wine/dlls/dsound
Alex Henrie 5a81b6ac43 dsound: Dynamically allocate the global device GUID arrays.
This removes the arbitrary limit on the number of renderers and
capturers while satisfying applications that expect the GUIDs to remain
valid after DirectSoundCaptureEnumerate returns.
2023-11-09 14:38:32 +01:00
..
tests makefiles: Always use the global SOURCES variable for .c files. 2023-11-01 22:44:03 +01:00
buffer.c dsound: Store the frequency of 3D buffers separately. 2023-05-23 14:43:12 +02:00
capture.c dsound: Use malloc and free instead of _recalloc. 2023-09-20 22:15:29 +02:00
dsound.c dsound: Forward error code when device cannot be found. 2023-10-17 21:48:20 +02:00
dsound.spec
dsound_classes.idl
dsound_convert.c
dsound_main.c dsound: Dynamically allocate the global device GUID arrays. 2023-11-09 14:38:32 +01:00
dsound_private.h dsound: Dynamically allocate the global device GUID arrays. 2023-11-09 14:38:32 +01:00
duplex.c dsound: Use CRT functions for memory allocation. 2023-02-28 15:07:54 +01:00
fir.h
make_fir
Makefile.in makefiles: Always use the global SOURCES variable for .idl files. 2023-11-01 22:43:50 +01:00
mixer.c dsound: Allocate big enough committedbuff up front. 2023-04-27 18:33:57 +02:00
primary.c Remove unused NONAMELESS defines. 2023-08-15 18:56:45 +02:00
propset.c Revert "dsound: Get rid of the global device GUID arrays.". 2023-11-09 14:38:32 +01:00
sound3d.c dsound: Take distance and Doppler factor into account. 2023-05-26 11:08:09 +02:00
version.rc