
[out] float *y,
[out] float *z);
HRESULT GetNativeStaticObjectTypeMask(
[out] AudioObjectType *mask);
HRESULT GetMaxDynamicObjectCount(
[out] UINT32 *value);
HRESULT GetSupportedAudioObjectFormatEnumerator(
[out] IAudioFormatEnumerator **enumerator);
HRESULT GetMaxFrameCount(
[in] WAVEFORMATEX const *format,
[out] UINT32 *count);
HRESULT IsAudioObjectFormatSupported(
[in] WAVEFORMATEX const *format);
HRESULT IsSpatialAudioStreamAvailable(
[in] REFIID stream_uuid,
[in] PROPVARIANT const *info);
HRESULT ActivateSpatialAudioStream(
[in] PROPVARIANT const *params,
[in] REFIID riid,
[out, iid_is(riid)] void **stream);
}
[
object,
uuid(cce0b8f2-8d4d-4efb-a8cf-3d6ecf1c30e0),
pointer_default(unique),
local
]
interface ISpatialAudioObjectBase : IUnknown
{
HRESULT GetBuffer(
[out] BYTE **buffer,
[out] UINT32 *bytes);
HRESULT SetEndOfStream(
[in] UINT32 frames);
HRESULT IsActive(
[out] BOOL *active);
HRESULT GetAudioObjectType(
[out] AudioObjectType *type);
}
[
object,
uuid(dde28967-521b-46e5-8f00-bd6f2bc8ab1d),
pointer_default(unique),
local
]
interface ISpatialAudioObject : ISpatialAudioObjectBase
{
HRESULT SetPosition(
[in] float x,
[in] float y,
[in] float z);
HRESULT SetVolume(
[in] float vol);
}
[
object,
uuid(feaaf403-c1d8-450d-aa05-e0ccee7502a8),
pointer_default(unique),
local
]
interface ISpatialAudioObjectRenderStreamBase : IUnknown
{
HRESULT GetAvailableDynamicObjectCount(
[out] UINT32 *count);
HRESULT GetService(
[in] REFIID riid,
[out] void **service);
HRESULT Start();
HRESULT Stop();
HRESULT Reset();
HRESULT BeginUpdatingAudioObjects(
[out] UINT32 *count,
[out] UINT32 *frames);
HRESULT EndUpdatingAudioObjects();
}
[
object,
uuid(bab5f473-b423-477b-85f5-b5a332a04153),
pointer_default(unique),
local
]
interface ISpatialAudioObjectRenderStream : ISpatialAudioObjectRenderStreamBase
{
HRESULT ActivateSpatialAudioObject(
[in] AudioObjectType type,
[out] ISpatialAudioObject **object);
}