mirror of
git://source.winehq.org/git/wine.git
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455 lines
16 KiB
C
455 lines
16 KiB
C
/*
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* Copyright 2022 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <math.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "xinput.h"
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#include "wine/debug.h"
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#include "wine/list.h"
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#include "joy_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(joycpl);
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struct device_state
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{
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XINPUT_CAPABILITIES caps;
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XINPUT_STATE state;
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DWORD status;
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BOOL rumble;
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};
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static CRITICAL_SECTION state_cs;
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static CRITICAL_SECTION_DEBUG state_cs_debug =
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{
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0, 0, &state_cs,
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{ &state_cs_debug.ProcessLocksList, &state_cs_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": state_cs") }
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};
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static CRITICAL_SECTION state_cs = { &state_cs_debug, -1, 0, 0, 0, 0 };
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static struct device_state devices_state[XUSER_MAX_COUNT] =
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{
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{.status = ERROR_DEVICE_NOT_CONNECTED},
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{.status = ERROR_DEVICE_NOT_CONNECTED},
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{.status = ERROR_DEVICE_NOT_CONNECTED},
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{.status = ERROR_DEVICE_NOT_CONNECTED},
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};
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static HWND dialog_hwnd;
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static void set_device_state( DWORD index, struct device_state *state )
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{
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BOOL modified;
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EnterCriticalSection( &state_cs );
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state->rumble = devices_state[index].rumble;
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modified = memcmp( devices_state + index, state, sizeof(*state) );
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devices_state[index] = *state;
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LeaveCriticalSection( &state_cs );
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if (modified) SendMessageW( dialog_hwnd, WM_USER, index, 0 );
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}
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static void get_device_state( DWORD index, struct device_state *state )
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{
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EnterCriticalSection( &state_cs );
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*state = devices_state[index];
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LeaveCriticalSection( &state_cs );
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}
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static DWORD WINAPI input_thread_proc( void *param )
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{
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HANDLE thread_stop = param;
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DWORD i;
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while (WaitForSingleObject( thread_stop, 20 ) == WAIT_TIMEOUT)
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{
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for (i = 0; i < ARRAY_SIZE(devices_state); ++i)
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{
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XINPUT_VIBRATION vibration = {0};
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struct device_state state = {0};
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state.status = XInputGetCapabilities( i, 0, &state.caps );
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if (!state.status) state.status = XInputGetState( i, &state.state );
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set_device_state( i, &state );
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if (state.rumble)
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{
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vibration.wLeftMotorSpeed = 2 * max( abs( state.state.Gamepad.sThumbLX ),
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abs( state.state.Gamepad.sThumbLY ) ) - 1;
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vibration.wRightMotorSpeed = 2 * max( abs( state.state.Gamepad.sThumbRX ),
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abs( state.state.Gamepad.sThumbRY ) ) - 1;
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}
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XInputSetState( i, &vibration );
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}
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}
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return 0;
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}
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static void draw_axis_view( HDC hdc, RECT rect, SHORT dx, SHORT dy, BOOL set )
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{
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POINT center =
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{
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.x = (rect.left + rect.right) / 2,
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.y = (rect.top + rect.bottom) / 2,
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};
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POINT pos =
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{
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.x = center.x + MulDiv( dx, rect.right - rect.left - 20, 0xffff ),
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.y = center.y - MulDiv( dy, rect.bottom - rect.top - 20, 0xffff ),
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};
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FillRect( hdc, &rect, (HBRUSH)(COLOR_WINDOW + 1) );
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SetDCBrushColor( hdc, GetSysColor( set ? COLOR_HIGHLIGHT : COLOR_WINDOW ) );
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SetDCPenColor( hdc, GetSysColor( set ? COLOR_HIGHLIGHTTEXT : COLOR_WINDOWFRAME ) );
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SelectObject( hdc, GetStockObject( DC_BRUSH ) );
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SelectObject( hdc, GetStockObject( DC_PEN ) );
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Ellipse( hdc, rect.left, rect.top, rect.right, rect.bottom );
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MoveToEx( hdc, center.x, center.y - 3, NULL );
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LineTo( hdc, center.x, center.y + 4 );
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MoveToEx( hdc, center.x - 3, center.y, NULL );
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LineTo( hdc, center.x + 4, center.y );
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if (!set) SetDCPenColor( hdc, GetSysColor( (dx || dy) ? COLOR_HIGHLIGHT : COLOR_WINDOWFRAME ) );
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MoveToEx( hdc, center.x, center.y, NULL );
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LineTo( hdc, pos.x, pos.y );
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Ellipse( hdc, pos.x - 4, pos.y - 4, pos.x + 4, pos.y + 4 );
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}
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static void draw_trigger_view( HDC hdc, RECT rect, BYTE dt )
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{
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POINT center =
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{
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.x = (rect.left + rect.right) / 2,
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.y = (rect.top + rect.bottom) / 2,
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};
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LONG w = (rect.right - rect.left + 1) / 3;
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LONG y = rect.bottom - (w + 1) / 2 - MulDiv( dt, rect.bottom - rect.top - w, 0xff );
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FillRect( hdc, &rect, (HBRUSH)(COLOR_WINDOW + 1) );
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SetDCBrushColor( hdc, GetSysColor( COLOR_WINDOW ) );
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SetDCPenColor( hdc, GetSysColor( COLOR_WINDOWFRAME ) );
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SelectObject( hdc, GetStockObject( DC_BRUSH ) );
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SelectObject( hdc, GetStockObject( DC_PEN ) );
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RoundRect( hdc, rect.left, rect.top, rect.right, rect.bottom, 5, 5 );
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if (y > center.y)
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{
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MoveToEx( hdc, center.x - 3, center.y, NULL );
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LineTo( hdc, center.x + 3, center.y );
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}
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SetDCBrushColor( hdc, GetSysColor( dt ? COLOR_HIGHLIGHT : COLOR_WINDOW ) );
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SetDCPenColor( hdc, GetSysColor( dt ? COLOR_HIGHLIGHTTEXT : COLOR_WINDOWFRAME ) );
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Rectangle( hdc, center.x - w, y, center.x + w, rect.bottom );
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if (y < center.y)
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{
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MoveToEx( hdc, center.x - 3, center.y, NULL );
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LineTo( hdc, center.x + 3, center.y );
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}
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}
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static void draw_button_view( HDC hdc, RECT rect, BOOL set, const WCHAR *name )
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{
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COLORREF color = SetTextColor( hdc, GetSysColor( set ? COLOR_HIGHLIGHTTEXT : COLOR_WINDOWTEXT ) );
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HFONT font = SelectObject( hdc, GetStockObject( ANSI_VAR_FONT ) );
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INT mode = SetBkMode( hdc, TRANSPARENT );
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FillRect( hdc, &rect, (HBRUSH)(COLOR_WINDOW + 1) );
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SetDCBrushColor( hdc, GetSysColor( set ? COLOR_HIGHLIGHT : COLOR_WINDOW ) );
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SetDCPenColor( hdc, GetSysColor( set ? COLOR_HIGHLIGHTTEXT : COLOR_WINDOWFRAME ) );
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SelectObject( hdc, GetStockObject( DC_BRUSH ) );
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SelectObject( hdc, GetStockObject( DC_PEN ) );
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Ellipse( hdc, rect.left, rect.top, rect.right, rect.bottom );
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if (name[0] >= 'A' && name[0] <= 'Z')
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DrawTextW( hdc, name, -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP );
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else if (name[0] == '=')
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{
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RECT tmp_rect = {.right = 10, .bottom = 2};
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OffsetRect( &tmp_rect, rect.left, rect.top );
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OffsetRect( &tmp_rect, (rect.right - rect.left) / 2, (rect.bottom - rect.top) / 2 );
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OffsetRect( &tmp_rect, (tmp_rect.left - tmp_rect.right) / 2, (tmp_rect.top - tmp_rect.bottom) / 2 );
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FillRect( hdc, &tmp_rect, (HBRUSH)((UINT_PTR)(set ? COLOR_HIGHLIGHTTEXT : COLOR_WINDOWTEXT) + 1) );
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OffsetRect( &tmp_rect, 0, 3 * (tmp_rect.top - tmp_rect.bottom) / 2 );
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FillRect( hdc, &tmp_rect, (HBRUSH)((UINT_PTR)(set ? COLOR_HIGHLIGHTTEXT : COLOR_WINDOWTEXT) + 1) );
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OffsetRect( &tmp_rect, 0, 6 * (tmp_rect.bottom - tmp_rect.top) / 2 );
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FillRect( hdc, &tmp_rect, (HBRUSH)((UINT_PTR)(set ? COLOR_HIGHLIGHTTEXT : COLOR_WINDOWTEXT) + 1) );
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}
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else
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{
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LOGFONTW logfont =
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{
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.lfHeight = 16,
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.lfWeight = FW_NORMAL,
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.lfCharSet = SYMBOL_CHARSET,
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.lfFaceName = L"Marlett",
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};
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WCHAR buffer[4] = {0};
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HFONT font;
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font = CreateFontIndirectW( &logfont );
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font = (HFONT)SelectObject( hdc, font );
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if (name[0] == '#') { buffer[0] = 0x32; OffsetRect( &rect, 1, 0 ); }
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if (name[0] == '<') buffer[0] = 0x33;
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if (name[0] == '>') buffer[0] = 0x34;
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if (name[0] == '^') buffer[0] = 0x35;
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if (name[0] == 'v') buffer[0] = 0x36;
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if (name[0] == '@') buffer[0] = 0x6e;
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DrawTextW( hdc, buffer, -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP );
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font = (HFONT)SelectObject( hdc, font );
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DeleteObject( font );
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}
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SetBkMode( hdc, mode );
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SetTextColor( hdc, color );
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SelectObject( hdc, font );
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}
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LRESULT CALLBACK test_xi_window_proc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
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{
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TRACE( "hwnd %p, msg %#x, wparam %#Ix, lparam %#Ix\n", hwnd, msg, wparam, lparam );
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if (msg == WM_PAINT)
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{
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DWORD index = GetWindowLongW( hwnd, GWLP_USERDATA );
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UINT axis_size, trigger_size, button_size, horiz_space;
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struct device_state state;
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RECT rect, tmp_rect;
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PAINTSTRUCT paint;
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HDC hdc;
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GetClientRect( hwnd, &rect );
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axis_size = rect.bottom - rect.top;
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button_size = (axis_size - 1) / 3;
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trigger_size = axis_size / 4;
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horiz_space = (rect.right - rect.left - axis_size * 2 - trigger_size * 2 - button_size * 5) / 10;
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get_device_state( index, &state );
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hdc = BeginPaint( hwnd, &paint );
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rect.right = rect.left + axis_size;
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OffsetRect( &rect, horiz_space, 0 );
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draw_axis_view( hdc, rect, state.state.Gamepad.sThumbLX, state.state.Gamepad.sThumbLY,
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state.state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_axis_view( hdc, rect, state.state.Gamepad.sThumbRX, state.state.Gamepad.sThumbRY,
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state.state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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rect.right = rect.left + trigger_size;
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draw_trigger_view( hdc, rect, state.state.Gamepad.bLeftTrigger );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_trigger_view( hdc, rect, state.state.Gamepad.bRightTrigger );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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rect.right = rect.left + button_size;
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rect.bottom = rect.top + button_size;
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tmp_rect = rect;
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OffsetRect( &rect, (rect.right - rect.left + horiz_space) / 2, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP, L"^" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER, L"L" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER, L"R" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_Y, L"Y" );
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rect = tmp_rect;
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OffsetRect( &rect, 0, rect.bottom - rect.top );
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tmp_rect = rect;
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT, L"<" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT, L">" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & 0x0400, L"@" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_X, L"X" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_B, L"B" );
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rect = tmp_rect;
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OffsetRect( &rect, (rect.right - rect.left + horiz_space) / 2, rect.bottom - rect.top );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN, L"v" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK, L"#" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_START, L"=" );
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OffsetRect( &rect, rect.right - rect.left + horiz_space, 0 );
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draw_button_view( hdc, rect, state.state.Gamepad.wButtons & XINPUT_GAMEPAD_A, L"A" );
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EndPaint( hwnd, &paint );
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return 0;
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}
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return DefWindowProcW( hwnd, msg, wparam, lparam );
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}
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static void create_user_view( HWND hwnd, DWORD index )
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{
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HINSTANCE instance = (HINSTANCE)GetWindowLongPtrW( hwnd, GWLP_HINSTANCE );
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HWND parent, view;
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LONG margin;
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RECT rect;
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parent = GetDlgItem( hwnd, IDC_XI_USER_0 + index );
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GetClientRect( parent, &rect );
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rect.top += 10;
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margin = (rect.bottom - rect.top) * 15 / 100;
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InflateRect( &rect, -margin, -margin );
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view = CreateWindowW( L"JoyCplXInput", NULL, WS_CHILD | WS_VISIBLE, rect.left, rect.top,
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rect.right - rect.left, rect.bottom - rect.top, parent, NULL, NULL, instance );
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SetWindowLongW( view, GWLP_USERDATA, index );
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ShowWindow( parent, SW_HIDE );
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parent = GetDlgItem( hwnd, IDC_XI_RUMBLE_0 + index );
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ShowWindow( parent, SW_HIDE );
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}
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static void update_user_view( HWND hwnd, DWORD index )
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{
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struct device_state state;
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HWND parent;
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get_device_state( index, &state );
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parent = GetDlgItem( hwnd, IDC_XI_NO_USER_0 + index );
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ShowWindow( parent, state.status ? SW_SHOW : SW_HIDE );
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parent = GetDlgItem( hwnd, IDC_XI_RUMBLE_0 + index );
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ShowWindow( parent, state.status ? SW_HIDE : SW_SHOW );
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parent = GetDlgItem( hwnd, IDC_XI_USER_0 + index );
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ShowWindow( parent, state.status ? SW_HIDE : SW_SHOW );
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if (!state.status)
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{
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HWND view = FindWindowExW( parent, NULL, L"JoyCplXInput", NULL );
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InvalidateRect( view, NULL, TRUE );
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}
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}
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static void update_rumble_state( HWND hwnd, DWORD index )
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{
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HWND parent;
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LRESULT res;
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parent = GetDlgItem( hwnd, IDC_XI_RUMBLE_0 + index );
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res = SendMessageW( parent, BM_GETCHECK, 0, 0 );
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EnterCriticalSection( &state_cs );
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devices_state[index].rumble = res == BST_CHECKED;
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LeaveCriticalSection( &state_cs );
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}
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extern INT_PTR CALLBACK test_xi_dialog_proc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
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{
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static HANDLE thread, thread_stop;
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TRACE( "hwnd %p, msg %#x, wparam %#Ix, lparam %#Ix\n", hwnd, msg, wparam, lparam );
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switch (msg)
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{
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case WM_INITDIALOG:
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create_user_view( hwnd, 0 );
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create_user_view( hwnd, 1 );
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create_user_view( hwnd, 2 );
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create_user_view( hwnd, 3 );
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return TRUE;
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case WM_COMMAND:
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switch (LOWORD(wparam))
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{
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case IDC_XI_RUMBLE_0:
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case IDC_XI_RUMBLE_1:
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case IDC_XI_RUMBLE_2:
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case IDC_XI_RUMBLE_3:
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update_rumble_state( hwnd, LOWORD(wparam) - IDC_XI_RUMBLE_0 );
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break;
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}
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return TRUE;
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case WM_NOTIFY:
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switch (((NMHDR *)lparam)->code)
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{
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case PSN_SETACTIVE:
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dialog_hwnd = hwnd;
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thread_stop = CreateEventW( NULL, FALSE, FALSE, NULL );
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thread = CreateThread( NULL, 0, input_thread_proc, (void *)thread_stop, 0, NULL );
|
|
break;
|
|
|
|
case PSN_RESET:
|
|
case PSN_KILLACTIVE:
|
|
SetEvent( thread_stop );
|
|
/* wait for the input thread to stop, processing any WM_USER message from it */
|
|
while (MsgWaitForMultipleObjects( 1, &thread, FALSE, INFINITE, QS_ALLINPUT ) == 1)
|
|
{
|
|
MSG msg;
|
|
while (PeekMessageW( &msg, 0, 0, 0, PM_REMOVE ))
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessageW( &msg );
|
|
}
|
|
}
|
|
CloseHandle( thread_stop );
|
|
CloseHandle( thread );
|
|
dialog_hwnd = 0;
|
|
break;
|
|
}
|
|
return TRUE;
|
|
|
|
case WM_USER:
|
|
update_user_view( hwnd, wparam );
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|