.. |
arb_program_shader.c
|
wined3d: Use an rbtree for storing shaders for texture format conversion/blitting.
|
2014-02-17 20:16:30 +01:00 |
ati_fragment_shader.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
buffer.c
|
wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps.
|
2014-03-04 11:50:54 +01:00 |
context.c
|
wined3d: Restore the pixel format of the window whose pixel format was actually changed.
|
2014-02-22 08:41:55 -06:00 |
cs.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
device.c
|
wined3d: Don't clear the GL context such that it can't be restored.
|
2014-02-06 17:08:08 +01:00 |
directx.c
|
ddraw: Return the D3D identifier when GetDeviceIdentifier is called with no flags.
|
2014-02-11 20:22:30 +01:00 |
drawprim.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
gl_compat.c
|
|
|
glsl_shader.c
|
wined3d: Avoid wined3d_ftoa buffer overflow.
|
2014-01-14 12:31:37 +01:00 |
Makefile.in
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
nvidia_texture_shader.c
|
wined3d: Fix resultarg state handling in nvrc/nvts code.
|
2013-11-04 17:41:11 +01:00 |
palette.c
|
wined3d: Get rid of unused palette flags.
|
2013-12-13 12:36:11 +01:00 |
query.c
|
|
|
resource.c
|
wined3d: Remove resource->allocatedMemory.
|
2014-01-16 21:04:19 +01:00 |
sampler.c
|
|
|
shader.c
|
wined3d: Unify shader binding points.
|
2013-10-10 10:44:53 +02:00 |
shader_sm1.c
|
|
|
shader_sm4.c
|
|
|
state.c
|
wined3d: Store color keys in textures instead of in surfaces.
|
2014-01-09 15:50:39 +01:00 |
stateblock.c
|
wined3d: Unify sampler binding points.
|
2013-10-10 10:45:00 +02:00 |
surface.c
|
wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED.
|
2014-03-03 17:46:46 +01:00 |
swapchain.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
texture.c
|
wined3d: Start to split up surface_prepare_system_memory.
|
2014-01-13 18:41:15 +01:00 |
utils.c
|
wined3d: Add support for NV12 textures.
|
2014-02-17 20:16:29 +01:00 |
version.rc
|
|
|
vertexdeclaration.c
|
|
|
view.c
|
|
|
volume.c
|
wined3d: Set the volume container in volume_init().
|
2013-12-06 13:14:52 +01:00 |
wined3d.spec
|
wined3d: Store color keys in textures instead of in surfaces.
|
2014-01-09 15:50:39 +01:00 |
wined3d_gl.h
|
wined3d: Use GL_EXT_texture_mirror_clamp when available.
|
2013-11-07 19:00:50 +01:00 |
wined3d_main.c
|
wined3d: Avoid LPVOID.
|
2013-09-19 19:49:01 +02:00 |
wined3d_private.h
|
wined3d: Restore the pixel format of the window whose pixel format was actually changed.
|
2014-02-22 08:41:55 -06:00 |