wine/dlls/d3d8
Matteo Bruni 76686d4cc6 d3d8: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:52:39 +01:00
..
tests d3d8/tests: Remove redundant state setting calls. 2017-01-13 16:27:57 +01:00
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Do not create render target view while surface refcount is equal to 0. 2017-01-06 16:29:11 +01:00
device.c d3d8: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx. 2017-01-25 15:52:39 +01:00
directx.c wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
Makefile.in
shader.c
surface.c d3d8: Return D3D_OK from UnlockRect() for not locked textures. 2017-01-13 16:27:42 +01:00
swapchain.c
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c